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    Default Terraria

    The magical world of Terraria is bursting with terrific content and surprises to keep you invested for a long time.

    "You feel an evil presence watching you." The warning message flashes on the bottom of the screen while you're busy chopping down trees in the forest. Night has fallen over the land of Terraria, a time for evil monsters to wake from their daylight slumber and assert their dominance. You need shelter if you're going to survive their deadly onslaught, but your time has run out. "The Eye of Cthulhu has awoken!" A roar from the darkness sends a chill down your spine. You equip your sword, ready your healing potions, and dig in for a fierce battle while a full moon gazes down. This colorful 2D adventure keeps you on guard by sending demons and monsters to kill you when you least expect it. You're never safe in Terraria. Surprises abound, both nefarious and empowering. In the dead of night, you may find your home invaded by a goblin army. But on the next night, you may find a treasure chest rich with helpful items. Terraria is a deeply rewarding adventure that continually urges you onward to see what lies ahead.


    Your adventure begins in a colorful land populated by towering trees, glistening lakes, and flowering pastures as far as the eye can see. After creating a character and choosing which size randomly generated world you want to start in (small, medium, or large), you're thrust into the game with nary a hint to help you understand what you're supposed to do. A guide wanders nearby, and he doles out advice when you click on him, but it's a poor way of introducing you to the basics. His tips aren't descriptive enough to get you started, and persistent enemy slimes have a knack for distracting you while he's dishing out his vague advice. Terraria is a game about discovery and exploration, and the thrill of happening upon something completely unexpected is a huge part of the draw, but this is still a poor tutorial. You're better off glancing at online guides to get your bearings in the early going than blindly trying to figure out what you're supposed to do.

    With a little research or experimentation, you figure out that your first order of business is to build a shelter. You begin the game with a copper pickaxe and axe, and you use these to chop down trees and gather resources. A clever crafting system gives you the power to construct almost anything you might need on your journey. All you need to do is enter your inventory screen, and every item you can currently create is listed in a sidebar. Once you cut down a few trees, you can build a workbench, and from there a world of possibilities opens up. A workbench lets you build more-complex items, such as a hammer and sword, and you use these items to venture out into the dangerous unknown. Eventually, you can craft guns, explosives, and even magical items, but you have to put in a lot of work to get to that level. In the early going, your focus is to find materials to construct basic weapons and armor. Your wooden sword works well enough against docile slimes, but if you want to take on ruthless skeletons, you should forge a weapon made of gold.

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    Don't forget a light source when you travel underground.

    Terraria is an open-ended game that never sets clear goals. You decide how you want to play, and there's always a new territory for intrepid explorers to venture off to. The controls handle like a traditional platformer, allowing you to easily jump around the expansive environments. Melee weapons have a wide range, so you don't have to be precise with your swinging, and you aim your long-range attacks with your mouse for quick shots. But you're not going to make much progress if you just hang out on the surface. The worlds are gigantic (even the small maps), and most of that space is underground. That's where the most valuable minerals are located, and also the scariest monsters. You use your pickaxe to dig through underground mines, gather resources to forge better equipment, and then use your new tools to get deeper with each visit. It's a tantalizing reward system that continually pushes you along to see what else you can find. Small pleasures carry you through much of this adventure. You may find yourself chipping away at useless rock and dirt for minutes at a time, desperate to find something of value. And then, out of the corner of your eye, you see a sparkle amid the gloom and point your pickaxe in that direction. A small cache of silver awaits. It may not sound like much, but you need it to build the next set of tools, and the feeling of joy when you find such a treasure is hard to contain.

