Developer: Coalition Games
Platform: Win 10 & Xbox One(Xbox play anywhere)
Release Date: October 11, 2016
Gears of War 4 takes place 25 years after the Imulsion Countermeasure weapon destroyed all Imulsion on the planet Sera, taking the Locust and the Lambent with them as well. Unfortunately, this also knocked out the use of fossil fuels, forcing humanity to adapt new ways for survival.The countermeasure also brought the advent of "Windflares", powerful windstorms that form across the planet. Following the aftermath of the Lambent Epidemic, the reformed Coalition of Ordered Governments estimated that only hundreds of thousands of humans are left on Sera.
To prevent the population from declining, walled-off cities were built to protect the citizens from the dangers outside. The COG also declared martial law, preventing any travel from outside of city walls. Some human survivors rejected the viewpoints of the COG and formed a group called the "Outsiders" that live outside of the COG jurisdiction, conducting raids on COG territory to gather resources.
The game focuses on the son of Marcus Fenix and Anya Stroud, J.D. Fenix (Liam McIntyre), who, alongside his friends Delmont "Del" Walker (Eugene Byrd) and Kait Diaz (Laura Bailey) deal with a new threat to humanity's survival
Gears of War 4 Tomorrow Trailer
Gears of War 4 E3 Gameplay showcase
Rooster Teeth Gears of War 4 E3 Interview
Epic Games began development on Gears of War 4 while People Can Fly worked on Gears of War: Judgment (a side project). Epic worked on the game for six months before selling the rights to the series to Microsoft. The game engine was more focused on PC and mobile platforms than consoles. After Microsoft bought the rights to the series in 2014, it sent the files and technology Epic had developed for Gears 4 to Black Tusk Studios. Black Tusk also retrieved story treatments and concept art. The idea of a Gears game set in the future, the concept of Marcus's son (the name "JD" existed this far back), were all ideas developed by Epic, and transferred to the Black Tusk version. A Swarm monster type also existed in the original version, though the nature of the Swarm itself changed over development.
The game was developed as a sequel to Gears of War 3, rather than building off Judgment. The tone of its story went revision during development. Initially, the game was meant to be darker and more serious than previous games; Rod Fergusson liked the original trilogy to the Tim Burton Batman films, whereas in this stage of conception, Gears of War 4 would be akin to the Christopher Nolan films. However, this version was, according to Ferguson, not in sync with the developers' personalities, so the darkness was scaled back. However, in terms of concept, Gears of War 4 was designed to emulate the original game, where the Locust were a more mysterious enemy. It was also decided to keep the setting on Sera, as a frame of reference in the light of the absence of characters from the original trilogy and the introduction of new adversaries.