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Thread: For a 60 Hz monitor Any High priced Graphic card is a waste

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    Default For a 60 Hz monitor Any High priced Graphic card is a waste

    So i was thinking about buying card like 1070 but as my monitor is 60 hz so that would be a great waste of money .Also how bad is the screen tearing ,lag anything related to high frame rate of gpu vs 60 hz monitor .So should i just go for a 1060 or 480 as my gaming monitor would be 60 hz 1080p

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    The word overkill is not really applicable when it comes to gpu. As a matter of fact a bit overkill on gpu gives you better future-proofing.

    For 1080P gaming don't spend too much on vram. Usually 3GB is fairly enough for 1080P. As for tearing just turn on vsync.

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    Input lag has nothing to do with how fast refresh rate is. Even though you're only seeing at highest 60 fps, the fact stands that the game is not limited to only 60. So let's say your playing CS:GO or any competitive game. You'd want hughest fps. Why? High fps = low frametime. A simple math (1÷fps)×1000 = frame time. Let's say by your logic turn on V-Sync for CS:GO since more is not needed right? It would take 16.66 ms. Now let's uncap it and it hovers around say 200-220 fps. Now frametime is only 5-4.54 ms long. So moar frames = moar good experience. But you could say, "well, gee Sybaris. I don't need so much fps cause I don't play competitive games." But you see it's an universal fact. It doesn't only apply to competitive games.

    As for tearing, it's the inherent reason V-Sync, G-Sync and FreeSync came to be. It's completely on the monitor's side. V-Sync is the cheapest solution but it brings input lag. Another solution might be to buy a high refresh monitor e.g. 120hz or 144hz or 165hz or 240hz and turn in V-Sync there. Since the refresh limit is higher, so the input lag/frame time be low. But ultimately FreeSync/G-Sync is the best solution.
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    If one has 60 Hz monitor that means that monitor can only show 60Fps so it doesn't matter if your GPU can render 150 FPS or more Your monitor will only be capable of showing 60fps & Tearing happens when more than 60 fps is feed to that monitor .that is why Vsync is used . Vsynch is also bad for Gpu ,as when Fps go below 60 then Vsynch will take it to 30 fps & Also vsync introduce input lag & don't forget minimum 10 fps drop .so free sync is way to go as it adjust monitor HZ with Gpus Fps so that even below 60fps frame rate stay stable

    About 4 gb for 1080 .Well many Mods or Even Ultra Texture require more than 4 gb or atleast 6 gb .though they use less but that doesn't mean they won't use more in future as 8 gb & 6 gb are becoming more available .So i think we will see more Vram need even at 1080p as developers will not be restricted with 4 gb or 3 gb gpu like the past

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    Last edited by djrock; January 23rd, 2017 at 11:52.

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    Quote Originally Posted by djrock View Post
    If one has 60 Hz monitor that means that monitor can only show 60Fps so it doesn't matter if your GPU can render 150 FPS or more Your monitor will only be capable of showing 60fps & Tearing happens when more than 60 fps is feed to that monitor .that is why Vsync is used . Vsynch is also bad for Gpu ,as when Fps go below 60 then Vsynch will take it to 30 fps & Also vsync introduce input lag & don't forget minimum 10 fps drop .so free sync is way to go as it adjust monitor HZ with Gpus Fps so that even below 60fps frame rate stay stable
    You have your basics wrong, dude. Tearing happens cause in-game fps is not static. It fluctuates. Whereas monitor refresh rate is static. So even if game fps is under the refresh rate, tearing heppens.

    V-Sync, AMD FRTC, Frame Rate cap in Nvidia Inspector/MSI Afterburner etc. cap the maximum fps to monitor refresh rate.

    G-Sync and FreeSync change the monitor's refresh rate according to the game fps. In layman terms: in-game fps fluctuates, so does monitor refresh rate matching it. That's why they're called VRR technology. Variable Refresh Rate.

    But it doesn't mean >60 fps in 60hz monitor is worthless. You may loath tearing, some don't even notice.

    About 4 gb for 1080 .Well many Mods or Even Ultra Texture require more than 4 gb or atleast 6 gb .though they use less but that doesn't mean they won't use more in future as 8 gb & 6 gb are becoming more available .So i think we will see more Vram need even at 1080p as developers will not be restricted with 4 gb or 3 gb gpu like the past
    Even game devs themselves are giving away high resolution textures these days. e.g. Rainbow Six Siege.

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