19" HD LCD LG monitor & DELL Inspiron 16" laptop
Webcam 5mp , A4 tech and few pen drives :/
windows 7 32 bits
I'm a console games, so the PC rig very rarely matters
Kinect: A look at the next 12 months of hardcore games
Camera obscura finally goes for the hardcore...
Nice hardware, shame about the games. That's the story of Kinect so far, but we knew it surely couldn't always be that way.
MS used E3 as their vehicle to drive the next generation of motion-enabled gaming and there was something for everyone - from gory historic scrapping to more family friendly fare like sports and... um, bumping 'n' grinding. Kids got their fix too, with mega licenses secured to keep the small people happy.
Perhaps the most surprising story involved Kinect integration into established third-party franchises, from FIFA though to Mass Effect 3. It's a neat, if arguably scattergun, strategy... while enhanced dash integration brings us ever closer to realising that Minority Report wet dream. Let's get excited...
Ryse Free Rome-ing beat-'em-up
Iffy name aside, Ryse was arguably the standout Kinect title at E3. Our only reservation being that - even though we've seen the trailer described as 'gory' and 'bloody' - it still paled next to the visceral nature of Rome or Spartacus.
Powered by CryEngine 3's mental-ovisuals, the only teaser of gameplay involved a startling mano-a-mano scrap where some in-shape chap standing in his living room raised his (shield) arm to block an incoming sword strike, before laying the hammer down with a selection of vicious looking headbutts and kicks to the chest then ramming his blade through his beaten enemy's broken mug.
Knockout visuals were accentuated through pervasive wounds and an incredibly realistic, visceral feel to the combat. Just like Kinect launch 'gem' Fighters Uncaged, then? Nah.
There's definitely cause for optimism here. While we're obviously unable to judge just how responsive the motion controls are, the second generation of Kinect releases do seem markedly more tactile - while there's more than a sniff of AAA to Ryse's stunning aesthetics.
The opening cinematic - all destroyed beauty, bloodied corpses and sad-looking doggies - was incredibly evocative (like an uncanny valley God of War), with an exhilarating sudden descent into the maelstrom of mass carnage. Lob in an expansive moveset, a slew of weapons, some more breathtaking vistas and multi-enemy combat and this could be a cracker. Oh, and more gore please.
Dance Central 2 Boogie Sprites...
Okay, hands up who's a more confident, snappier dancer after a session or ten on Dance Central? Us too! Girls still shun us in 'da club', just for a slightly different reason. Not to take anything away from Dance Central; it was a stylish, intuitive, fun introduction to the charms of MS' motion-sensing kit. Shame dance battles weren't simultaneous affairs.
Luckily, DC2's two-player even supports drop-in, drop-out play - though bear in mind you're gonna need a pretty epic living room to pull off the busier moves without accidentally stoving your girlfriend's face in.
After shaking our booty to Usher's 'DJ Got Us Fallin' in Love', we checked out the refined campaign which - in lieu of simple categorising songs by difficulty - tells a cheesy rags-to-riches story as you work your way up from unknown backstreet dance crew to, er... supporting Justin Bieber. Best of all, you can seamlessly import all your favourite tunes from the first game into this sequel. Dig it. Etc.
Kinect Sports Season 2
Kinect Sports punched Wii Sports right in the fanny. Okay, so it might have ripped Ninty off, but it also refined and improved on a four year-old product. Effortlessly the most popular Kinect launch title, a follow-up was inevitable, so here it is. Packing six sports: darts, tennis, American football, skiing, golf and baseball, it all seems a bit too Americanised for us. (Shame we couldn't swap gridiron out for better footy and baseball for cricket).
Still, hefting a bat about is always a winner when it comes to motion control - we adored baseball in Wii Sports - plus tennis and golf should be worth the price of admission. In addition to the fresh sports, expect oodles of new gestures like... leaning forward to zoom in. Ooh. Voice gesture is also a given, so don't swear like Andy Murray during the tennis or you may be fined. Oral club switching and play calling in gridiron are both in, though.
Kinect Star Wars
Force of Nature
Kinect Star Wars has patently been developed with the casual dollar in mind. A pseudo on-rails experience, flapping your right hand allows you to block laser beams with your lightsaber, while a flick of the left wrist unleashes Force powers. Get close enough to baddies and a swift kick to the robo knackers will see them rent asunder. Early indications weren't glowing when it came to input feedback, with some nasty lag apparent. The demo revolved around the cloud city of Bespin, from the prequel era - so although you'll get cameos from the likes of boogie-boy Yoda, most of the canon fodder involves clone troopers, sentry droids and mech 'saber wielders... although we're promised vehicle and starfighterbased sections, too. Pretty in a twee sort of way and sure to fulfil a few vicarious fantasies for some people...
Fable The Journey
Come on, the Albion!
More hardcore RPG fans might argue that Peter Molyneux's series has declined in quality as it's evolved in scope, culminating in the well-meaning epic Fable III. Now, in his most concerted attempt to woo the casual crowd yet - though Mr M swears otherwise: "It's not on-rails!" he insists - players journey through the land of Albion on an Unreal Engine-powered sightseeing/blasting tour. Guiding a horsie about verdant fields by tugging on virtual reins? Pleasant.
More intriguingly, Lionhead's interest in gesture-based spellcasting - an underused element in the core series - will come to the fore here. From blasting blue balls of fire to slowing time to let you block enemy attacks and even creating magic items by weaving your hands, it's all rather jolly. It may not be the hardcore experience Molyneux is billing, but it's interesting enough.
Best of the Rest
Ghost Recon: Future Soldier: Gunsmith mode allows players to use both motion and voice controls to manipulate their armoury (good thing too with the 20 million gun variations feature). There's also a Kinect-exclusive shooting gallery to allow you to test your new hollow-pointed toys. No gesture control to order soldiers though... Mass Effect 3: Kinect exclusive features come in the form of squad field commands (as in: "Garrus, flank that Reaper!" or "Liara, get your lush blue booty up into my cabin, pronto!") and dialogue integration, so you can kick off talky options by actually saying them yourself. Hmm...
FIFA, Madden, Tiger 13: Peter Moore jogged on-stage to boast how EA had managed to shoehorn - sorry, integrate - Kinect into sports titles, whether it's barking out tactics on Madden (confirmed), chatting clubs with your caddie in Tiger (probable) or arranging superinjunctions with your agent in FIFA (unlikely).
Forza 4: Steer using a virtual wheel, turn your bonce via headtracking to look around in cockpit view. In the new Autovisat mode, stroll about a virtual car model, pop the hood, kneel down to check out those 20" alloys, and open the doors to slobber over the interior. Just like the car perv you are.
Last edited by ELITEGUY; July 22nd, 2011 at 10:27.
Re: Kinect: A look at the next 12 months of hardcore games
whats the current price of kinect in bd?
kinect playbox games ki dhaka te paoa jai?(i mean is it ixtreme supported?)
it would be graet if kinect users share their experience with their kinect....pros and cons.