Our villagers may think their god has a divine plan, but we're just flying by the seat of our pants in From Dust.
In the stylish, downloadable god game From Dust your powers may be divine, but they're far from limitless. The brainchild of game developer Eric Chahi, creator of the classic PC action game Out of This World, this game puts you in control of a benevolent deity called forth by a band of wayward villagers. For those who played Peter Molyneux's Black & White, you'll feel right at home here. However, the only humor you'll find is what you make yourself by tormenting your loyal followers. You can help (or hinder) them by transplanting different types of terrain to guide them through a barren world. We went hands-on with the game and tried to keep the accidental casualties to a minimum.
From Dust started out simple enough. By building land bridges and redirecting waterways we helped our followers from one area to the next. Sending them to a totem made them build a village, and special structures and locations throughout the map unlocked new powers or additional lore about the game's world. Once we had all the totems on a map occupied, our villagers could advance to the next area. However, things got a little out of hand when we arrived in a large, mostly desert region.
The first totem was not to far from our stating location, and produced a measly village deficient of any plant life. A helpful prompt encouraged us to go green by redirecting the water flow of a nearby lake to bring some moisture to our lands. This seemed easy enough--then we hit a water geyser. And another. And another. Before long, we were frantically scooping up mounds of earth in an attempt to redirect the numerous torrents of water. And since we couldn't interact with our villagers directly, if one of them got washed out to sea it was up to them to paddle their little bodies back to shore.
Our first village survived the torrent, but was now encircled by a makeshift moat. Our next goal was expansion. By building a simple land bridge we quickly occupied the next totem and expanded our powers. In addition to making the villagers sing and dance, controlling these totems also granted us new powers. Two that came in handy during this stage were evaporate and jellify water. Evaporate gradually cleared the area of all water, in addition to ruining all our villagers' expensive hairdos. Jellify water did just what it sounds like and transformed all the water into a malleable jelly. With the water in this state we could dig a path through the waves just as easily as digging through dirt.
In order to complete the stage we had to get a certain number of villagers to a cave submerged in water. We first used evaporate to clear all the water, then jellified the water to prevent anymore from flowing out of the geysers. With the region's entire ecosystem in flux, we followed our villagers into the cave and onto the next area. This stage introduced two new elements: water trees and fire trees. Fire trees, as you might guess, burst into flames every so often and catch any nearby vegetation on fire. Water trees release an amount of water when fire is near.
Both of these plants surrounded our initial village. From the very beginning we could uproot and replant the water tress, so we placed them around our village to form an impenetrable water barrier--or so we thought. Just like the last map things started out fine, but quickly fell to pieces. At our lowest point, nearly all our villages were in shambles. On one end of the map some poorly placed water trees vomited their contents all our villagers, washing them away. On the other end a creeping wildfire finally caught up with our initial village and set it ablaze through a hole in our defenses.
[SIZE=3] At this point, our subjects should have realized that their god, frankly, had no idea what he was doing. But, bless their hearts, they had faith and we eventually got things back under control. Outside of the main campaign, From Dust also included numerous challenges to test our godly powers. Some had us putting our fires, while other had us parting rivers for tiny villagers. At the end of each the game marked our time and uploaded it to a leaderboard. You can match divine wits with your pals when From Dust is released later this year.
PC version of Eric Chahi's downloadable god game arrives alongside Xbox 360 Summer of Arcade counterpart.
It's not uncommon for Microsoft's Summer of Arcade downloadable games to be exclusive to the Xbox 360 for a window of time, as evidenced by today's announcement that Castlevania: Harmony of Despair would be arriving on the PlayStation 3 roughly a year after the game's original XBLA release. However, Ubisoft is breaking from the norm, as the publisher today announced that this year's Summer of Arcade title From Dust will arrive on PCs July 27, the same day it hits Xbox 360s.
From Dust casts players as a supernatural force looking out for indigenous tribes in a seeming paradise beset by natural disasters. By transporting land, water, vegetation, and lava around tropical environs, players can open up new pathways for villagers and protect them from earthquakes and other calamities. The various threats in the game can also be turned to the players' advantage; for example, a well-placed tsunami could extinguish wildfires rather than sweep away villages.
From Dust will sell for $15 on Ubisoft's own downloadable storefront, as well as Steam, GameStop, and other downloadable game purveyors. A PS3 version of the game has also been announced, but Ubisoft has no current release window for the game.
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EVGA GeForce GTX 750 Ti FTW Edition with ACX Cooling
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Built in Realtech HD
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Original Microsoft Xbox360 Controller for Windows (Wired Black)
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SanDisk Ultra USB 3.0 Flash Drive 32 GB
Power Tree 1250VA
Windows 7 Ultimate 64 Bit
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long way 2 go..
Re: From dust
Originally Posted by st_Shuvo
From Dust settles on PC July 27
absolutely awesome news..
---------- Post added at 11:35 ---------- Previous post was at 11:32 ----------
Originally Posted by Frank3nst3in
Point & Click puzzle game??
thik point and click puzzle na i guess...here u play as a God with devine powers to help the tribes, going through with their lives, like controlling Tsunami, bringing life by controlling water flow etc..