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    Default InSane

    Del Toro's Insane to be a trilogy

    Filmmaker's video game project with THQ and Volition to be a three-part franchise; first due out in 2013.

    At the 2010 Video Game Awards on Saturday, Pan's Labyrinth and Hellboy director Guillermo Del Toro officially popped open the lid on inSane, his video game project with THQ and Red Faction developer Volition. Now, new details on the project have crept out.



    inSane goes crazy three times, beginning in 2013.

    Today THQ announced that Insane would not be one game, but three. The first entry in the trilogy is due out in 2013, with the ensuing two following at to-be-determined dates in the future. A brief trailer (embedded below) was shown this weekend at the awards show, but concrete details remain scant surrounding the title. Del Toro did, however, offer a teasing statement as to what fans can expect from Insane.

    "With this new series of video games, I want to take players to a place they have never seen before, where every single action makes them question their own senses of morality and reality," he said.

    Del Toro will serve as creative director on the project--rumored to be a Lovecraftian action role-playing game--and will work alongside THQ and Volition through the game's development. Further, Del Toro will also be part of the team responsible for transmedia properties surrounding Insane.

    The rights to Insane's three titles will be held by THQ, and Del Toro will own the rights to "any filmed entertainment products." Specific release platforms for Insane have not been expressly noted yet. However, the game's website displays logos for the PC, Xbox 360, PlayStation 3, Xbox Live, PlayStation Network, and Del Toro's Double Dare You animation studio.



    Coming in for the XBOX 360, Playstation 3 and PC in 2013-2014.

    ---------- Post added at 16:13 ---------- Previous post was at 07:56 ----------

    InSane still up to 3 years away

    Director Guillermo del Toro indicates first installment in THQ trilogy has been pushed to 2014; THQ says no release date to announce at this time.


    Guillermo del Toro is known for directing films as bizarre as they are beautiful, with a resume that includes Pan's Labyrinth, the Hellboy franchise, and the forthcoming Pacific Rim. He'll be bringing those talents to the game industry with the InSane trilogy, courtesy of THQ, but it appears as if the first of those games won't hit its scheduled 2013 launch.


    InSane may have been pushed insanely far into the future.


    As part of an interview with Wired this week, del Toro said the game is still "two-and-a-half or three years away." That time frame pushes the game's release, at the earliest, to early 2014. Responding to GameSpot's request for comment, THQ said, "We do not have a release date to announce at this time."
    Beyond a possible update to the game's release schedule, del Toro touched upon how development of InSane is progressing.

    "Up until the end of pre-production on Pacific Rim, we were still going up to Chicago, to Champaign, Illinois, to work with the developer," he said. "And every week we have a conference [call] where we exchange ideas about the design, the gameplay, about the models. I'm taking it little by little. I think it's going to be a fun, scary game."

    Del Toro also noted that it would be a "big mistake" for him to approach InSane as he would one of his movies,

    "With a video game, you don't have to solve one screenplay, you have to solve 20 screenplays, because you are giving the player the illusion of free will," he said. "If the character kills another character or destroys a building, the game goes one way; if the character doesn't, it goes another. It keeps you very nimble. I think that's the biggest, and the most fun, lesson I've been getting. We're being really, really nasty in the game. We're really trying a lot of stuff that I don't think would even fly in the movies."

    For more information, check out GameSpot's previous coverage of InSane.

    Source
    Last edited by Trave160; November 18th, 2011 at 18:31.

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    Default Re: InSane

    Del Toro's Insane to be a sandbox game, Guy Davis doing creature designs

    Like a shambling horror in one of his own films, Guillermo Del Toro's upcoming project with THQ, Insane, is slowly creeping into the light. In an interview with MTV, the filmmaker turned game creator revealed that Insane will be a sandbox game, which makes sense given developer Volition's pedigree (Red Faction, Saints Row).

    He also offered hints about exactly what kind of horror to expect, noting that Insane is "Lovecraftian in a very sick way." He added that the game's creatures are "obscenely fun and unique," which they should be, given they're being designed by Guy Davis. Davis is best known for his work on the Hellboy and B.P.R.D. comics, both of which have a Lovecraftian bent. The art department will also be bolstered by Francisco Ruis Velasco, who worked on Hellboy 2: The Golden Army.

    The first planned installment of Insane will (hopefully) begin terrifying gamers in 2014.

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    Default

    THQ cancels Guillermo del Toro’s inSANE

    Guillermo Del Toro’s inSANE was announced during the 2012 Spike VGAs through a vague teaser. Since then, we haven’t heard much about the game.


    It’s unclear what’s been going on behind-the-scenes since inSANE’s reveal, but THQ has now announced that it has cancelled work on the project. The company confirmed during an earnings call that IP rights have been placed in the hands of Del Toro once again.
    A strong man doesn't need to read the future, he makes his own


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    Noooooooooooooooooo!!!!!!!!!!!!

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    Default

    It 'seems' like Guillermo del Toro's Insane may live on after THQ


    Even though THQ's reconfiguration earlier this year presumably spelled deAth for inSane, Guilermo del Toro still tried to shop it around. He's hopeful that the game is back on track to production now, going on to say "it seems like we're going to be developing it after the first meeting we had."

    "I can't disclose where it was, but we went to a great developer on the first meeting and it seems that they're picking it up because they love the package." He says that a year and a half has been spent working on the game already, with potentially two years' work ahead before the game can be released. "We put a good year and a half into it and we have the universe quite figured out, but we are now going to take that and start doing all the leg work with coding it, creating the engine, and starting to test it. It's going to take a good two years of modeling and rendering and creating the environments and all of that. The basic tenants of the game is that it's created, but now we're going to need to start actually making it."

    As for the original plans of creating a trilogy, that idea is not so set in stone any more. "I think we're going to concentrate on making it a great game and then we'll see. Obviously, among the assets was that idea, so I think there's a possibility. But we are not exploring it."

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    Del Toro in talks with 'big company' to revive InSane

    Pacific Rim director Guillermo del Toro says mystery studio "really responded to the game.

    Guillermo del Toro is in talks with a "big company" to revive his action gameInSane, which the now-bankrupt publisher THQ cut loose last year.
    “We are in talks with a very, very big company," del Toro told the Toronto Sun. "I can’t say who, but it’s one of the big ones. They really responded to the game; they responded to what we were trying."

    In November, the Pan's Labyrinth andPacific Rim director revealed he had shopped the project around to numerous publishers, noting the game wasback on track.

    In October, del Toro was asked which studio would be a "dream developer" for InSane, and he responded with the Half-Life and Left 4 Dead companyValve. He said he is a "big fan" of the outfit.

    Concerning how far along in development InSane is, del Toro said at the time of its cancellation at THQ in August, the game was in "good shape." The world, the creatures, the levels, and the story were all in place, he said.
    Last edited by Trave160; January 22nd, 2013 at 11:01.

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