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Thread: Best ORC strategy

  1. #1

    Default Best ORC strategy

    Orc vs Orc

    Farseer/ Shadow Hunter/ Grunts/ Raiders/ Kodo Beasts:

    One of the most useful heros in the Orc mirror is by far the Shadow Hunter. The reason is that his spells are all useful in an Orc mirror.
    -- Healing Wave to heal low hp units.
    -- Hex to trap/prevent units from escapin and allowing for easy focus fire as the unit cannot hit you back.
    -- Ward (you get free towers for so little mana, you shouldn't be complaining).

    --Get an early barracks since every single grunt does matter a lot in the early game of an orc mirror. The player who builds a late barracks tend to lose out to early pressure.

    When to use what spell combo?

    - Healing wave + ward for grunt + kodo
    (since ward's piercing is good against kodo's armour)

    - healing wave + hex for grunt + raider
    (since ward's piercing is weak against raider's armour)

    - ward + hex is for mass grunts
    (since hex can help you to stop retreating units and wards are good)

    - A lot of the pros use hex + wards. Perhaps the logic behind this is that these 2 skills are cheap (mana) yet effective. The Shadow Hunter is almost always able to cast serpent wards since they cost only 35 mana.

    Grunts + Grunts > Grunts + Raiders > Grunts + Kodo > Grunts + Grunts

    (that is if the raiders ensnare the kodobeasts to prevent them from devouring)

    1) 4 peons to goldmine
    2) 1 peon to build altar
    3) 6th peon to build orc burrow
    4) 7th peon to goldmine
    5) 8th peon to build barracks
    6) 9th-12th peons to harvest lumber
    7) Build an orc burrow with 40 lumber
    8) Train 2 grunts
    9) Tech to tier 2
    10) Build a beastiary and a warmill (you can choose not to if you are getting raiders but a warmill is needed to get demolishers and build defensive towers in case you get towered)
    11) Summon a Shadow Hunter

    I feel that you should always play defensively, and creep. This is because level 3 is very important for both your heroes, where you get level 2 wolves and level 2 wards. If both of you play defensively and creep, you should try to get a creepjack after your farseer reaches level 3. Scrolls of healing and protection are also very important (like the night elf mirror).

    When you have a good advantage, you have two options to make the best use out of it. The first is to finish off your opponent. Send 3 peons to start towering outside your opponent's base. Do not build it too close or else your opponent would be able to destroy them. Try to do this when your opponent is creeping elsewhere, so that your towers go up without interference. Start getting demolishers so that you can hit his buildings while hiding behind the towers. You should also train kodo beasts instead of raiders, since you can devour and run behind the towers. If you are getting towered, start building defensive towers and get demolishers too. Use them to attack the towers or the opponent's demolishers. Do remember to repair them. The other way is to get an expansion and research upgrades/buy expensive items like scrolls with the additional gold. You might want to research pillage and use hit and run tactics on your opponent's base to get a little bit of resources and waste his gold (use a scroll of speed to run more quickly when he TPs home). As long as you have the hero advantage and the item advantage (scrolls), you should most probably win.

    During early battles, try to kill the feral spirits since they give lots of xp in this patch. Of course, this will be at the expense of your farseer's health, so I suggest you get a voodoo lounge right after you tech so that you can heal up.

    Fighting casters: Grunt raider kodo is definitely no match for tauren casters. You should either rush (with demolishers if he has towers or get casters too and expand).

    --You should never use windriders, since orc has the best anti-air against low hitpoint air units. Using them would mean that you are plain stupid or brave or gosu (if you do have skill in using them after all).

    -- As for map specifications, just creep with the same old creeping patterns, hang around the goblin merchant especially on Gnoll Wood to buy scrolls since there are 4 of them.


    Orc Vs Human

    Far Seer / Tauren Chieftain / Grunts / Shamans / Spiritwalkers or Demos (if needed).

    -- Maps for this matchup
    i) Lost Temple
    ii) 2 rivers
    iii)Turtle Rock

    --This is a matchup that was viewed as in the Orc's Favour for a long time in 1.17 however with the buff on the Arcane tower it is quite balanced in my opinion. The standard human army will always go Archmage/ Mountain King/ Rifles and Casters to slow and focus fire grunts. Hence the main strategy would be take out the annoying slow and also to use the Deadly Chain Wave combo to polish off the lower hp units of the Human Army.

