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Thread: Kanes Wrath Patch 1.01 Released

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    Default Kanes Wrath Patch 1.01 Released

    Finally after a long wait the 1.01 patch has been released.

    http://largedownloads.ea.com/pub/pat...01_english.exe

    The patch is 66 MB is size.
    The game play speed has been drastically reduced. The game now requires very good micro.

    Patch notes:

    Desync Fixes


    · Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.

    · Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.

    · Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on
    the map Unfair Advantage.

    · Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.

    · Fixed a desync that occurs when engaging Firehawks with Seekers

    · Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit




    Bug/Exploit Fixes


    · The Message of the Day will now show up online for Kane's Wrath.

    · In-game rank/stats now show up alongside player name while in the game lobby.

    · Improved Automatch performance

    · Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.

    · You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team,
    or Slingshot to force-fire on other ground units.

    · Titans crushable level increased. Titans can no longer crush other Titans.

    · Fixed the minimap while match is loading

    · Can no longer build more than one VOICE of Kane

    · Can no longer build multiple epic unit factories


    Balance Changes


    The following balance changes are intended to make resource-gathering decisions more strategic,
    while also further tuning the combat forces to ensure even balance across all three factions in any combination.


    General Balance Changes


    · Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units

    · Harvester cost increased to 2000 credits, build time increased to 20 seconds

    · Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%

    · Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%

    · Build radius: most unit production structures no longer provide a build radius,
    all conyards have had their build radii increased by 25%

    · Advanced infantry structures now provide a basic infantry unit when sold or destroyed

    · Grasslands Landgrab: blue tiberium now starts at 0



    GDI Balance Changes


    ---Structures---

    · Silo cost reduced by 80%

    · Power Plant upgrade now provides double the bonus power

    · Power Plant cost and build time reduced by 12.5% to 700/7


    ---Units---

    · Commando armor versus gun, rocket, and grenade doubled

    · Grenadier range increased 8%, grenade speed increased 50%,
    scatter increased 33%, blast radius increased 50%

    · Rig: packed HP increased 33%, unpack/pack time decreased 40%,
    repair drone range increased 33%

    · Pitbull damage increased 25% against ground units, HP reduced 10%
    against air scale reduction 200% to 150%.


    · Hammerhead speed reduced 17%

    · Mammoth speed increased 12.5%

    · Shatterer range increased 30%, sonic wave horizontal damage radius tripled,
    pre-attack delay removed, clip reload time increased, cost increased to 1500/15

    · Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave
    horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16

    · ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%,
    cost and build time increased to 1500/15

    · Titan crusher/crushable level increased to that of a heavy tier 3 walker,
    damage increased 12.5%, railgun-upgraded damage increased 9.2%

    · Behemoth range increased 20%, HP increased 10%

    · Combat Engineer damage increased by 17%

    · APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)

    · Firehawks will no longer force-fire at the ground when loaded with anti-air missiles
    and group-selected with ground units

    · Slingshots will no longer force-fire on the ground when group-selected with ground units

    · Surveyor -- damage taken by gun-type decreased by 25%, speed increased by 20%.


    ---Upgrades/Abilities/Powers---

    · Call for Transport ability cost reduced by 60%

    · Hardpoints upgrade no longer decreases Firehawk anti-air missile speed

    · Autoinjectors health bonus increased an additional 20%

    · Ceramic Armor bonus versus gun- and cannon-type damage
    decreased by 50% for the ZOCOM Orca

    · ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs

    · ZOCOM Airborne power cost increased by 50%

    · Steel Talon Bloodhounds power cost increased by 40%

    · Composite armor build time tripled

    · Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved

    · MARVesting now returns 33% of the harvested Tiberium value



    Nod Balance Changes


    ---Structures---

    · Silo cost reduced by 80%

    · Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry

    · Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets


    ---Units---

    · Commando armor versus gun, rocket, and grenade doubled

    · Beam Cannon range increased 20%

    · Avatar beam weapon damage increased by 6.25%

    · Purifier beam weapon damage increased by 6.25%

    · Flame Tank damage taken from cannon-type decreased 25%

    · Fanatic damage increased 54%, blast radius increased 25%

    · Redeemer laser damage increased 6%, range increased 7%

    · Mantis range increased 10%

    · Confessor Cabal cost/build time increased 33%, un-upgraded damage increased 50%

