Codemasters creating 'new engine technology' for upcoming unannounced FPS
While it may have been a slightly messy sort of game, Codemasters' Operation Flashpoint: Red River fared admirably with the critics, which is no mean feat considering that, apparently, it was fused together in just under a year. Still, fans weren't over the moon about the fact it used the same, ever so slightly shoddy tech seen in Dragon Rising - while the EGO v2.0 engine may create stunning vistas and breathtaking races in DiRT 3, it just doesn't quite have the same impact for a tactical first person shooter - cue awkward controls and an unhappy oasis of bugs and glitches. However, Codemasters seem keen not to carry on this trend - the next Action Studio title has time on its side and brand new science turning its cogs.
We've been told on the down-low by a Codemasters' employee that the as yet unannounced FPS to rocket out of the Action Studio segment of one of the UK's oldest surviving British game studios is something to get excited about. While cards were played close to chests, this new game, which is almost undoubtedly a new Operation Flashpoint entry, has a longer development cycle (having been started around the release of Red River in early 2011) and a whole lot more weight behind it. The most invigorating prospect is that the whole thing has a spanking new engine to power it all; Stuart Merry, who worked on both Dragon Rising and Red River, mentions on his resume:
Worked briefly on Codemasters' new engine technology after shipping Red River
It may not be much, but from what we know about the new project, this isn't just a quick upgrade. If it is still part of the EGO series, we should see one giant leap in capabilities and eye-candy, as well as it being more suited to the first-person genre. There's also the possibility it's a whole new engine altogether, with totally fresh features - with Battlefield and Call Of Duty beginning to duke it out, Operation Flashpoint has a real chance to slip in there and grab the more tactical-minded gamers.
Codemasters have their eye in with the design aspects - let's hope with these new tools, their reach can meet their grasp.
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