    Rewards go beyond the simple raw materials you need to craft better items. There are hidden treasure chests located in out-of-the-way places that are bursting with rare goodies. You may gain the ability to double jump or slowly regenerate health from handy accessories, and the promise of these invaluable items urges you to explore as much of the vast underground as you possibly can. Of course, you don't have to stay below the surface all the time. There are plenty of places to visit aboveground, too. Floating islands tempt you to get off your duff and see what secrets the sky has to offer. There are items that can be found only in these gravity-defying locales, so it's well worth your effort to sniff out where the islands are hiding and build a ladder to the heavens. Terraforming is instrumental in your progress. With just your pickaxe and some ingenuity, you can shape the world to your liking, not only building pathways in the sky, but also intricate underground tunnels to help you smoothly progress. Terraria is a game that is built on rewards. No matter where you go and what you do, you get something for your effort. Whether it's a new sword or just the knowledge that a bubbling lava pool lays at the bottom of a long drop, you're always better prepared the next time you set off. Progression is slow and steady, and seeing your character grow from a hero in training to an all-powerful killing machine is an incredible feeling.

    There are three bosses in Terraria, though they aren't handled like you would expect. Two of them are unleashed at seemingly random times. When you meet certain requirements (which the game never spells out), huge foes may set out to attack you. Nothing strikes fear quite like a warning message flashing onscreen, and these fights are difficult, especially if you're ill-prepared. The bosses fly around you, relentlessly striking no matter how many shurikens you toss, and you have to move constantly and quaff lots of health potions if you want any chance of staying alive. Death comes frequently if you play recklessly, but the punishment isn't severe. You lose half of your money and have to restart at your home base, but you keep all the items you earned. You may sink dozens of hours into the game before you're strong enough to take one of these beasts down. When you finally raise your hand in victory, you get not only the spoils of war, but the pride of knowing how much effort it took to get to such a lofty point. And when you do come out on top, there are new places to explore and new challenges to overcome.

    Terraria is a lonely place, but it doesn't have to be. There are non-playable characters to recruit if you meet certain requirements. These range from a merchant to a nurse and even a demolitions expert, and they provide a handy way to nab powerful tools to make your adventuring more exciting. There's also an online cooperative mode that lets four players band together. The core structure is identical to that of the single-player game, but having a few friends to help you take down bosses and explore dungeons makes everything that much more fun. Unfortunately, setting up a co-op world is tricky business. You need to host your own server, and you can invite others only by sharing your IP address. It's a clumsy system that makes it a pain to get started. Thankfully, things run smoothly once the dirty work is out of the way, but it would be nice if the online mode were more accessible.

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    Golden crowns aren't just for kings any more.

    naccessibility is the one flaw that haunts this great game. The early hours are punishing because you have no idea what you're supposed to do, and the lack of direction makes Terraria initially off-putting. But after sinking dozens of hours into this impressive game, you'll wonder how you could ever have been frustrated. There are so many surprises to uncover and rewards to unlock that once you get the basics down, you'll be hard pressed to tear yourself away. Whether you're trying to break shadow orbs in the corrupted land or constructing a labyrinth passageway to combine water with lava, there's always something demanding your attention. Terraria is a unique and engrossing experience that is extremely difficult to tear yourself away from once you become invested in its enticing world.

    Re-Logic
    2D Platformer
    Release: May 16, 2011

    source:http://www.gamespot.com/pc/action/te...-review&page=2
    Last edited by knroeoueqisk; June 3rd, 2011 at 09:57.

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    Default Re: Terraria

    ami ei game tar working full version khujtesilam besh kichu din dhoira ... paitesi na ..
    at last yesterday te ekta working copy paisi ... ekhono test kori nai though .....
    gamespot-e game tar high rating dekhar por agroho ashsilo .... onek site eo dekhlam game ta k avg 9 rating koira dise ..


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    Default Re: Terraria

    ya beshi joss game.onekta minecraft type er.but onek moja.

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    Default Re: Terraria

    Aita k kono classic game er remake na new?
    Every hero has a journey. Every journey has an end.


