Linken's Sphere Guide
(SOURCE: Robzor of DA forums)
Table of Contents- Change log
- What is Linken's Sphere?
- What does it block?
- Last Words
- Creditspoi
I. Change log
9/6-2008-18/6-2008: Tested all spells, wrote the guide and posted it in mech
II. What is Linken's Sphere?
Linken's Sphere is a purchasable item which can be found in the level 3 recipe shop and consists of a Linken's Sphere recipe, one Ring of Health, one Void Stone and one Ultimate Orb. It looks like this:
Linken's Sphere
It grants the following bonuses:
• +15 to all stats
• 150% mana regen
• 6 HP/sec regen
• Spell Block with a 20 second cooldown
The purpose of this guide is focused on Spell Block which does not work entirely as one would hope. With the increased amount of triggered spells which have several effects Linken's have started to block less and less of the spells in DotA, this guide will contain information on which spells are blocked, which spells are not blocked, which spells are not blocked but triggers Linken's and which spells that have one or several effects removed by Linken's.
III. What does it block?
This section have been divided into several parts:
Legend and Information
Heroes
Neutral Creeps/Summons
Items
In that order as to make it easier to find what you wish to find, things are organized after their name, heroes by their first name (Magina, Anti-mage goes under M, Demnok Lannik, Warlock, goes under D), but if you are searching for anything in particular I recommend you to use ctrl+f or built in search methods in your internet browser.
Legend and Information
Before we get started there are some things I would like to explain, the legend used and some special cases, both regarding targeting and how certain skills work, this part serves as to first provide a basic explanation for some things and will explain partially why Linken's does not block every target spell fully in the end.
Blocking
FB = Fully Blocked
NB = Not Blocked
NT = No trigger (Linken's does not trigger)
Triggers = Linken's Triggers and starts it's cooldown
This part is easy, FB means that a spell cast at the Linken's wielder is fully blocked and Linken's goes onto cooldown.
NB means that Linken's does not block the spell at all, it might be because the spell is not blockable or something with no actual importance for the spell is blocked (but that is explained later on).
NT means that Linken's does not trigger, it also means that nothing was blocked by Linken's.
To make it blatantly obvious that some spells actually triggers Linken's I have chosen to type the word Triggers in the end.
Targeting
Direct = The spell is targeted at a hero
Indirect = The spell is targeted at the gound close to the hero or at a unit close to the hero so that skill hits the hero (the spell hits the hero ofc)
That should explain it all when it comes to targeting the skill, but I'll make it even clearer and throw in an example which shows how this works with Linken's. Some spells, most notably Impale, works differently with Linken's depending on how the skill is targeted, as I already brought up Impale I'll briefly tell you that an Impale which is directed at a specific hero by targeting that hero with the skill will trigger Linken's compared to the same spell which is targeted at the ground (still hitting the hero wielding Linken's of course) which does not trigger Linken's.
I also use indirect as a term here for skills such as Chain Frost, if Chain Frost first hits a side target and then the Linken's wielder the result will be different from the case when the wielder is hit first.
Chain Lightning
There are about five skills which use this as a base skill, but the basic principle here is easy, Chain Lightning damage is blocked on the target carrying Linken's. The bounces will continue bouncing, this is regardless of what the main target was (if it was carrying a Linken's or not).
Bash/Critical hits/Wind Walk Break Damage
The difference here lies on the heroes attack properties, namely if the hero is melee or ranged. Melee heroes Bashes, criticals and wind walk break damage does not in any way interact with Linken's. However, on a ranged hero they do, on the hit you land a Bash/Critical Hit/break Wind Walk with applied damage Linken's will trigger and the damage for that hit will be fully blocked, not only the bash/extra critical damage/break damage, but the entire damage from that attack.
I will be jumping a little ahead to explain one thing, Lothar's on ranged heroes, even though it uses Wind Walk, does not trigger Linken's (neither is the damage for that hit blocked). The reason for this is that there is no Break Damage while Bone Fletcher's and Wind Element's Wind Walk does have that.
Life Drain/Mana Drain
This is another case which I though would be mentionable since it can work two ways.