    · Tiberium Trooper rangefinder has been fixed, increases unit range by 20%

    · Awakened speed increased 11%, health reduced 25%

    · Emissary -- damage taken by gun-type decreased by 25%, speed increased by 20%.

    · Flying shadow team will no longer force-fire at the ground when group-selected with ground units

    ---Upgrades/Abilities/Powers---

    · Reflector Beam ability no longer diminishes attack power, reflection range doubled

    · EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness,
    squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range

    · Call for Transport ability cost reduced by 60%

    · Charged Particle Beam cost reduced 66%, upgrade time halved

    · Dozer Blades cost and research time doubled

    · Black Disciples cost increased 33%, research time doubled

    · Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%,
    damage bonus to Purifier decreased 75%

    · Commandeer Beam Cannon damage bonus increased by 50%

    · Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving

    · Rage Generator hallucination time reduced 60%, cooldown halved

    · Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%

    · Charged Particle Beam damage bonus to Shredder Turrets decreased 60%

    · Laser Capacitor upgrade damage bonus to raider buggy increased 33%,
    damage bonus to laser turret increased 50%

    · Disruption pods now subtract the appropriate 500 credits on use

    · Tiberium Vein Detonation damage decreased 20%

    · Tiberium Core Missiles no longer reduce the range of the Attack Bike

    · Shadow Strike Team power cost increased by 25%

    · Shadow Team Explosive Charge damage reduced 10%

    · Catalyst Missile radius decreased by 50%

    · Mantises will no longer force-fire at the ground when group-selected with ground units



    Scrin Balance Changes


    ---Units---

    · Devastator Warship range increased 14%, damage type changed from cannon to grenade

    · Storm Rider health, cost, and build time normalized to base Scrin across all subfactions

    · Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%

    · Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled

    · Disintegrator range increased 36%, back-end members of the squad should no
    longer have trouble firing

    · Devourer Tank uncharged damage increased 23%, charged damage increased 6%

    · Mechapede disintegrator segment damage and range halved,
    corrupter segment range decreased 25%, range of disc segment increased 8%,
    Shard segment rate of fire improved significantly

    · Corrupter range increased by 50%, speed increased by 17%

    · Ravager damage from gun-type reduced by 33%

    · Explorer -- damage taken by gun-type decreased by 25%, speed increased by 20%.


    ---Upgrades/Abilities/Powers---

    · Lightning spike power cost increased by 50%

    · Plasma Disc Launcher upgrade cost and build time doubled

    · Blink Packs upgrade cost and build time halved

    · Attenuated Forcefields research cost normalized to base Scrin across all subfactions

    · Advanced Articulators cost/build time quadrupled

    · Lifeform Recycling range increased 50%

    · Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker

    · Overlord’s Wrath damage reduced by 55%

    · Conversion reserves now provide the stated bonus of 2x charged shot capacity

    · Forcefields now take the intended 1% damage from sniper fire



    Neutral Balance Changes


    ---Units---

    · Mutant Marauder damage and speed increased 50%

  2. #2

    Default Re: Kanes Wrath Patch 1.01 Released

    vast change maybe it'll be little difficult 2 get on track at first.......

  3. #3
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    Default Re: Kanes Wrath Patch 1.01 Released

    Major economic change...akhon pace start onek slw hoye gese...extreme micro akhon

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    Default Re: Kanes Wrath Patch 1.01 Released

    khelata jomtese akhon ... moja hobe 1.01 patch e...
    @mnemonic.. tor purifier er din shash....D

    Hunt for Tiberium.... dont get infected by it.. its the Healer

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