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Thread: Tomb Raider 3: Why it's the hardest adventure ever

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    Default Tomb Raider 3: Why it's the hardest adventure ever

    Feature by CVG:

    A look back at Lara's third outing...


    They don't make them like this any more, thank goodness. Within the first ten minutes of Tomb Raider III, we had suffocated in quicksand, drowned in a flooded tunnel, been eaten by piranhas, crushed by a spiked wall and we'd run out of ideas about what to try next. We were lost within sight of the entrance.

    This is the hardest Tomb Raider in existence - simply because it hates you with a burning passion. The zeros and ones that make up this game's insides are zealots. If it was Lara who hated you with such vehement aggression, it might all make sense. (Look at what you've put her through. Look at what Core put her through.)

    However, she's the same arthritic doll of the fi rst two Tomb Raiders. Instead, it's Lara's world that does the loathing. It seems to despise Lara's stiff-legged vitality and seeks to crush it at all times.

    Actually, to call TRIII 'hard' is inaccurate, because that implies it's a fair challenge. Instead, it's unforgiving. Both death and success - the latter taking the form of weapons, supplies and the way forward - lurk unsigned, disguised in the open like tins without labels.

    So both death and success frequently come as a surprise, usually stumbled upon entirely by accident. By squeezing out the player's skill this way, each one is devalued. Even the happy little chime that means you've found a secret - one of the previous games' most satisfying elements - is bittersweet.

    It's likely to signify that you still haven't found where you're supposed to be going, when you thought you'd finally worked it out.

    The funny thing is, you acclimatise to it. In the same way that the game slowly creeps into focus (despite levels that look like the shadows on the blotches of a plague victim, or the really big pixels in CSI just before they enhance the picture and read the killer's number plate), Tomb Raider III relentlessly asserts itself until you learn to do what it wants you to do.

    Take it slow, accept you're lost in a whole world of hurt and there's pleasure to be had here. This is not a romp. This is not Indiana Jones, no sir. This is a death march. This is The Deer Hunter.

    Why is it so different from the first two games? Two reasons. Firstly, by the end of the 1990s, linearity was a dirty word. And what could be more linear than a tomb? Core Design were aware of the fashionable clamour for open worlds and player choice.

    Secondly, Core seemed determined - almost aggressively so - to follow trends rather than set them, despite having kicked off the biggest trend in decades. The original Tomb Raider pioneered 3D, but that spirit (and Croft's creator Toby Gard) was gone by Christmas 1998.


    Lara moves like she's on a Zimmer frame, even when imitators had gone fluid years before. For some reason, the Dual Shock's analogue sticks are to Lara what kryptonite is to Superman, and she wouldn't go near them. Yet the awkward, D-pad-only movement and sub-YouTube camera work forces you to slow the pace even further, which actually helps. Tomb Raider is not good at action. It's good at exploration.

    TRIII has rainy jungles and a brilliantly spooky Londonbased section, plus dusty Nevada gorges and grand vistas of the Antarctic and South
    Pacific. Oh, and Area 51. And a bonus level set in a cathedral, which was called All Hallows, if you get all the secrets. Which you won't. You pass two on the game's first slope.

    Perhaps Core's lack of vision allowed them to mistake the undirected, Lara-hating design of TRIII for 'player freedom'. Or perhaps Core were only (whisper it) good once, back in 1996. After the original game, we received yearly sequels with no meaningful improvements made; a disastrous PS2 debut as inept as it was late; and the abject failure of Circle Studios, the company set up by Core's founders after Angel Of Darkness cost them their jobs.

    Circle's first and last game, Without Warning, married a popular but ageing structure (this time from TV's 24) with hopeless technology. It went down like a tank in a leotard.

    And yet, 11 years on, Tomb Raider III works because it's so alien. It has teeth. It does not invite or patronise. It hates. However, the 'freedom' to wander aimlessly and be confused into a sudden death doesn't make it worth revisiting.

    Neither does the opportunity to choose which order you visit the locations in. Nor does the then-new ability to crouch, or having a quad bike. What does make Tomb Raider III worth revisiting are the hangovers from the brilliant original: the atmosphere, the sense of exploration, the heavily sexualised voice acting.














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    Default Re: Tomb Raider 3: Why it's the hardest adventure ever

    man wasnt it challenging!!!

    it was my favourite title at the time

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    Default Re: Tomb Raider 3: Why it's the hardest adventure ever

    I thought TR4 was the biggest and hardest. I think it took me about 3 months to finish it.