    -- Another push that is done on tavern maps is the infamous Archmage/Beastmaster/ Mass casters skipping rifles Strategy, which is also quite effective but can be taken out in the following manner.

    -- Tier 1 is where orc dominates with wolves and grunt harass, note to win you must end the game before the human reaches tier 3 and also to prevent fast expansion or deal as much as damage while that is set.

    -- Always get adept shamans for the deadly Lightning shield that can wreak havoc when put on the TC or grunts. Good positioning is a must and purging of the heavy hp water elementals will ensure good experience bonus for the heros. Add in demos if the caster army is rather large (which you should prevent with early game harass).

    ) 4 peons to goldmine
    2) 1 peon to build altar
    3) 6th peon to build orc burrow
    4) 7th peon to goldmine
    5) 8th peon to build barracks
    6) 9th-12th peons to harvest lumber
    7) Build an orc burrow with 40 lumber
    8) Tech on 180 lumber.
    9) While teching, set up a shop and another burrow.
    10) hitting Tier 2 get a TC, adept shamans, either powercreep tc to level 3 while constantly harassing with farseer (watch out for bolt stun surround so buy a staff of teleportation when harassing)


    Far Seer / Tauren Chieftain / mass Air

    --This is a strategy that was popularised of late by constantly harassing the Human player and preventing the Blacksmith as well as the expansion to go up. This would then allow you to put up dual beastiaries for wyverns and after about 5-6 wyverns are got, you can hit the peasants and the stop economy, thus almost ending the game there.

    -- maps for this
    i) Gnoll Wood
    ii) Twisted Meadows
    iii) Possibly Lost temple.
    Last edited by Mad Monk; January 14th, 2009 at 01:28.

  2. #2

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    Orc vs Undead

    FarSeer/ Tauren Chieftain / Grunt / raider /Windrider

    When it comes to this matchup, The undead can go 2 ways.

    a) Death Knight/Lich Fiends to Aboms/Destroyers
    b) Death Knight/Dreadlord/ Ghouls/Gargs/Destroyers.

    -- Always note that you have to hit the Undead early before their heros level up and they reach researched tier 3 units. If that happens, you might as well quit or have Grubby's micro to be able to snag a win.

    Either way the only real way to beat Orc as undead would be to get those terrible destroyers. I would suggest you download 2 of Uruk's Audio Commentaries, where he has detailed how to deal with either of the options that the undead uses. Banshees are more popular this patch with the reduced build time on them, but die in a single hit (well almost) so you wont see any undeads going that. For the silly Mass necrowagon strat, just get 3 walkers and your fine with 600 mana on each of them.


    1) 4 peons to goldmine, 1 peon to build altar
    2) 6th peon to build orc burrow
    3) 7th peon to goldmine
    4) 8th - 12th peons to harvest lumber
    5) Tech when you have 190 lumber
    6) Build a barracks when you have 50 lumber
    7) Build a burrow when you have 40 lumber
    8) Build a voodoo lounge
    9) Creep and send the nearly dead wolf to a goldmine to scout
    11) At tier 2, summon a Tauren Chieftain and build a beastiary (2 if he goes ghouls)
    12) Start training grunts and raiders.

    Undead that go Ghouls/Gargs strat

    --Orc's best chance is to go windriders, since they deal quite a lot of damage. You still need about 4-5 grunts though, since they have a lot more hp than windriders. A couple of raiders would be very useful to ensnare fiends (which any sensible undead would switch to). You should make sure you take out the statues in the battle , coz they are very help ful to the undead units. So priority wise.

    --Statues > Fiends > rest of the army. The Death Knight is always a good target with the reduced armour but watch out for pots and scrolls on the undead.

    --If the Undead go Aboms, you WILL need Kodos to devour and also walkers for the awesome spirit link. Don't stick to grunts/heros alone to beat their tier3.

    -- Always activate scroll of protection and scroll of speed at the start of the battle. Ensnare as per the equation 2 tips above and hit out as many chain wave combos as you can. Then ensnare the fiends and try to focus fire on them with everything you have. Devour the aboms from the army and rinse repeat.

    -- Towering is a good option by setting towers on outside at night. Fiends will beat the tower push, but ghouls/gargs would find it very difficult.


    Undead that go fiends

    Grunt raider combo is your best bet, with forcing the undead player to switch away from the slow fiends to ghouls with frenzy or aboms, in which case you switch back to mass air (riders+bats). This is a game of counters. So it would be good to get an army of mass grunts and some raiders for ensnare (once again, if there is no ensnare, the undead can micro his fiends away and you will lose out in the long run).

