Toaster rig, but it has it has its own dinger. Potato pro
NunuCom Ltd, Penus group
Super San 200kbps
A Secure Area
Quake One SoundTrack
Trent Reznor of Nine Inch Nails fame was contracted by id Software to provide the music for Quake, the spiritual successor to Doom and Doom II. What resulted was an ambient mood masterpiece that, in my mind, surpasses anything released under the Nine Inch Nails moniker. As an in-game tribute, the game designers used the NiN logo on the pickup boxes for the nailgun's ammo.
Quake was the first truly 3D rendered first person shooter. When the game was released, there weren't any consumer video cards available that could actually show this off. In fact, the software rendered visuals were such that there was controversy among fans over which looked better, Quake or (the 2D) Duke Nukem 3D. Once 3dfx released their pass-through 3D-only video card, the Voodoo, things changed. id Software released an OpenGL patch for Quake. The results were astonishing. The screenshots did it no justice. I was among the many gamers who bought the $200 card just to play Quake in fully rendered 3D.
As with Half-Life, this was never released commercially as a soundtrack. This music was ripped directly from the PC CD-ROM of the game. Back then, the most convenient way to add music to a PC game was to sequence the music as normal CD-Audio. If you pop one of these older PC games into your CD player, the background music plays. That makes it very simple to rip the audio. If you look around the web, you'll find three different sets of song titles for these tracks. In actuality, these tracks have no official titles, so I've used the set that refers to the official game level titles in which each particular music track is first featured. This makes more sense to me than leaving the tracks untitled.