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Thread: 3DMark Time Spy DX12 benchmark

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    Post 3DMark Time Spy DX12 benchmark

    https://www.pcper.com/reviews/Graphi...te-Performance

    It doesn't seem it it's fully utilized DX12, somehow async here doesn't show much performance compared to DOOM. I hope they get this patched up but took them long enough to release a DX12 benchmark, now all we need is DX12 FPS monitor from FRAPs

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    I kinda liked the benchmark... instead of going heavy dx12/async like amd sponsored games hitman/ashes/doom it went to that moderately. but i think we need a heavy dx12 version of 3dm timespy bench .... like firestrike ultra dx11

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    Quote Originally Posted by Trave160 View Post

    It doesn't seem it it's fully utilized DX12, somehow async here doesn't show much performance compared to DOOM.
    Doom is an OpenGL game, what do we know about AMD and OpenGL?

    Don't expect similar boosts for all Vulkan titles.

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    Quote Originally Posted by aayman View Post
    Doom is an OpenGL game, what do we know about AMD and OpenGL?

    Don't expect similar boosts for all Vulkan titles.
    What about Ashes? a DX12 game managed to do more than this benchmark even

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    Quote Originally Posted by aayman View Post
    Doom is an OpenGL game, what do we know about AMD and OpenGL?

    Don't expect similar boosts for all Vulkan titles.
    well... i thought i saw amd gpu... specially 390x got big boost in doto vulkan and talos vulkan... gotta check the benches again.

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    Quote Originally Posted by Trave160 View Post
    What about Ashes? a DX12 game managed to do more than this benchmark even
    What about Ashes?

    https://www.guru3d.com/articles_page...review,13.html

    Looks normal.

    AMD has had poor performance in OpenGL for ages, which is why Vulkan gives such big % improvements in Doom. I wouldn't expect similar % differences between DX12 and Vulkan, unless parts of Vulkan is catered enough to suit GCN.

    From what I read, that has been happening too.
    Last edited by aayman; July 15th, 2016 at 12:24.

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    Quote Originally Posted by aayman View Post
    What about Ashes?

    https://www.guru3d.com/articles_page...review,13.html

    Looks normal.

    AMD has had poor performance in OpenGL for ages, which is why Vulkan gives such big % improvements in Doom. I wouldn't expect similar % differences between DX12 and Vulkan, unless parts of Vulkan is catered enough to suit GCN.

    From what I read, that has been happening too.
    That wasn't my whole point, thing is DX12 is suppose to make AMD GPUs work better by fixing CPU overhead issues, control GPU render time faster and use of Async. This benchmark seems to use ACE on lower level, not as much as Ashes is doing. Look at the page you gave, both 480 and 390X is is close to beating GTX 980 Ti. That's not what I saw there
    Last edited by Trave160; July 15th, 2016 at 13:45.

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    Click image for larger version. 

Name:	index.php?ct=articles&action=file&id=23742.png 
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    So, in DX12, The Fury X is equal to a Titan X?

    Async Shader benchmarks:

    Click image for larger version. 

Name:	index.php?ct=articles&action=file&id=23746.png 
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    Begs the question, why the GTX 980 Ti and GTX Titan X is not in the picture?
    Last edited by Fox Mulder; July 15th, 2016 at 21:06.

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    Quote Originally Posted by Fox Mulder View Post
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    So, in DX12, The Fury X is equal to a Titan X?

    Async Shader benchmarks:
    correct me if i am wrong...

    fact 1. hitman/ashes/buggy quantum break this dx12 games have no amd 'proprietary' features, only dx12 features/ async compute.

    fact 2. a benchmark software can't detect full dx12 compatibility unless its a 'heavy' benchmark.

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    Quote Originally Posted by furiousTaher View Post
    correct me if i am wrong...

    fact 1. hitman/ashes/buggy quantum break this dx12 games have no amd 'proprietary' features, only dx12 features/ async compute.

    fact 2. a benchmark software can't detect full dx12 compatibility unless its a 'heavy' benchmark.
    I don't possess enough knowledge on this to answer your questions, I am afraid.

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