difficult to choose between 4K60Hz and 1440p165Hz
Going to import a monitor soon. brand is fixed on Acer Predator gsync ones. now facing dilemma between these two parameters.
- i dont play competitively.
- currently using 27" 1440p IPS monitor
- have 1080p 120Hz monitor
- GPU is not a problem
- dont want ultrawide anymore because older games dont support it.
i am more of a slow paced gamer and prefer image quality over gimmickry. 60Hz is very smooth to me and of course over 100hz is smoother and can be felt but with gsync do I need to go over 60Hz? besides 4K has desktop scaling issues afaik.
so what would be your suggestions guys? thanks in advance.
Last edited by codename5302; 2 Weeks Ago at 12:20.
Apart from Gsync itself, I don't see a reason you should buy a new monitor really. 4K60 is going to be difficult to achieve as even with the fastest of GPUs currently available in the market, you can't really get a 60 FPS experience 4K. On the other hand, 1440 @165 Hz is troublesome as well.. As it's difficult to maintain that many frames with a single GPU. I guess playing at a resolution below 4K on a native 4K panel would look bad. As you can set a wide range of variable framerate with GSync, 1440p @165 Hz is a better choice IMO.
You're welcome bhai. Do invite me once you upgrade. :v I'd like to see what changes you've made to your rig from the last time.
Get a 4k monitor if you don't play competitively, high refresh rate is useless if that is the case. I now regret getting this BenQ 144Hz myself now. T_T
Image quality > responsive panel (if you don't play competitively).
Edit: If you play competitively a higher refresh rate works wonders, so there's that! Just saying cuz people would think that 120-144Hz monitors from my comment, which is entirely not(!).
Last edited by dipanzan; 1 Week Ago at 15:19.
You need atleast a minimum(and constant) 128FPS for CSGO, you were already lagging from a server side perspective.
Originally Posted by Trave160
Holy schmoly Batman, thats out of my refresh rate count
Originally Posted by dipanzan
i thought almost every old game (released after 2007) supports ultrawide you just have to change the config file for resolution... am i wrong?
Damn wrong. List of problems occuring most of the time:
Originally Posted by furiousTaher
●Ultra wide resolution can't be added because hex edit, ini edit doesnt work.
●Game is stretched or plagued with black bars.
●Cutscenes are black barred.
●The field of View is vertical (-). Makes cutscenes almost invisible and gameplay cubersome.
Most of the worki g games are vert - in 21:9, which was alrwady enough vert- in 16:9 because it was originally a 4:3 game.
So 4:3 games are invisible.
16:9 games are cubersome.
Ultrawide is yet a gimiccky a.ss
Unless maintream consoles and Tvs go ultrawide, I repeat, games will always be plagued. And atm Consoles are targetting 16:9 4k, not Ultrawide.
The wrong guy in the wrong place.
thank you all guys for your suggestion. i am going for 4K then. hopefully in December the beauty will arrive.
There's a dedicated Wide-screen Gaming forum that serves the soul purpose of finding ways to run games natively in different Wide-screen resolutions. Some games will require a FOV adjustment, some will just clip some contents off, some will stretch the GUI and some will simply refuse to work. If you are too nitpicky, Ultra Wide-screen is not for you.
4K on a 1440p panel will look great. 4K on a native 4K panel will force you to turn on AA or turn up AA. I have serious doubts whether Volta will be able to keep up over 30 frames at 4K in games that are going to be released in years to come without compromises in visuals. If you wish to play a year old game at 4K on your (current) top of the line GPU now, that's your thing.
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