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Thread: Best strategy's 4 HU V any race

  1. #1

    Default Best strategy's 4 HU V any race

    Human vs Orc

    Orcs have always been a bit weak against casters, as they have no real anti-caster unit, and no magic immune unit either. Humans can use this to their advantage with sorceresses. Also they tend to be weak against air when not given time to mass batriders. Orcs generally play 3 different strategies against human:

    Farseer, TC, shaman, grunt
    Farseer, SH/Naga, wyverns
    Farseer, TC, grunt, raider, catapult

    Note that orcs can always mix it up a bit, for example raiders and shamans, catapults and raiders, wyverns and raiders. Same goes for the heroes.

    Standard rifle/caster can work vs these strategies, although you need to improvise a bit to counter them effectively. If they go wyverns, you will obviously need more riflemen than casters, as casters die very fast and deal almost no damage against wyverns. Priests aren't as effective as the wyverns will mostly focus fire each unit. You might want to skip casters completely and go for dragonhawks instead. This forces the orc to get batriders which will reduce his number of wyverns, giving your riflemen a much easier time.

    Another tactic that quite some humans use here is mass casters with 2 summon heroes. The big amount of magic damage coming from your casters can easily overcome grunts, and wyverns die fast to the summons. Watch out for catapults!
    Most humans get an Arcane tower at the start to counter the harass, otherwise the orc can keep sending wolves to rip up some peasants.
    Depending on the map, you can opt for a fast expansion. Orcs can generally harass very well, so this is a risky option.
    Make sure you don't allow the Tauren Chieftain to reach higher levels than your Mountain King, or you could be in trouble.
    If the Orc gets shamans, you might want to consider retraining your Archmage to give him blizzard, as your water elementals only give free experience. Don't buy the tome too early however, make sure you have scouted him. Blizzard is not very effective against wyverns, and ensnare from raiders cancels the spell.

    Lately Orcs have been using the Blademaster more, so i'll add a little bit about this. You definately need an Arcane tower in your main base to keep a BM from harassing you, but as you also need it against a Farseer, you will probably always get it against Orcs anyway. Always get a Mountain King second against the BM, as he is best at killing him. Try not to allow him to kill too many units, because a high level BM is very dangerous. Slow and storm bolt, with a dusk of appearance are the main counters against him. A Beastmaster's hawk can be usefull to detect him but i don't think it helps alot in battle, as you really need to stun him or slow him down in order to kill it.

    Gryphons are effective against Orcs, but don't mass too much air. This will make his batriders more effective and leave you vulnerable on the ground. Instead, get only a few gryphons and add dragonhawks if he tries to counter with wyverns. As ground add some knights to hold the line while the gryphons deal the damage.

    Human vs Night Elf

    Night elf has the strongest harassing abilities, and Human is the weakest race against hit and run. So that is usually what this matchup is about. Night elves will generally try to kill as many units , and steal as much experience as they can while building up an army that counters yours (bears).

    I could name all possible heroes/strategies that Night elves can take here, but the list would be very long so i won't. Night elves are the most flexible race of all, so you will have to improvise alot. Instead i will talk about possible human strategies.

    A fast expand is possible, but he will undoubtly harass with hunts. Huntress beat up footmen, militia, are very fast and they can hide. This makes them perfect harassers against early game human. Coupled with a Demon Hunter with immolation you will have a hard time getting your town hall up. If you do get it up, make sure you put up at least 2 towers to keep him from harassing.

    Tower rushes can work too, but are generally beaten off by archers. By sending an early scout you can find out if he is close to you, something you will want if you are going to tower him. Try not to fight inside his base, yet still try to keep the archers of your towers. When the first tower comes up, and your footmen and hero are still alive, you have probably won the game.

    Many Night elves go bears against Human, so if you're not planning on either of the previous strategies, you should prepare to counter them. My favourite tactic is to hit and run him myself when i just reached tier2. He will probably try to get up 2 Ancients of Lore, which are your main targets. Make sure you buy a tp everytime you go for a run into his base. While delaying him, you should be getting some casters, and at least 1-2 spellbreakers. As a 2nd hero, you can add either the Bloodmage or the Mountain King. When he finally does get his Lores up, attack him in full force, preferrably with towers too. Use the spellbreakers to steal any rejuvenation he might cast on his heroes.