    -- Constantly make use of scrolls

    -- Keep creeping and creeping and creeping and level up the TC's wave or Stomp (either work very well against fiends).

    --Set up your own expansion when you are at 50/50 (this is the only reason Orc Ud matchup is biased towards orc, enabling you to set up your expo really quick.)

    --Destroyers beat most of what orc has to throw at them, so the best way to beat them, is to make sure there arent' any destroyers, this is not always possible with the good undead base defence, hence its imperative that you get 2 beastiaries with mass air and 2 bats for every unupgraded destroyer. otherwise research attack and hit different destros with concotion so as to effectively make use of the splash damage. Watch out for orbed destros as they just shamlessly walk all over the horde.

    Mass Summons Strat

    --This would be Crypt Lord/Tinker strat with mass summons, skip the second beastiary and go Spirit Lodge with adept walkers for taking out those pesky beetles. The most important thing is to set up your expo.

    Orc vs Night Elf

    A NightElf player has many options that they can throw at you and early scouting is a must to find out what strat they use. Generally its broken down like this..

    i) DH / Archers/ Beastmaster/ Talons
    ii) Beastmaster/Firelord/Dryads/Talons/Hunts

    Basically its either the massing hunts or no massing hunts strat. Of late the Orcs have 2 strats open to them and the more popular one is definitely the Blademaster strat.

    FarSeer/Tauren Chieftain (or Shadow Hunter) / Grunt / Raider strat

    --Of late the Farseer is almost never used due to the heavy experience given out by the wolves and the quick death suffered by the Farseer. and if a Night Elf can set up expos your almost as good as dead. This strat involves the heavy use of harass and hitting the Elf early using the Orc's high hp tier 1 units (namely grunts) and constantly harassing during the day, retreating at night and attacking again. A best (cheesy maybe) strat i usually employ is a Tower rush with 3 peons and dual barracks for Grunts/Demos. The Gruntapult in other words. However a skilled NE will tear that apart as demos are really slow, so switching to raiders with a single beastiary and towering would seem wise. Never tower at night and right into the ne base where the NE can make use of imbalanced moonwells and ancients to destroy the rush.

    --Towering is advised for all hero combos except the beastmaster who can take it down pretty quickly.

    -- In that case get more grunts and a Tauren Chieftain against an archer + dott army and get demolishers and a Shadow Hunter against a hunt + dryad army. 1 barrack + 1 beastiary is better than 2 barracks because you can get a kodo beast for command aura and the raider's ensnare is exceptionally good for surrounding weak heroes like the Warden and the Keeper.

    -- The Shadow Hunter works best against massing hunt ne players as well those that stick to unarmoured, with wards as level 2 resembling towers in damage, you are going to dish out a lot of damage to those units. Add in a good mix of Grunts + Raiders + Demolishers and you should be well on your way to beating the towers.

    -- Always take hex first if your not rushing the NE as the SH's first skill which is very good to take out hunts and other unarmoured in the beginning as well as heros to prevent harass.

    Build Order is the same as before

    1) 4 peons to goldmine, 1 peon to build altar
    2) 6th peon to build orc burrow
    3) 7th peon to goldmine
    4) 8th peon to build barracks
    5) 9th - 12th peons to harvest lumber
    6) Build an orc burrow when you have 40 lumber
    7) Tech when you have 190 lumber
    8) While teching, get a Voodoo Lounge, another orc burrow and a Warmill (if you are getting demolishers)
    9) At tier 2, get a Tauren Chieftain/Shadow Hunter and build a beastiary

    --The elf has the upperhand through out from Tier 2 (imo) so the best way to really beat elf is to stick to Grunt/Raider/Demo combo with hero spells and Scrolls to keep your army alive. Forget teching to Tier 3 for casters as by then, the Elf's army would be double yours and with the summon heros, you'll hardly stand a chance.

    Ciara Troll Rush Strat

    On maps such as Twisted Meadows and Gnoll Wood, i have seen a very successful strat of MYM]Ciara wherein you creep the camps after getting your second hero and buy troll berserkers. These mercenaries really do a lot of damage and will be well protected behind the powerful meat of the grunts. Add in demos and tower to ensure you have an upperhand throughout the attack period.

