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Thread: Command & Conquer: Generals 2

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    Default Command & Conquer: Generals 2


    Release Date: 2013



    Info: In the near future, world leaders are mere seconds from signing a global treaty and bringing an end to war as we know it when a devastating terrorist attack rips through the peace conference, killing all in attendance. In a world left with no politicians, diplomats, or activists, only the Generals remain. It’s up to you to assume their roles, command of their forces, and put an end to global terrorism once and for all.


    • All-out War – Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.
    • Uncanny Sense of Realism – Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences.
    • New Ways to Dominate or Ally with your Friends – Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind.
    • Thrilling Campaign – Command the war on terror in an electrifying single-player campaign. Experience the dramatic story from multiple perspectives—from heroic General to crazed terrorist—while engaging the enemy in pulse-pounding tactical combat.
    • Ever-evolving Experience – Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever.




    Command & Conquer: Generals 2 confirmed for 2013
    New BioWare game revealed on the VGAs

    BioWare's much-teased new game is, as rumours has suggested, a new Command & Conquer title.

    Specifically, it's Command & Conquer Generals 2, and was revealed on the VGA Awards live stream via a short cinematic trailer that showed "in-game" footage of tanks and flying vehicles shooting the crap out of each other in an urban environment.

    The game will run on the Frostbite 2 engine and is out in 2013. Here's the trailer:

    Videos:



    Screenshots (HQ):



    Interviews:

    Last edited by anik_lc; December 11th, 2011 at 18:44.

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    I cant believe this!!
    Generals 2!!!
    (Tears down my eyes)
    Wait......2013???
    Its still more than a year away....

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    Command & Conquer: Generals 2 First Details
    A beloved strategy game returns. Built with Frostbite 2, only on PC.

    The next step in the Command & Conquer franchise will have nothing to do with Kane or Red Alert's war bears. Instead, Electronic Arts is returning to the slightly more realistic Generals brand, which we haven't heard much about since the Zero Hour expansion back in 2003. To learn more about this PC exclusive real-time strategy sequel, in development at the rebranded BioWare Victory studio, we had a chance to ask BioWare co-founder Dr. Ray Muzyka and executive producer Jon Van Caneghem a few questions via email.

    IGN: It's been quite a while since the Generals offshoot of Command & Conquer has been in the spotlight. Why now, and why Generals in particular if the goal was to again tap into the C&C brand?

    Jon Van Caneghem
    : We looked at each of the different universes in the franchise and thought a return to Generals was long overdue. The original game is actually the best-selling game in the series and its one our community has been asking for. And when we took a closer look, we were really attracted to the near future time period and the themes we could explore and the project went from there.

    IGN: How does Generals 2 differ from what fans remember of the first one? Does it still involve the traditional RTS mechanics of base building and army management?

    Jon Van Caneghem
    : One of our main goals is to bring C&C back to the roots that have made it one of the most popular and beloved properties in the strategy genre and that revolves around the core gameplay. The player is the General and it's up to them to create and take control of these huge, massive armies. We're definitely bringing some new elements to the table as well, but it's very important for us to bring C&C back to its foundation and that's through action-packed gameplay that also requires you to be cerebral.


    IGN: What's the story setup for Generals 2, and does it tie into the first one at all?

    Jon Van Caneghem
    : Generals 2 takes place ten years after the events in Generals. At the beginning the world is actually at peace. There's a huge conference where a landmark peace treaty is about to be signed. But moments before that happens, a terrorist attack takes away all of the leaders in attendance. The only leaders who are left are the generals and that's where you come in. We have three factions in the game, the GLA, the EU and one more we aren't revealing – yet!

    IGN: What does this project mean for the BioWare brand? Will there be role-playing elements incorporated into the single-player campaign? Or is BioWare now a brand for all kinds of different genres, not just role-playing games both online and off?

    Ray Muzyka
    : Our vision at BioWare is to create, deliver and evolve the most emotionally engaging games in the world – this works across multiple genres. We can achieve that vision in different genres and on different platforms, whether they be PC games like Command and Conquer: Generals 2, HD console or PC titles like Mass Effect or Dragon Age, traditional MMOs like Star Wars: The Old Republic, on social networks, or play-for-free MMOs like Warhammer: Wrath of Heroes on PC, or on mobile phones and tablets. For Generals 2, we're definitely going to apply that vision in a way that makes sense for this genre and for the C&C series and not necessarily like anything we've done before.

    IGN: How big is BioWare Victory? How long has Generals 2 been in development and why is there no console version?

    Jon Van Caneghem
    : Our studio was founded earlier this year and we became part of the BioWare label this summer. We are located in multiple studios, but the core team is based in Los Angeles and comprised of team members who have worked on previous C&C games, shooters, action games, and RPGs. We are also huge fans of the strategy genre.