    Knights and gryphons can also be used to fight off the bears, however he can counter this by adding more dryads. In turn you can get mortars, although this requires quite some buildings, so you will need to make sure you have a better income than his. Overall i think this is the most interesting matchup.

    Human vs Undead

    In my opinion the most balanced matchup beside the mirror match (I try to refrain myself from calling imbalances). Every undead will undoubtedly get tier3 as it is pretty much their only way to beat humans. The most common tactics for undead are:

    Mass destroyers
    Mass ghouls with a few destroyers
    Mass abominations with a few destroyers
    Mass fiends to destroyers/abom

    As you can see the undead pretty much always adds destroyers, which are without a doubt the most dangerous units for Humans. As for Undead heroes, you will mostly see Death Knight/Lich with possible a Crypt Lord as a third. Also possible is the Dreadlord when he wants to fast expand (most common on Lost Temple as a counter to the Human fast expand).

    Allowing the Undead to reach a solid tier3 army without punishing him for it means you will probably lose the game. You can punish him by harassing/pushing his base to pick off as many units as you can, or his acolytes while he is teching. Another, and this is the most common, is getting an expansion as soon as your Mountain King comes out. As the undead is still at tier 2, your water elementals and MK will be capable of taking out the ghouls. Make sure you stay near your expand so that he can't kill your workers. When it is up, add at least 2 towers with a masonry upgrade to be able to withstand the tier3 attack that undoubtedly comes. Use the time in between to level up your MK to make him more dangerous and tougher, and to make sure he doesn't expand himself.

    As far as army choices are concerned, rifle/caster is strong until he gets too many abom/destroyers. In this case you will have to outmass him, and try to kill his heroes. Make sure you have enough healscrolls if he has impale/nova, and teleport out as soon as you run out of healscrolls. Do not underestimate the power of his heroes, they can decimate whole armies at higher levels.

    You can also mass air, but only do so if you have at least 1 expansion up, otherwise you will not be able to fund it. Getting a Paladin as a third hero is good as well.

    One thing to note is that you must always have a Scroll of town portal with you in this matchup. Not only will you lose alot of units if you're forced to run, but alot of Undead also tend to make raids on your main base or expansion. If you see him coming into your base and you know you can take him with your army teleport in as soon as possible to reduce the amount of peasants/buildings lost. If an Undead does this alot he is probably trying to get your attention away from an expansion he is trying to get up.

    If the Undead goes fiends, do not get riflemen early on. Instead get 2 Arcane Sanctums and mass breakers with a few sorceresses behind it, along with defend footmen. As soon as you are sure your army is stronger than his, you have time to put up an expansion. He will probably counter you with tier 3 now, so add riflemen and possibly some knights.
    Last edited by Mad Monk; January 14th, 2009 at 01:18.

  2. #2

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    Human vs Human

    As with most mirror matches, this one requires a completely different approach than playing against the other races. The spellbreaker is probably the most influencial unit in this matchup, as he counters casters and tier1. As a result, many mirror matches end up with mass spellbreakers and 2 heroes. Mostly used strategies are:

    Mass spellbreaker/priest
    Knight/priest/mortar
    Mass air/knights

    Knights, dragonhawks and mortars are the only units in the Human army that can effectively counter spellbreakers, although you need more than 1 goldmine to fund for enough to really become an effective counter. The problem is that you will be weaker at tier2, so that the players going mass spellbreaker can get an expansion. Most people start out with spellbreakers for this reason, and then slowly add in the counter to the other players' breakers.

    One way of skipping spellbreakers is getting lots of footmen while making an expansion, and then towering up. If you get attacked defend with lots of militia. This way you can cross the gap and get an advantage once you have enough knights/mortars. Make sure you get the shells upgrade for the mortars so you deal lots of damage to the breakers. The right move for the players getting spellbreakers is to switch to air at this point, to be able to kill the knights fasters. The game is probably a race for the other persons expansion right now, as they become more and more valuable. The air can be countered by mass flying machines, and if the air is gone they can be used as harassers and scouts.