Basically, the first case is the normal one; you use Soul Steal on a target with Linken's it is fully blocked. The second case is that you begin to drain life from a target with Linken's, however this time Linken's is on CD but after 3 seconds it is now ready again, instead of now blocking the entire Life Drain which remains it will only block a single instance of damage from Life Drain while the rest of the skill goes on as if the target was not wielding a Linken's Sphere at all.
Triggered Spells (note that this have connection to the word trigger I use when describing how a skill interacts with Linken's)
This is the tricky part, seeing as most of the newer spells are triggered. Almost all spells are triggered in one way or another, but the problem comes when a spell applies several effects through several means and skills, to those who are not familiar with triggered spells this probably sounds rather wierd; A spell is ONE spell and should easily be blocked might be what you think. This is however not the case and it's what makes Linken's a hard item to understand.
Charge of Darkness for an example first applies Faerie Fire to the target, this is to give vision of the target you are going to hit. Faerie Fire is easily blocked by Linken's, but Spirit Breaker still continues to charge the target and upon arrival will unleash a Storm Bolt on the target, which is what provides the stun, that's several effects provided by different skills although it's one and the same spell.
When a spell such as this affects Linken's only one effect will be blocked and in some cases that effect does not have any importance for the rest of the spell, which makes it seem as if nothing at all was blocked.
Heroes
This section contains information about all hero skills.
If a hero have any kind of summon with abilites or gain any extra abilities through shapeshifting I have included those below the hero's normal abilities, you can also find them in the separate section for Neutral Creeps/Summons.
Abaddon, Lord of Avernus
Death Coil: NB, Triggers
Apothic Shield: FB
Frostmourne: NB, NT
Borrowed Time: N/A
Aggron Stonebreaker, Ogre Magi
Ignite Direct: FB, Side targets not affected
Ignite Indirect: FB, Side targets are affected (eg. only blocks for the wielder)
Fireblast Regular: FB
Fireblast Multi Cast: First Fire Blast is blocked, the rest are applied as usual
Bloodlust: N/A
Multi Cast: N/A
Aiushtha, Enchantress
Impetus: NB, NT
Enchant: FB
Nature's Attendants: N/A
Untouchable: FB (blocks the debuff for the first hit)
Akasha, Queen of Pain
Shadow Strike: FB
Blink: N/A
Scream of Pain: NB, NT
Sonic Wave: NB, NT
Anub'arak, Nerubian Assassin
Impale Direct: NB, Triggers
Impale Indirect: NB, NT
Mana Burn: FB
Spiked Carapace: NB, NT
Vendetta: NB, NT
Anub'seran, Nerubian Weaver
Watcher: N/A
Shukuchi: NB, NT
Geminate Attack: NB, NT
Time Lapse: N/A
Atropos, Bane Elemental
Brain Sap: NB, Triggers
Enfeeble: FB
Nightmare Cast: FB
Nightmare Side Target: FB (this means that if you attack a sleeping target the sleep which is cast on you is blocked and the target wakes up)
Fiend's Grip: FB
Azgalor, Pit Lord
Firestorm: NB, NT
Pit of Malice: NB, NT
Expulsion: First mini-stun blocked, damage applied, Triggers (for the first corpse)
Dark Rift: N/A
Azwraith, Phantom Lancer
Juxtapose: N/A
Spirit Lance: Slow blocked, damage and mini-stun applied, Triggers
Doppelwalk: N/A
Phantom Edge: N/A
Balanar, Night Stalker
Hunter in the Night: N/A
Crippling Fear: FB
Void: Slow blocked, mini-stun and damage applied, Triggers
Darkness: N/A
Banehallow, Lycantrophe
Feral Heart: N/A
Howl: NB, NT
Summon Wolves: N/A
Shapeshift: N/A
Lycantrophe Wolf Abilities
Critical Strike: NB, NT
Bash: NB, NT
Permanent Invisibility: N/A
Shapeshift Abilities
Critical Strike: NB, NT
Barathrum, Spiritbreaker
Charge of Darkness: Debuff blocked (Faerie fire which gives vision), Barathrum still charges, the stun can be blocked if Linken's is ready once he arrives.