    The reason we are focusing on the PC for Generals 2 is that we really wanted to re-establish C&C as one of the premier properties in the genre. It felt right to start back where it all began.

    IGN: What does building the game using Frostbite 2 allow for in gameplay terms?

    Jon Van Caneghem
    : Frostbite 2 is an incredibly powerful piece of technology. Not only are we going to be able to raise the bar in terms of the level of fidelity for the genre, it's also going to allow us to make the whole experience more intense. Players are going to command massive armies on a battleground that is fully destructible.

    Ray Muzyka: The Frostbite 2 technology also allows us to create high quality, in-engine cinematics that flow seamlessly with the gameplay, to help increase the immersion and emotional engagement for the player as they experience the story.

    IGN: Would you say Generals 2 is more of a multiplayer game or more of a single-player game? Are you building it to be an e-sports style of title?

    Jon Van Caneghem
    : We're focusing equal efforts on both single player and multiplayer. You definitely need both to be competitive in the genre. On the single player side, we're building a campaign that allows you to experience this new war from multiple perspectives. We've got some great plans for multiplayer but aren't going into any details at this time. I'll just say there's going to be a lot more variety than you typically see.

    IGN: What are some of the strengths of the real-time strategy genre in your mind, and what are some of the weaknesses you're hoping to address with Generals 2? What do you think you can bring to the franchise that is uniquely BioWare?

    Ray Muzyka
    : There have been a lot of amazing games in the strategy genre over the years – I'm personally a huge fan of the genre. I think the best games have been the ones that have been accessible, which helped bring in a much larger audience, but also challenging to master, which helped create a lot of retention, passion and core community-building around different franchises. Over the years we've seen different attempts to move the genre in different directions and I think that may have caused things to drift from that core gameplay philosophy of driving gameplay that's fun and fast paced, yet always strategic. That's ultimately the foundation we're working off of for Generals 2, while also innovating in new areas and adding some of the things BioWare is known for with interactive storytelling (delivered in an appropriate way for the genre, which is critical) and always driving for high quality.

    We know there are a lot of Command & Conquer fans out there and we're looking forward to bringing them back to the Generals universe.




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    they arnt westwood, they cant make C&C or RA. they will destroy the title further.

    Its just [EB]. Not Elite B[a]stard or anything like that.

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    think positive . . .

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    Quarter of Westwood works in EA Los Angeles man,

    Westwood Studios (along with EA Pacific) was liquidated by EA, and all willing staff were assimilated into EA Los Angeles
    Last edited by Trave160; December 11th, 2011 at 22:46.

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    hmm....I still want a continuation of tiberian war:firestorm,the best frigging strategy game I have played along with redalert 2,generals was not all that to my liking but still better than many other big shot games..

    old westwood\new ea los angeles(I heard about merging,but didn't believe it) please bring them back with the old flavor,you have destroyed red alert 3 with it's expansion,the red alert 3 was somewhat playable,and tiberan series just kept on going downhil after the 3rd installment,

    this generals 2 is great news,I hope they can keep up the fun-war style intact.
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    Command & Conquer: Generals 2 “will set a new bar for fidelity in the strategy genre”

    Bioware confirmed that rumours of a new Command & Conquer game were true this weekend when they revealed C&C: Generals 2. It’s in development at new Bioware Victory studio, and will be using Battlefield 3′s Frostbite 2 engine. We sent over a few questions to executive producer Jon Van Caneghem and Bioware co-founder Dr. Ray Muzyka to find out more. Van Canegham says that Frostbite 2 is “going to put Generals 2 on the cutting edge of the industry,” and “will set a new bar for fidelity in the strategy genre.”

    Referencing Battlefield 3, Van Canegham says that “there are certainly going to be a number of differences between a shooter and a strategy game, but the possibilities are certainly opened up more when you have a great new engine to build upon.”

    We’ll have to wait and see if Battlefield 3′s destructible terrain tech will make it into the new C&C, but we had a more pressing question. Of all the C&C franchises to bring back, why did Bioware choose Generals?

    “It’s the series the C&C community has been asking for,” says Dr. Ray Muzyka. “It’s also the bestselling game in the entire franchise, which is quite impressive when you consider the other games that have come out under the C&C banner.”

    “We also think the fiction has a lot of great possibilities. The tone of the series is a bit more serious and getting to work with massive armies and modern technology in a near future setting is really going to make for an intense, immersive experience.”

    It looks as though Red Alert’s increasingly mad direction won’t influence Generals 2. “We are definitely not making a departure from the tone of the original Generals. We think there’s a great opportunity to deliver over-the-top-action, but to keep the intensity high. Generals is grittier than the other series in the franchise and we are fully embracing that,” says Van Canegham.

    Van Canegham also mentioned that Bioware toyed with the idea of creating an entirely new C&C spinoff, but decided against it. “In the end we listened to what the community wanted and what a lot of us as C&C fans wanted – a return to Generals! It’s been a long enough wait!”

