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    Default Total War: Warhammer

    Total War: Warhammer
    Developer: Creative Assembly
    Publisher: SEGA
    Platform: PC
    Release Date: Tuesday, May 24, 2016 (Unlocks at 8 AM BST or 3 AM EST)
    Pre-load Available: Thursday, May 19, 2016

    The latest installment in the Total War franchise brings the series' unique combination of turn-based grand strategy and real-time battles to the Warhammer world. For those unfamiliar with the series, Total War combines a Civilization-like turn based aspect with real-time battles. On the campaign map you build and manage your empire. Construction, unit creation, trade, diplomacy, taxes, and subterfuge are all done on the campaign map. When you finally unleash your armies upon the enemy it becomes a real-time battle where your host takes the field and the butcher's work begins. For series veterans this installment brings new systems including flying units, legendary lords, magic, and Corruption that make this the freshest take on the Total War formula since, well, Attila. Will you lead the noble Empire towards victory, hold the line with stalwart Dwarfs, or wipe them all out with the armies of Chaos? Before you even answer let's find out if your toaster and hamster wheel combination can become an engine of war.

    System Requirements

    PC Recommended Specifications:

    [Expected around 45-55 FPS on campaign map and in a 1v1, 20 units vs 20 units battle, default graphics preset set to “High”]

    Operating System: Windows 7/8.1/10 64Bit
    Processor: Intel® Core™ i5-4570 3.20GHz
    RAM: 8 GB
    Hard Drive: 35 GB
    Video Card: (DirectX 11) AMD Radeon R9 270X 2048MB | NVIDIA GeForce GTX 760 2048MB @1080P

    According to the developers, Warhammer lore was heavily considered in the development of the game so features from previous historically-based Total Wars were modified or removed as applicable. New features like magic were added but many formations (wedge, phalanx etc.) were removed unless present in the lore. It's still not safe to charge your cavalry into a wall of spears.
    Magic - Probably the most exciting addition to Total War: Warhammer. Certain characters and units have access to a repertoire of magical abilities that can turn the tide of battle or even turn against you. Use of these abilities takes points from a pool of magic shared by your side during the battle. This pool is subject to the Winds of Magic, which Warhammer mages use to cast their spells.Players can gamble before a battle to try and receive more favorable Winds of Magic, increasing the number of abilities they can cast but there is also a chance you will receive less.
    Legendary Lords, Lords, and Heroes - This section will cover several of the changes to lords and heroes, replacing generals and agents from previous games. Lords replace generals in Total War: Warhammer. They lead your armies, command your navies, and oversee your cities. Every army requires a lord to lead it and they provide buffs (or debuffs) to the army they are leading depending on their attributes. Heroes replace agents. They can assassinate and sabotage but also be attached to your armies. Unlike previous games they will be deployed on the field of battle and fight when the army they are attached to engages in battle. Legendary lords are named characters from Warhammer lore. When you choose a faction you also choose a legendary lord to use, although the other options will become available throughout the campaign. These lords are extremely powerful and come with a host of abilities, personal skill trees, and unique quests. They will receive items lore-specific to them, mounts to use in battle, and can change how your campaign plays out based on the quests given to them and their traits.
    RPG - Elements - Total War: Warhammer promises to expand on the RPG elements already present in past games, especially in regards to legendary lords. These lords will receive lore-specific weapons and armor to use on the battlefield as they follow their unique quest chain culiminating in special quest battles. All lords and heroes gain items, traits, and skill points to put towards a general skill tree as they accomplish things but legendary lords also have a unique skill tree to greatly aid you on your path to glory.
    Rules of Occupation - The rules of occupation have been overhauled to fit Warhammer lore. Population centers are divided into to categories, hold and settlements. Dwarfs and Greenskins can occupy Holds and everyone else can occupy Settlements. Chaos cannot occupy anything as they make use of the Horde mechanic simiar to the nomadic tribes in Attila. The areas you cannot take over offer the potential to be sacked for income or razed. This article on the Total War blog contains more information on the reasons Creative Assembly chose these rules for occupation, more details, and examples.

    Taxes and Income - Taxes have been simplified from past Total War games and income has been linked more closely to how you expect the different races to act. Every victory gives an amount of income and sacking is a more viable way to support your war engine. For example, the human Empire will have a more traditional economy and playstyle while Greenskins have the Waaagh! mechanic similar to Medieval II's Crusades. These allow for more lore-loyal gameplay and more drastic differences based on the race you lead.

    Naval Battles - Naval battles were not the focus of this game and will be auto-resolved.

    Cooperative gampelay - While not new to Total War, it bears mentioning that Total War: Warhammer offers co-op and adversarial campaign modes. Co-op campaigns allow the players to share units during battles, giving your friend command of part of your army.
    First Person - I've noticed some streamers miss this so I decided to add it here. If you press <Insert> when you have artillery selected you can aim and fire them in first person.

    Videos and screens


    What is Total War Warhammer?

    Bretonnia Multiplayer battle

    Kholek Suneater Let's Play

    360° interactive launch trailer

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  2. #2


    i want this game so badly. but no money

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