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Thread: Wwe '12

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    Default Wwe '12

    THQ has reveal a "new era" for WWE games tonight with reports throwing up the possibility that the publisher will drop the current 'Smackdown vs. Raw' name or release a whole new title.

    The Wrestling News Source is reporting that "both WWE and THQ believe the [Smackdown v.s Raw] title is no longer relevant as there is not legitimate brand rivalry in WWE anymore like there was when the series first began."

    Instead, the site is predicting a new, simpler format for the series with the next THQ WWE game being revealed as WWE 2012.

    Last year, however, Danny Bilson told us that UK and US wrestling fans will be getting a new game to go alongside the current crop of titles this year, which only adds more possibilities.

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    here's the trailer for the game more like a randy orton promo

    I'll miss the Smackdown Vs. Raw series, wwe sucks now, with no rivalry!
    Last edited by ELITEGUY; June 1st, 2011 at 01:29.

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    Default Re: New WWE game announced named WWE '12

    wwe raw je ber hoisilo.. sara jibon oitai chollo :S wwe er new kono game asshle abossoi try korbo at least sei raw tai to bar bar raw 2 ba raw 2005 ba raw 2007 ba raw 2010 hoia asshtese na :S


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    Default Re: New WWE game announced named WWE '12

    THQ to announce korsilo onek age je PC te kono WWE game ar anbe na. Eita ki PC te ache naki?

    ---------- Post added at 23:43 ---------- Previous post was at 23:31 ----------

    E3 2011: WWE '12 Rises


    SmackDown vs. Raw is dead, and THQ's fixing the stuff you complain about.


    For years WWE SmackDown vs. Raw has been the Sports Entertainment simulation series from THQ and Yuke's Yokohama. It's been a fun ride, but as with any franchise, fans have complained about annual aspects over and over again. Turns out the developers were listening, killed the series, and are planning on fixing things with WWE '12.

    The stiff animations, the characters warping into place for certain moves, the confusing right analog stick controls for grapples -- WWE '12 is addressing all of that and feels good so far. That's pretty damn exciting.

    THE NUTS AND BOLTS STUFF
    Now, it would be easy to glance at screenshots and assume THQ and developer Yuke's Yokohama just dumped the WWE SmackDown vs. Raw name and called it a day. That's what I did. For a few days leading into my meeting, THQ had been telling me this game was going to be unlike any other WWE game I had seen, but when I finally laid eyes on it, WWE '12 sure did look similar to WWE SmackDown vs. Raw 2011.

    Then, I started to play it. THQ and Yuke's didn't just change the name, they changed the game's DNA. There's a new animation system, new blending methods, something called "Predator Technology" -- basically, they went under the game's hood and ripped out all the old stuff that people hated and plugged in brand new parts to try and make the most fluid wrestling game around.

    When John Cena's suplexing an opponent, a third Superstar can punch Cena and break up the move. You can do that for any move -- even Finishers and mini-games like the Royal Rumble eliminations. When you're slammed to the mat at the beginning of a bout, you're going to sell the move and get up at the same time so that the match keeps a fast-paced feel. When you're getting up from any move, you're going to have a window to strike before you're even to your feet. The goal is to have a game that feels like anything can happen from any position and eradicate that stiffness and clunkiness that has always been a calling card of WWE SmackDown vs. Raw.

    For me, it all came together watching a three-man match. Orton laid out an opponent and went to the ring apron, Cena immediately started his 5-Knuckle Shuffle routine on the downed man, and as Cena was coming down, Randy Orton launched himself from the apron to land a splash. Orton hit, Cena hit, and Orton hit again. The sequence was polished and fast -- it looked like a spot from ECW of old. There was no blown animation as the character on the ground reacted to the first move and ignored the other.

    People don't warp to the center of the ring for a 5-Knuckle Shuffle and similar moves anymore; the move happens where it happens. The ropes no longer stay awkwardly still during matches; you slam someone and the ring reacts. The tired fonts and menus of old have been ditched for a new setup. Visually, new shaders and tech have been introduced to make the game look better than ever. There's definition to the character's faces instead of the blur there was last year, and depth of field has been introduced to give the brand new arenas weight and realism.

