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Thread: [DOTA 2 Spectator System] Thatís worth a bottle of rum!

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    Default [DOTA 2 Spectator System] Thatís worth a bottle of rum!

    Thatís worth a bottle of rum!
    October 5, 2011
    - Dota Team







    One thing weíve received a lot of feedback on is the Dota 2 spectator system. We thought it might be interesting to talk a bit about the thinking that led us to the current system, in the hopes that it might help you understand what weíre trying to do, so that you can help us improve upon it. We think that spectating games, both live and saved replays, is an important part of the Dota experience.

    At a high level, we felt there were two important ways that players would be using our spectator system, beyond simply watching games for fun. The first way is that theyíd be using it to watch in the interests of improving their skills. The second is that theyíd be watching commentated matches in tournaments and leagues. Overall we felt that spectating should be treated as importantly as playing the game, so we started with a WATCH button featured prominently in Dota 2′s main menu.

    If youíre looking to watch games to improve yourself, there are a number of filters you can use to find a useful game, such as one with a particular hero or player, one featuring players of specific skill levels, and so on. This is an area we expect to improve upon in the future too: if you want to learn a new hero, we want to make it really easy to find a set of replays thatíll help you quickly get a handle on it. If youíre following a favorite competitive team, or missed a friendís great match last night, the game will know and lead you to those replays. If youíre an experienced player who wants to expand your skill with a specific hero, or work on your teamwork as part of a specific team of heroes, we want you to be able to easily find replays thatíll let you see high level players using those heroes in matches.

    The second main feature we added for players who are watching to learn is the Player Perspective camera mode. In this mode, you select one of the players in the game, and you see the game as if you were at their computer. You see the playerís mouse cursor and input, their camera work, their HUD, their interaction with UI elements, and so on. We wanted you to be able to see exactly how a highly skilled player is playing the game, so you can see ways of improving your own play, and thatís what this camera mode lets you do.

    When youíre watching a tournament match, youíre usually watching it at the same time as a large number of other spectators. We wanted to improve the experience of watching live games, and the first problem we identified is that individual spectators donít have a shared view of the game. This makes it harder to have a conversation with other spectators around whatís happening onscreen, because everyone will be watching from a different position. This problem led us to creating the Directed camera mode, where we were able to leverage our experience with Source TV to build a smart camera that knows whatís about to happen, and tries to make sure itís in a good position to let you see that action unfold. So in addition to being able to kick back and relax knowing that the camera will always be where the action is, youíre also able to talk about anything happening onscreen because you know that everyone else watching the Directed camera is seeing the same thing you are.

    Another goal we had for spectating matches was to have better support for commentators. If youíve watched any of the matches from The International, youíve probably already seen that a good commentator can make a match much more exciting to watch, and help beginners understand whatís going on. But previous implementations of commentating systems have had the commentatorís voice stream sit outside the game. This means that it isnít captured along with the game Ė and that means that if you werenít there to watch the live game, you wonít hear the commentary when you watch the replay at a later date. We felt that should be fixed, so we built commentator support fully into the game itself, and bake it into the replay itself. So if you download one of The International matches, you can watch it as if it was a live game, with all the commentatorís camerawork and commentary intact. For matches commentated in multiple languages, youíll find all the different languages there in the replay too.

    If you donít have Dota 2 yet, and havenít had a chance at seeing these features for yourself, youíre in luck: there are a ton of players out there streaming the game, so take a look and let us know what you think. A handy site weíve been using ourselves is StreamDota2.com, which provides a nice set of streams to choose from.




    Source : http://blog.dota2.com/2011/10/thats-...bottle-of-rum/



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    Default Re: [DOTA 2 Spectator System] Thatís worth a bottle of rum!

    When does the open beta kick off?



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