    -- For Mass summons its better off to get shamans instead of raiders. If you use the Tauren Chieftain with a wand of lightning shield properly, you should have no problem destroying archers with shockwave and chain lightning. Get more of them if the 2nd hero is a firelord. Your first priority should be to purge the hawks, followed by the lava spawns. If you do have spare mana, then purge the quilbeasts. If he is getting a lot of talons together with mass summons, then I suggest getting spirit walkers to disenchant everything.

    -- Another strat recently used by DayFly was the mass Grunt/Walker strat which i have seen him use to a lot of effectiveness with upgrades on armour makin it very very tough to take out the Orc units. However, this requires very very precise timing and is not advisable for a beginner to the race.

    Build Order for Towering the Elf

    1) 4 peons to goldmine, 1 peon to build altar
    2) 6th peon to build orc burrow
    3) 7th peon to goldmine
    4) 8th peon to build barracks
    5) 9th - 12th peons to harvest lumber
    6) Build an orc burrow when you have 40 lumber
    7) Build a Warmill and another burrow
    8) Send 3 peons to your opponent's base and start building towers while you beat the crap out of his archers or moonwells.

    Blademaster Strat

    --Detailed in the sections above, where instead of Farseer you go Blademaster for early harass on wisps and also to creepjack the opponent before the talon abuse.

  3. #3
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    Alhamdulillah...ei POST shomoe niya porte hobe....

  4. #4

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    too long. just go Grunts+Raider+Spirit Walkers against any1.

  5. #5
    VIP Member KinG SRS's Avatar
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    sometimes I play DOTA...n sometimes i play warcrft ... warcrft jokhn kheli orc niyai kheli...akhn ei post porbo boshe boshe...dekhi ki hoi!!

    AIM n RKO IMRAN jotill hochse 2mader thread er obostha...onk beshi helpful.

  6. #6

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    Thanks. but some of these stuff is a bit old, bear in mind that.

  7. #7

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    Thx for all the compliments. This guide is prepared 4m studing a lot of sites and adding some of own experience as an ORC player.

  8. #8
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    i always use virtually the same strategy with blademaster+shadow hunter against every race... played the best players in bd and lost only 1 game in the last 3 years (and that was because there was no sound and i failed to notice the 'build more burrows' message at the bottom) . i challenge anyone and everyone to a 1v1 match on any of the tournament maps .

  9. #9

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    Sound like ur one of the top plyers in the country .

  10. #10

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    Pretty shameless bragging ^^..........btw, have u played against Cryminal, manan or undeadfaraz?

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    Quote Originally Posted by GG.AIM View Post
    Pretty shameless bragging ^^..........btw, have u played against Cryminal, manan or undeadfaraz?
    lol i don't believe in modesty.i'm more of a 'correct self estimation' person. and i played them once or twice akbar at uttora...they're not bad...average bola jae .

    and rko,yes i am indeed one of,if not the,best wc player(s) in bd ^_^ .

  12. #12
    VIP Member KinG SRS's Avatar
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    Today i Won my very 1st match against NE in insane mood..i took ORC....the match was finished within 15 min.

    thanx 2 all 2 share their strategy here.

  13. #13

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    congrats. 2 improve more play in eurobattle. a lot of new players play there. i gave details in this forum on how 2 play. play in GG-Client(now known as GArena) 2 play against us.

    btw, u can come 2 the mini tourney we r doing.

  14. #14

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    Good to hear more good players emarging.

  15. #15
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    you bet ^_^ more cash in tournaments

  16. #16
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    lolzz..amar xam start hobe soon...so may b khelte asha hobe na....but 2mra jodi 2mader replay gula up korta..tahole amader jonno(jara new) bhalo hoto..

  17. #17

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    Quote Originally Posted by Dı}x{SRS View Post
    lolzz..amar xam start hobe soon...so may b khelte asha hobe na....but 2mra jodi 2mader replay gula up korta..tahole amader jonno(jara new) bhalo hoto..
    Replay center ei onek replay post kora ase amader...
    so,u can download those replays..r cafe theke replay anar kono babostha nai...tai mone hoi na tournament er kono replay post kora somvob hobe....

  18. #18

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    Quote Originally Posted by swb009 View Post
    Replay center ei onek replay post kora ase amader...
    so,u can download those replays..r cafe theke replay anar kono babostha nai...tai mone hoi na tournament er kono replay post kora somvob hobe....
    Hmm, cafe theke replay ana jabe na . tai post kora somvob na

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