    As far as heroes go, the Archmage first is always good ofcourse. Second up is usually the Firelord on tavern maps, as he can both summon and stay in the back (the frontlines are usually dominated by breakers so not a good place for heroes). The MK is possible as bolt + spellbreaker focus is quite lethal against heroes and priests. Your priests are usually focussed on first as they are the weakest, yet you can't really skip building them since you need the heal and dispel. As a third hero, the Paladin is probably the best. If the enemies' MK reaches high lvls you will really need him to save your heroes.

  3. #3
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    Default

    if i were orc, i'd molest HU with a blademaster+shadow hunter combo. anyone's welcome to find out

  4. #4

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    ORC will always lose against a good human opponent (every1 knows why).

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    Default

    not always...orc can own HU ... it just requires extreme micro .

  6. #6

    Default Re: Best strategy's 4 HU V any race

    at the end of the day.... micro beats strategy

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    Default Re: Best strategy's 4 HU V any race

    Quote Originally Posted by X_E_Q_TIONR View Post
    at the end of the day.... micro beats strategy
    When you quote someone Ovi, always mention the person your quoting! Seems fair, aye?

    Human Fails against Orc if you can delay the building of that Lumber Mill/dealy them by killing a few Peasants!

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    Default Re: Best strategy's 4 HU V any race

    eer ORC niye human der harano ato shoja naa...on the other hand its not easy to beat orc also...overall the better player wins

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    Default Re: Best strategy's 4 HU V any race

    Human has damn towers whch makes it hard for me to enter DK's base....
    DIE TOWERS DIE!



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    Default Re: Best strategy's 4 HU V any race

    i dunno why but i really like HU vs orc and i've almost always won this matchup lol.
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    Default Re: Best strategy's 4 HU V any race

    Quote Originally Posted by borlovesbou View Post
    i dunno why but i really like HU vs orc and i've almost always won this matchup lol.
    Yea, towers are easy if you know how/when to destroy them. This seems like the easiest match-up after NE vs UD, imo!

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    Default Re: Best strategy's 4 HU V any race

    Quote Originally Posted by borlovesbou View Post
    i dunno why but i really like HU vs orc and i've almost always won this matchup lol.
    Until Last night .
    Strike hard and quickly. And never disperse your forces.

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    Default Re: Best strategy's 4 HU V any race

    yeah... kudos to manan... oh well, now that my pc's fixed i can start practicing again ^_^ .
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    Default Re: Best strategy's 4 HU V any race

    Unfortuanately MM didn't play aswell as he could have vs manan vai

    khelee aro onek intense hoto...perhaps MM jitto

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    Default Re: Best strategy's 4 HU V any race

    MainMaal was micro-less that game....
    Funny Replay it made..



  16. #16

    Default Re: Best strategy's 4 HU V any race

    i like that part specially when MM had like 3 SWs and his whole army was under 'slow'. but i m sure he'll b back 2 his usual best after a few days of practice.
    Its AIM. Not GG AIM, GG_AIM or GG.

  17. #17

    Default Re: Best strategy's 4 HU V any race

    Quote Originally Posted by GG.AIM View Post
    i like that part specially when MM had like 3 SWs and his whole army was under 'slow'. but i m sure he'll b back 2 his usual best after a few days of practice.
    Ya that part was really funny. But we all know what MM is capable of when he is on song. We have a nother good match tonight to watch. It will be MM V KAIN. The winner will play GB in the round of 4 or semifinals whatever u call it.
    Strike hard and quickly. And never disperse your forces.

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    Default Re: Best strategy's 4 HU V any race

    dekhte hobe...i vote MM going to own

  19. #19
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    Default Re: Best strategy's 4 HU V any race

    i need a LOT of practice... now that i'm pretty sure that we're going to go i can finally dedicate time to WC and play from the heart.
    This is the sexiest signature in the world.

    This time, it's a strong contender to be literally that.

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    Default Re: Best strategy's 4 HU V any race

    Man I missed the tourney. I went to Chuadanga and instantly caught the flu. I sick for two weeks and I recovered in a time span of 6 days. Then on the 29th I returned to Dhaka. Now my nets all messed up because my ISP which is a Cyber Cafe is closed for Eid. And I wasnt at home all these days so they couldnt fix it earlier. Now I am using a net connection from my granpa's PC. Oh yea Eid Mubarrak evry1.

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