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Thread: difficult to choose between 4K60Hz and 1440p165Hz

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    Default difficult to choose between 4K60Hz and 1440p165Hz

    Going to import a monitor soon. brand is fixed on Acer Predator gsync ones. now facing dilemma between these two parameters.


    • i dont play competitively.
    • currently using 27" 1440p IPS monitor
    • have 1080p 120Hz monitor
    • GPU is not a problem
    • dont want ultrawide anymore because older games dont support it.


    i am more of a slow paced gamer and prefer image quality over gimmickry. 60Hz is very smooth to me and of course over 100hz is smoother and can be felt but with gsync do I need to go over 60Hz? besides 4K has desktop scaling issues afaik.

    so what would be your suggestions guys? thanks in advance.
    Last edited by codename5302; October 8th, 2016 at 12:20.

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    Apart from Gsync itself, I don't see a reason you should buy a new monitor really. 4K60 is going to be difficult to achieve as even with the fastest of GPUs currently available in the market, you can't really get a 60 FPS experience 4K. On the other hand, 1440 @165 Hz is troublesome as well.. As it's difficult to maintain that many frames with a single GPU. I guess playing at a resolution below 4K on a native 4K panel would look bad. As you can set a wide range of variable framerate with GSync, 1440p @165 Hz is a better choice IMO.

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    Quote Originally Posted by Fox Mulder View Post
    Apart from Gsync itself, I don't see a reason you should buy a new monitor really. 4K60 is going to be difficult to achieve as even with the fastest of GPUs currently available in the market, you can't really get a 60 FPS experience 4K. On the other hand, 1440 @165 Hz is troublesome as well.. As it's difficult to maintain that many frames with a single GPU. I guess playing at a resolution below 4K on a native 4K panel would look bad. As you can set a wide range of variable framerate with GSync, 1440p @165 Hz is a better choice IMO.
    GPU will be updated with pascal refresh or volta next year. 4K60Hz is not possible but in my opinion above 45fps with gsync is quite ok atm as there is no screen tearing, stuttering issues. i am actually not targeting at 165Hz as well. 75-100Hz is the sweet spot to me. 1440p has the best price/performance spot but i am thinking this as my last display update in the foreseeable future.
    and thanks for your suggestion.

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    You're welcome bhai. Do invite me once you upgrade. :v I'd like to see what changes you've made to your rig from the last time.

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    4k for the life.

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    Get a 4k monitor if you don't play competitively, high refresh rate is useless if that is the case. I now regret getting this BenQ 144Hz myself now. T_T

    Image quality > responsive panel (if you don't play competitively).

    Edit: If you play competitively a higher refresh rate works wonders, so there's that! Just saying cuz people would think that 120-144Hz monitors from my comment, which is entirely not(!).
    Last edited by dipanzan; October 9th, 2016 at 15:19.

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    Quote Originally Posted by dipanzan View Post
    Get a 4k monitor if you don't play competitively, high refresh rate is useless. I now regret getting this BenQ 144Hz myself now. T_T

    Image quality > responsive panel (if you don't play competitively).
    Yeah I mean I played CS Go at like 90-110FPS, everything was like super fast. It kind of passed the line of smooth gameplay and my refresh rate wasn't keeping up.

    But the big question is, will his 980 Ti manage to run the games at 60FPS at 4K? new games coming in are pretty demanding

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    Quote Originally Posted by Trave160 View Post
    Yeah I mean I played CS Go at like 90-110FPS, everything was like super fast. It kind of passed the line of smooth gameplay and my refresh rate wasn't keeping up.

    But the big question is, will his 980 Ti manage to run the games at 60FPS at 4K? new games coming in are pretty demanding
    You need atleast a minimum(and constant) 128FPS for CSGO, you were already lagging from a server side perspective.

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    Quote Originally Posted by dipanzan View Post
    You need atleast a minimum(and constant) 128FPS for CSGO, you were already lagging from a server side perspective.
    Holy schmoly Batman, thats out of my refresh rate count

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    Get 4k nonitor. "120hz no Vsync" is nowhere near "60fps Vsync". 60hz is enough to give a smooth experience.

    120hz is useless without Gsync cause it will create mini microstutters if your fps is unstable.

    Now at 4k, you will be plagued will blurry vision if you play below 4k. Because Nvidia and Amd doesn't wanna bother to give an option to disable the linear filtering at non native res. But there's a half assed way to fix it which might come in handy.

    In Windows 10, desktop scaling is just fine. I keep my desktop resolution to 2880x1800 in my 1440x900 and it looks fine. You might wanna tweak with the scaling slider to suit your taste.


    To get non blurry vision while playing at non native res, play in window mode and then use Borderless gaming or some other tool to make it borderless fullscreen.

    You may need to use Dxwnd tool to force games to run into window mode (games that don't support window mode). I made House of dead 2 running at window mode and played this 640x480 stretched to 2560x1920 with 8x Msaa and the game looks great compared to 640x480 fullscreen blurry mess.

    Games wont work instantly with dxwnd, you have to tweak a lot of settings. But its worth trying.


    Hope it helps.
    The wrong guy in the wrong place.


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    Phor kay! Phor kay!

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    i thought almost every old game (released after 2007) supports ultrawide you just have to change the config file for resolution... am i wrong?

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    Quote Originally Posted by furiousTaher View Post
    i thought almost every old game (released after 2007) supports ultrawide you just have to change the config file for resolution... am i wrong?
    Damn wrong. List of problems occuring most of the time:

    ●Ultra wide resolution can't be added because hex edit, ini edit doesnt work.

    ●Game is stretched or plagued with black bars.

    ●Cutscenes are black barred.

    ●The field of View is vertical (-). Makes cutscenes almost invisible and gameplay cubersome.


    Most of the worki g games are vert - in 21:9, which was alrwady enough vert- in 16:9 because it was originally a 4:3 game.

    So 4:3 games are invisible.

    16:9 games are cubersome.



    Ultrawide is yet a gimiccky a.ss

    Unless maintream consoles and Tvs go ultrawide, I repeat, games will always be plagued. And atm Consoles are targetting 16:9 4k, not Ultrawide.
    The wrong guy in the wrong place.


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    thank you all guys for your suggestion. i am going for 4K then. hopefully in December the beauty will arrive.

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    There's a dedicated Wide-screen Gaming forum that serves the soul purpose of finding ways to run games natively in different Wide-screen resolutions. Some games will require a FOV adjustment, some will just clip some contents off, some will stretch the GUI and some will simply refuse to work. If you are too nitpicky, Ultra Wide-screen is not for you.

    4K on a 1440p panel will look great. 4K on a native 4K panel will force you to turn on AA or turn up AA. I have serious doubts whether Volta will be able to keep up over 30 frames at 4K in games that are going to be released in years to come without compromises in visuals. If you wish to play a year old game at 4K on your (current) top of the line GPU now, that's your thing.

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    Sami 1999's Avatar
    Join Date
    Feb 2015
    Location
    Chittagong
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    494

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    Anti aliasing is less required on high dpi monitors. @Fox Mulder

    So if he's using 27" 4k, he might be able to go away with just Fxaa. Fxaa doesnt look that bad at 4k.

    And I already said, in fullscreenized window mode, even 1080p will look good on 4k. Because it wont look blurry, just pixelated like native 27" 1080p or any crt monitors.
    The wrong guy in the wrong place.


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