Developer(s) Guildford Studio Publisher(s) Codemasters Designer(s) Stuart Black, Steve Watt Engine EGO Engine Platform(s) PlayStation 3, Xbox 360, PC Release date(s)
- EU 26 August 2011
Genre(s) First-person shooter Mode(s) Single player, Multi-player Media/distribution DVD-DL, Blu-ray Disc
How do you make a first-person shooter "soft?" Add HBO, a bit of J. J. Abrams, a futuristic style, and a dash of Lady Gaga. Confused? You're not alone, but it's that heady amalgam of influences that all combine to create Codemasters' upcoming Bodycount, a first-person shooter from Codies' Guildford Studio. The project is being led by Stuart Black, the creative force behind 2006's notorious FPS for the PlayStation 2, Black (you remember "gun porn," don't you?) As with Black, there is a strong vision behind Bodycount, one that aims to make this game stand out from the always-crowded FPS space through an interesting mix of humor, sci-fi visuals, and raw firepower.While the vision behind Bodycount seems clear, that vision wasn't always immediately apparent in what we played. Perhaps things will become clearer as we learn more about the game's narrative, the relationship between Jack and the rest of The Network, and meet new characters. What we do know is this: With gun in hand, Bodycount is satisfying despite the normal technical difficulties you'd expect at this early stage in development. That's probably a good sign--get the core experience right first--but we're curious to see if and how the other myriad influences in the game come together. Codemasters seems to be aiming high with this one, and we'll be following its progress throughout the summer and beyond.
Andrew Wilson, who took up Stuart Black's mantle when he left Bodycount and Codemasters, is aware the unconventional mechanic is a gamble. But as the game's summer release date draws near, it's time for the studio to have the "courage of [its] convictions," as he puts it. And with "the best gun experience," says the game director, also up Bodycount's sleeve, he is quietly confident. Enough of quirky cover schemes, then. What makes a "best gun experience"?The game's story has the protagonist, an ex-army type, drafted into a private military agency known as The Network and, in his new gig, applying his lethal expertise in conflicts around the world. These are wholly fictional conflicts; in its mechanics and story alike, Bodycount has arcadey sensibilities and no designs on being a modern military sim.
Codemasters Unveils New Shooter 'Bodycount'
source http://pc.ign.com/articles/107/1075164p1.htmlThe newest issue of The Official Xbox Magazine reveals the previously announced upcoming shooter from UK-based developer and publisher Codemasters is being titled Bodycount.
Not much about the title has been revealed since the magazine has yet to reach subscribers, but the website describes it as a "spectacular and frankly mental" first-person shooter. Stuart Black, former co-creator and designer of 2006's shooter Black is leading the project at Codemasters' Guildford studio.
Bodycount will utilize EGO, Codemasters' multi-platform engine used in titles such as DIRT and Operation Flashpoint 2: Dragon Rising, and was originally announced for "leading console platforms."
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