    It’ll be interesting to see if Bioware really can raise the bar for visuals in the strategy genre. It’ll be competing with the likes of Shogun 2 for the top spot. Find out more about Generals 2 on the official Command & Conquer: Generals 2 site.

    Source: PC Gamer

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    Quote Originally Posted by kabir_sharif2000 View Post
    they arnt westwood, they cant make C&C or RA. they will destroy the title further.
    agree with you. if they want to bring back core CnC style gameplay, they will utterly fail. people's perception has changed in 15 years, there is no point bring back old school style gameplay. i would rather suggest bring some new elements like "user exclusive unit" or new mechanism....

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    Quote Originally Posted by codename5302 View Post
    agree with you. if they want to bring back core CnC style gameplay, they will utterly fail. people's perception has changed in 15 years, there is no point bring back old school style gameplay. i would rather suggest bring some new elements like "user exclusive unit" or new mechanism....
    I am a Old is Gold kind of a guy. i Like core things. The RTS should be more "RTS like". There is a fine line between "being creative" and "being oversmart".

    They can add new features.. Like they can offer special units for every units. This can be done by offering

    1. Special baracs unit(like colonel borton, black lotus), 2.special war-factory unit, 3. special Air Base unit, and 4. special strategic center unit.

    2. They can make these units costly in terms of production time. [say u can make first special unit in seconds given that u have the money and tech, but second one will take u minutes, third one will take even longer]so that players are forced to choose between one of them which best suits the play style.

    Generals and then Zero Hour both were amazing games. I seriously doubt they can resurrect the glory. AND by all means, i wish that they somehow manage to do exactly that. Because those two C&C Titles were two of my most favorite RTSs ever.

    Oh BTW .. MOAB .. i want a huge MOAB animation No navy plz. its not meant to be.
    Last edited by kabir_sharif2000; December 14th, 2011 at 01:15.

    Its just [EB]. Not Elite B[a]stard or anything like that.

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    great but.... bioware :/ why not EA LA?

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    Another franchise ruined by the capitalist like EA, nobody can make Command & Conquer like westwood did and nobody ever will, and frankly, I hated the total 3D conversion of the franchise as it makes keeping an eye on your units very hard, so.. distracting! The 2D isometric engine used previously had eons better fun gameplay than this modern bullshit C&C has become these days, namely Red Alert 2 and Yuri's revenge.

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    Quote Originally Posted by K' View Post
    Another franchise ruined by the capitalist like EA, nobody can make Command & Conquer like westwood did and nobody ever will, and frankly, I hated the total 3D conversion of the franchise as it makes keeping an eye on your units very hard, so.. distracting! The 2D isometric engine used previously had eons better fun gameplay than this modern bullshit C&C has become these days, namely Red Alert 2 and Yuri's revenge.
    Red Alert 3 units look like craps. You saw that Apocalypse in Red Alert 3. It looks like a plain toy!

    By the way, hit me up if anyone of you guys here want to challenge me in any C&C games.

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    Quote Originally Posted by Kevepeter View Post
    Red Alert 3 units look like craps. You saw that Apocalypse in Red Alert 3. It looks like a plain toy!

    By the way, hit me up if anyone of you guys here want to challenge me in any C&C games.
    Command and Conquer Generals: Zero Hour
    Name:  knapp01.png
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Size:  27.5 KB

    Don't know if I can remember the maps now xD

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    Quote Originally Posted by dipanzan View Post
    Command and Conquer Generals: Zero Hour
    Name:  knapp01.png
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    Don't know if I can remember the maps now xD


    When? Sunday, Tuesday or Wednesday? I'm busy on the other four days. I hope you don't use hack.

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    Quote Originally Posted by Kevepeter View Post


    When? Sunday, Tuesday or Wednesday? I'm busy on the other four days. I hope you don't use hack.
    lol? No, I don't use hack. Anyday is fine, if it's after 10PM. But I don't have the game *facepalm*

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    Quote Originally Posted by dipanzan View Post
    lol? No, I don't use hack. Anyday is fine, if it's after 10PM. But I don't have the game *facepalm*


    I have the game. You may borrow it from me. Okay? My cousin goes to a coaching center in Kalabagan every Friday and Saturday. PM me your address. I'll send it to you.

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    Quote Originally Posted by Kevepeter View Post


    I have the game. You may borrow it from me. Okay? My cousin goes to a coaching center in Kalabagan every Friday and Saturday. PM me your address. I'll send it to you.
    That would be a treat.

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    Quote Originally Posted by dipanzan View Post
    That would be a treat.
    You sound so sarcastic.

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    Quote Originally Posted by Kevepeter View Post
    You sound so sarcastic.
    Eh, no no.

    I'll PM you later with the address, I can take it from your cousin tomorrow.

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