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    Default Re: Tomb Raider 3: Why it's the hardest adventure ever

    This guy needs to play TR4 and comeback after finishing it (if he is able to).
    The abuse of greatness is when it disjoins remorse from power.
    Please do not PM me for support. You will NOT get a reply. Post in the relevant forum section.

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    Quote Originally Posted by CvP View Post
    This guy needs to play TR4 and comeback after finishing it (if he is able to).
    Hmmm dakhi try korbo 4 ta..... 3 er por ami anniversary r underworld shesh korsi... Btw bro i found anniversay tricky at most parts... Apni ki khelsen?? Apnar kasay kamon lagsay???

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    Default Re: Tomb Raider 3: Why it's the hardest adventure ever

    tomb raider 4 is the best ever. period.

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    Quote Originally Posted by solid snake View Post
    tomb raider 4 is the best ever. period.
    Apni ki bhai TR4 er akta link ditay parben??

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    Default Re: Tomb Raider 3: Why it's the hardest adventure ever

    http://thepiratebay.org/torrent/4993403/Tomb_Raider_4_-_The_Last_Revelation_[PC_game]

    k
    helle moja paba, but onek time ar patience er dorkar. kisu kisu puzzle purai matha nosto.

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    Quote Originally Posted by solid snake View Post
    http://thepiratebay.org/torrent/4993403/Tomb_Raider_4_-_The_Last_Revelation_[PC_game]khelle moja paba, but onek time ar patience er dorkar. kisu kisu puzzle purai matha nosto.
    Thnx bro... Will try!

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    Default Re: Tomb Raider 3: Why it's the hardest adventure ever

    Quote Originally Posted by Orno101 View Post
    Hmmm dakhi try korbo 4 ta..... 3 er por ami anniversary r underworld shesh korsi... Btw bro i found anniversay tricky at most parts... Apni ki khelsen?? Apnar kasay kamon lagsay???
    if aniiversary is tricky, TR4 is grand father of tricky
    The abuse of greatness is when it disjoins remorse from power.
    Please do not PM me for support. You will NOT get a reply. Post in the relevant forum section.

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    Default Re: Tomb Raider 3: Why it's the hardest adventure ever

    Quote Originally Posted by Ruβαβ View Post
    I thought TR4 was the biggest and hardest. I think it took me about 3 months to finish it.
    Quote Originally Posted by solid snake View Post
    tomb raider 4 is the best ever. period.
    Yes it is. +1. TR4 er cut-scene gula chorom chilo(specially sand ar train level er ta) ar last boss + ending tao besh valo.

    ---------- Post added at 15:25 ---------- Previous post was at 15:24 ----------

    Quote Originally Posted by CvP View Post
    This guy needs to play TR4 and comeback after finishing it (if he is able to).
    Maybe he consider the first portions of TR3 most. One of the best + hardest game start-up.

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    Default Re: Tomb Raider 3: Why it's the hardest adventure ever

    my 1st 3d adventure game was tr4. Could not go past the 1st gate

  13. #13

    Default Re: Tomb Raider 3: Why it's the hardest adventure ever

    @anik_lc vai, thanks.
    After reading this thread a bit, got interest of DL'ing this --
    1 DVD te write kora jaabe ... (offtopic: what u say @Badhon ?? visitor msg koro)

    Tomb Raider Classic Collection
    4.19GB

    -Introduction-
    This is not something official, it's just a collection of all
    the 'old' games in this franchise. They're all in their
    original state (.bin/.cue-format) and nothing ripped.
    Once unpacked, you'll be able to install whatever game you want
    and even run it on Windows XP or Vista!
    Note that the games pretty much runs directly from the disc-image
    (exception, The Angel of Darkness) so keeping the game mounted
    should be the prefered alternative.

    Included games are:
    TOMB RAIDER + GOLD Addon
    TOMB RAIDER II + GOLD Addon
    TOMB RAIDER III: Adventures of Lara Croft
    TOMB RAIDER: The Lost Artifact (a.k.a. 'TOMB RAIDER III GOLD')
    TOMB RAIDER IV: The Last Revelation
    TOMB RAIDER: Chronicles
    TOMB RAIDER: The Angel of Darkness

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    Default Re: Tomb Raider 3: Why it's the hardest adventure ever

    Quote Originally Posted by Fractal View Post
    @anik_lc vai, thanks.
    After reading this thread a bit, got interest of DL'ing this --
    1 DVD te write kora jaabe ... (offtopic: what u say @Badhon ?? visitor msg koro)
    Good idea. But ekhon old hoye gese bole moja pabana hoyto. TR6 ta valo lagte pare shobgular vitore updated gfx bole. Tobe TR4 er CGI gula chorom lagbe ekhono.
    Good luck on playing them.

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