    The game, according to THQ, has been taken apart and put back together, and from the little I've seen, I believe them -- though the changes aren't monumental when you stare at a still image, they shine in motion.

    GAMEPLAY
    Seeing the game in motion is where the proof of all these Predators and shaders lives. I've already talked about how the moves flow together, but there's more to it than that. The days of analog stick grapples are over. Now, everything's going back to the face buttons of your favorite controller. Grapple, strike, pin and Finisher are all right there for the taking. There are no strong and weak grapples -- the moves you're pulling off are dependent on how worn down the opponent is.

    That's all well and good, but there are specific things THQ has peppered in that affect the gameplay. First, there's limb targeting in WWE '12. You can attack the head, arms or legs, and while this obviously puts you in a good place for certain finishers, it also really twists the match in whatever direction you want it to go. If you're up against a lightning quick high flier, you can work the legs so the opponent can't get around as quickly and can't zip up the turnbuckles. Work the head, and the opponent is going to be a groggy mess. All this plays into how easy it'll be to get an opponent to tap in the new "Breaking Point" submission system where players tap buttons in a tug of war mini-game.

    Epic brawls are going to look like the epic brawls you see on TV -- both in terms of the new camera angle that's more pulled back and the gameplay speed I talked about earlier -- but they get even more like Monday Night Raw when you add in the new Wake Up Taunts in WWE '12. Basically, you know how Randy Orton pounds the ground before he goes to hit his Finisher on TV? That can happen in the game now. You knock your opponent down with your Finisher primed, hit the taunt button, and you'll get a celebration that ends with the opponent getting to his feet in the perfect setup for your big move. The opponent gets a chance at reversing it, but it really brings together that TV style presentation THQ's been working on for the last few years.

    That said, I thought the stamina bar was a bit of a step backwards in WWE '12. The last few WWE SmackDown vs. Raw games incorporated a barely visible halo around the Superstars feet to keep players in-tune with how they're doing in a match and not distract from the presentation. As of now, WWE '12 features a big meter with a name on it at the bottom of the screen showing how close you are to building a Signature or Finisher (you can store two Finishers). I found it jarring as the game looks better than ever and is trying so hard to mimic broadcasts.

    Still, that's the only gripe I have with the new direction. WWE '12 also adds Dynamic Comebacks, which are those tried and true combos you see folks like Cena throw out that take them from the edge of defeat to clearing the ring. If you reach a certain amount of damage, you'll be able to have a shot to use this one-time combo. Pull it off, and you get two Finishers.

    These stored Finishers and Dynamic Comebacks make it seem like my friends and I are going to have some awesome matches, but THQ and Yuke's want you to have awesome matches with computer-controlled opponents, too. The AI learns this time around. If you spam run attacks like I do (I'm infamous on the Internet for my floatover DDT), the computer opponent is supposed to recognize that and be ready to counter it. For the first time, THQ says that the computer is going to remember what you've been doing and what it's been doing. (i.e. if it picks up a chair, it's not going to drop it -- it's going to hit you with it.)

    Balancing the difficulty isn't just a focus when it comes to the man versus machine matches. THQ found that people figured out how to master the pinning system pretty quickly in SVR 11, so it's been redone in WWE '12. It's still a metered system (hold a button to fill a meter and release it when it gets to a window on the meter), but the window moves around this time at random -- it won't always be in the same spot. Similarly, the window size varies on how beat up you are, and if you're pinned after the opponent hits his Finisher, the meter might not pop up to the two-count so you'd only have one shot at it.

    WHEW
    All that, and there's still more to say. Unless your opponent is really hurting, expect to get just one ground grapple in. The right stick repositions opponents. Animations change based on weight classes. There are new "attach points" for moves so that hands and legs lock to certain points in certain moves and don't clip through bodies. Justin Roberts is here as the ring announcer, King and Cole are confirmed, and Alberto Del Rio's entrance comes complete with Ricardo Rodriguez.

    There's a lot to WWE '12, and I won't pretend that I've seen it all. As it stands, this taste served its purpose -- I had fun playing and can't wait to see more. We'll all admit that WWE SmackDown vs. Raw was getting stale and doing the same thing year after year, so a relaunch that tackles a lot of fan complaints head on is very exciting. Let's just hope it doesn't suck.