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    Default Re: Terraria

    new game

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    Default Re: Terraria

    Terraria v1.1 cracked-THETA

    Here we have the 8th updated version for this funny game. Here’s the change logs. Enjoy


    Minecraft has become a complete phenomenon this generation and we’ve seen a few copy cats or games of a similar nature pop up due to the sudden popularity of the game. With a premise like that of Minecraft’s it must be hard for developers to come up with similar games that aren’t complete copy cats, much like the XBLA game Fortresscraft has been viewed as. The premise of gathering resources and building things isn’t one that necessarily hasn’t been done in the past, but Minecraft’s style and sheer addicting levels of fun is what has made it the mega hit that it is.


    PS: If game don’t work, install lastest Microsoft .NET Framework




    Description:

    Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.


    Grab your tools and go! Make weapons to fight off a variety of enemies in numerous biomes. Dig deep underground to find accessories, money, and other useful things. Gather resources to create everything you need to make the world your own. Build a house, a fort, or even a castle. People will move in to live there and perhaps even sell you different wares to assist you on your journey.




    Features:


    • Sandbox Play
    • Randomly generated worlds
    • Free Content Updates




    Publisher: Re-Logic
    Developer: Re-Logic
    Genre: Adventure, Indie, Action, RPG


    Release name: Terraria.v1.1.cracked-THETA
    Size: 14MB
    Links: HomepageSteamNFO

    Download: FiLESONiC

    Terraria Updated

    Change Log

    NPC’s:

    - There are thirty-six new monsters!
    - The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
    - There are three harder versions of the older bosses.
    - There are now three new friendly NPC’s that can be rescued after specific conditions are met.
    - The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.
    - Made several small changes to allow for better underground cities:
    - New NPCs will spawn in their homes underground, instead of on the surface.
    - Worms will no longer spawn when near a friendly NPC.
    - Underground towns will now reduce, and eventually stop, enemy spawning.


    Items:

    - Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
    - Star Cannon : Shoots faster.
    - Sandgun : Sand shot from it does more damage, and it shoots faster.
    - Blowpipe : Now listed as ranged.
    - Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.
    - Boomerang type weapons are listed as melee.
    - Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
    - There are twenty-one new accessories.
    - Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC.
    - The crafting requirements for Molten and Jungle gear have been reduced.
    - Some accessories can now be combined at a Tinkerer’s Workshop.
    - Colored Torches can now be crafted out of Gems and Torches.
    - Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
    - Added the Wrench to place wires.
    - Added Wire Cutters to remove wires.
    - Added Pressure Plates, Switches, and Timers to activate devices.
    - Added Music Boxes that record and play in-game music.
    - Added Pumps to transport liquids.
    - Added loads of other new items and weapons waiting to be found!
    - Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?


    Lighting / Display:

    - Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F7.
    - Made several lighting and display optimizations to increase game performance.
    - Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options Menu.


    Multiplayer:

    - Fixed a problem with item syncing for newly connected players.
    - Fixed a bug that caused graphical issues for player’s using automatic weapons.
    - Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
    - Reduced the amount of data needed to transmit tiles down to 25%.
    - The server now only broadcasts tile data to the players who need it.
    - The server now withholds some NPC, player, and projectile packets based on player distance from them.
    - Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.


    World:

    - Above ground tunnels may now be created during world gen.
    - Smashing Demon Altars with a special item will cause new ore to appear around the world.
    - Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
    - Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
    - There is a new biome, The Hallow, that will be created when the hell boss is defeated.
    - Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
    - Added several small features to world gen.
    - Tweaked the way and amount of Underground Mushroom biome spawn.
    - Demon Torches now appear in shelters generated in the underworld.
    - Underground cabins may randomly spawn around chests.
    - Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
    - When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.
    - There are now three types of traps that are generated underground. Watch your step!
    - Cacti no longer damage players.


    Game Interface:

    - Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
    - Placing objects on grass will now destroy the grass.
    - The crafting menu now scales to fit the size of the screen.
    - When the inventory is open, the number of the selected item in the hotbar will appear in green.
    - There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.