    Source: IGN

    ---------- Post added June 1st, 2011 at 00:01 ---------- Previous post was May 31st, 2011 at 23:43 ----------

    This game is only for PlayStation 3. Moving this to PS3 section.
    Last edited by anik_lc; June 1st, 2011 at 01:00.

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    Default Re: Wwe '12

    wow GFX to bhaloi . last couple of year to crappy GFX dia choila gese
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    Default Re: Wwe '12

    @anik_lc bro eta xbox 360 ar Wii teo asey
    btw release date confirmed: 25th november

    WWE '12, this year's entry in THQ's long-running wrestling franchise, enters the ring on 25th November for PlayStation 3, Wii and Xbox 360, publisher THQ has announced.
    Eurogamer

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    Default Re: Wwe '12

    shob november e ken ?
    Every hero has a journey. Every journey has an end.


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    Default Re: Wwe '12

    Quote Originally Posted by 61ZONE View Post
    shob november e ken ?
    Ei jonnei to bollam je November e 2011 er gaming year.

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    Default Re: Wwe '12

    WWE 12: Near-complete fighters list revealed
    THQ names huge list of grapplers appearing in its next brawler

    THQ has released a near-complete list of fighters that'll be rolling around the ring in its next brawler, WWE '12.


    The reveal comes via a roster profile page on the official site, which has 'coming soon' slots for another 14 fighters.

    The publisher is also holding a vote on its official Facebook page that lets you guys choose who will adorn the cover of the Collector's Edition of the game; The Rock or John Cena (as the teaser trailer below details).

    Here are the fighters confirmed for the game, arranged in a tidy list form courtesy of GI:

    Alberto Del Rio
    Alex Riley
    Animal
    Arn Anderson
    Ax
    Beth Phoenix
    Big Show
    Booker T
    Chavo Guerrero
    Christian
    CM Punk
    Cody Rhodes
    Daniel Bryan
    David Otunga
    Dolph Ziggler
    Drew McIntyre
    Eddie Guerrero
    Edge
    Evan Bourne
    Eve
    Ezekial Jackson
    Goldust
    Hawk
    Heath Slater
    Husky Harris
    Jack Swagger
    Jerry Lawler
    John Cena
    John Morrison
    Justin Gabriel
    Kane
    Kelly Kelly
    Kevin Nash
    Kofi Kingston
    Layla
    M. McGillicutty
    Mark Henry
    Maryse
    Mason Ryan
    Michelle McCool
    Natalya
    Randy Orton
    Rey Mysterio
    Ricky Steamboat
    R-Truth
    Santino Marella
    Sheamus
    Sin Cara
    Smash
    Steve Austin
    Ted Dibiase
    The Miz
    The Rock
    Triple H
    Tyson Kidd
    Undertaker
    Vader
    Vince McMahon
    Vladimir Kozlov
    Wade Barrett
    William Regal
    Yoshi Tatsu
    Zack Ryder

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    Default Re: Wwe '12

    bella twins nai??? And animal kay batista?? ish... Pc tay ashlay koto bhalo hoito

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    Default Re: Wwe '12


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    Default

    Quote Originally Posted by anik_lc View Post
    Nice vid bro..... The game looks really fast paced, ...and theres the same around the head grappler like tht of svr 2011... But ovrall is gonna b top notch!

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    Default Re: Wwe '12

    WWE 12 Packshot feat. The Rock



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    Gameta jodi pc te asto :S

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    Default Re: Wwe '12

    Quote Originally Posted by Arif69 View Post
    Gameta jodi pc te asto :S
    Tumi WWE dekho naki?

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  14. #14
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    Default Re: Wwe '12

    Quote Originally Posted by anik_lc View Post
    Tumi WWE dekho naki?
    Majhe majhe not regular.

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    Default Re: Wwe '12





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    Default

    Played the game 2day!!! Its really gud!!! I loved it (since im a die hard wwe fan )

  17. #17
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    Default

    I Got a bad feeling about this game

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