    Misc:

    - There is a new music track for The Hallow biome.
    - Underground Corruption has its own music track.
    - Underground Hallow has its own music track.
    - There are two new boss music tracks.
    - Greatly reduced world save file sizes.
    - Decreased tile frame detection time by 15%.
    - Your trash can is now emptied when you die.
    - Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift.
    - All players will now leave behind tombstones when killed.
    - There is now a random option in the player creation menu.
    - Female players now have separate armor graphics.
    - Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
    - There are new overworld backgrounds for each biome!


    Bug Fixes:

    - Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
    - Fixed a bug that wouldn’t allow players to craft from the ammo slot.
    - Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
    - Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
    - Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
    - Wooden Platforms no longer attach to non-solid objects.
    - Placing and removing items during the placing animation will no longer destroy the item when it is collected.
    - Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
    - The FPS display (F10) shows the correct number.
    - Fixed a bug that swapped the lighting of players pants and head armor.
    - Fixed a problem that would cause water to settle in strange positions.
    - Fixed a problem that caused objects with transparency to appear darker than they should.
    A strong man doesn't need to read the future, he makes his own


  7. #7
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    Default Re: Terraria

    @Badhon , thanks for the link.
    @kung fu panda_4444 , thanks for the post.

  8. #8
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    Default

    Terraria 1.1 Trailer




    Terraria v1.1.1 cracked-THETA

    Publisher: Re-Logic
    Developer: Re-Logic
    Genre: Adventure, Indie, Action, RPG


    Release name: Terraria.v1.1.1.cracked-THETA
    Size: 14MB
    Links: HomepageSteamNFO

    Download: FiLESONiC
    Demonoid Link

    IPT Link

    Change Log:

    Bug Fixes / Performance:

    - Reduced the amount of RAM needed to run Terraria.
    - Added an option to turn backgrounds off.
    - Improved the automatic game quality adjuster.
    - Lighting update won't skip as much on lower quality levels.
    - Items dropped on death for hardcore and mediumcore characters will retain their conditions.
    - Space Gun now has a value.
    - Water Bolt can now have conditions.
    - Diving Helmet now works correctly.
    - Walls now correctly show behind Glass Blocks.
    - You can now untie bound NPC's with Autopause enabled.
    - Mediumcore and hardcore players will drop their cursor item on death.
    - Coins held on the cursor will correctly be dropped on death.
    - Dryad's Corruption and Hallow status numbers are correct.
    - Wyverns are less common and will be less likely to spawn near the ground.
    - Mana Flower's price has been increased.
    - Fixed the shadow glitch of trippy lighting.
    - Music Boxes no longer dupe when placed on platforms.
    - Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
    - Cursed Torch item now emits light in water.
    - Harpoon can now be reforged.
    - Lighting will now be set to Retro instead of crashing if Terraria is unable to switch to the new lighting mode.
    - Keybindings will no longer sometimes be set to "None" automatically.
    - Bombs thrown by clowns will now show that the wall has been destroyed in multiplayer.
    - Crystal Shards now give off light in retro and white color mode.
    - Hallowed Armor only has graphical effects with the helmet.
    - Players now have hair under their hats.
    - Statues no longer turn into Armor Statues when they are smashed from the top.
    - Clowns only throw bombs when their target is alive.

    Items:

    - Added Candy Cane Blocks & Walls.
    - Added Green Candy Cane Blocks & Walls.
    - Added Snow Blocks.
    - Added Snow Bricks & Walls.
    - Added Red, Green, and Blue Lights.
    - Added Presents that are dropped by monsters during the holiday season.
    - Added Snow Globe.
    - Added Santa’s Outfit.

    NPC's:

    - Added Snowman Gangsta.
    - Added Mister Stabby.
    - Added Snow Balla.
    - Added Santa Claus.

    World:

    - Snow biomes will always be created during world gen during the holiday season. There is a 1 in 3 chance for snow biomes to be created during world gen during the rest of the year.
    A strong man doesn't need to read the future, he makes his own


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