Greater Bash: NB, NT
Empowering Haste: N/A
Nether Strike: NB, Triggers
Black Arachnia, Broodmother
Incapacitating Bite: FB (blocks the debuff for the first hit)
Spawn Spiderlings: FB
Spin Web: N/A
Insatiable Hunger: N/A
Spiderling Abilites
Poison Sting: NB, NT
Boush, Tinker
Laser Direct: Miss chance blocked, damage applied, Triggers
Laser Indirect: FB (the miss chance is fully blocked)
Heat Seeking Missile: NB, NT
March of the Machines: NB, NT
Rearm: N/A
Bradwarden, Centaur Warchief
Double Edge: Mini-stun blocked, damage applied, Triggers
Return: NB, NT
Hoof Stomp: NB, NT
Great Fortitude: N/A
Chen, Holy Knight
Penitence: Slow blocked, bonus damage taken, Triggers (note that no animation or debuff is shown)
Test of Faith: NB, Triggers (only on enemies)
Holy Persuasion: N/A
Hand of God: N/A
Clinkz, Bone Fletcher
Wind Walk Break Damage: FB (the entire damage for that hit)
Strafe: N/A
Searing Arrows: NB, NT
Death Pact: N/A
Crixalis, Sand King
Sandstorm: NB, NT
Burrowstrike Direct: NB, Triggers
Burrowstrike Indirect: NB, NT
Caustic Finale: NB, NT
Epicenter: NB, NT
Darchrow, Enigma
Malefice: NB, Triggers
Conversion: N/A
Midnight Pulse: NB, NT
Black Hole: NB, NT
Darkterror, Faceless Void
Time Walk: NB, NT
Backtrack: N/A
Time Lock: NB, NT
Chronosphere: NB, NT
Dazzle, Shadow Priest
Poison Touch Level 1: The slow before the poison kicks in is blocked, everything else takes place as normal, trigger
Poison Touch Level 2-4: The first instance of slow before the poison is blocked, everything else takes place as normal, trigger
Weave: NB, Triggers
Shadow Wave: NB, NT
Shallow Grave: N/A
Demnok Lannik, Warlock
Fatal Bonds Direct: NB, trigger
Fatal Bonds Indirect: NB, NT
Shadow Word: NB, trigger
Upheaval: First instance blocked, Triggers (the rest continues as usual and will slow you)
Rain of Chaos: NB, NT
Infernal Abilites
Flaming Fist: NB, NT
Permanent Immolation: NB, NT
Dirge, Undying
Raise Dead: N/A
Soul Rip Direct: NB, trigger
Soul Rip Indirect: NB, NT
Heartstopper Aura: N/A
Plague: Slow blocked, bonus damage applied, Triggers
Ezalor, Keeper of the Light
Illuminate Direct: NB, trigger
Illuminate Indirect: NB, NT
Chakra Magic: N/A
Mana Leak: FB
Ignis Fatuus: N/A
Ignis Fatuus Abilities
Will O': N/A
Phase Shift: N/A
Liberate Soul: N/A
Furion, Prophet
Sprout Direct: NB, Triggers
Sprout Indirect: NB, NT
Teleportation: N/A
Force of Nature: N/A
Wrath of Nature: Damage negated, still bouncing, Triggers
Gondar, Bounty Hunter
Jinada: NB, NT
Wind Walk: NB, NT
Shuriken Toss: FB
Track: FB
Harbringer, Obsidian Destroyer
Arcane Orb: NB, NT
Astral Imprisonment: NB, Triggers
Essence Aura: N/A
Sanity's Eclipse: NB, NT
Huskar, Sacred Warrior
Burning Spear: NB, NT
Inner Vitality: N/A
Berserker's Blood: N/A
Life Break: Slow blocked, damage applied, Triggers
Ish'kafel, Dark Seer
Vacuum: One mini-stun blocked, one mini-stun applied, damage applied, trigger
Ion Shell On Self/Ally: NB, NT
Ion Shell On Enemy: NB, Triggers
Surge: N/A
Wall of Replica: FB (You can walk through it as much as want you after it have been blocked once without creating illusions)
Jah'rakal, Troll Warlord
Berserker Rage: N/A
Blind: FB
Fervor: N/A
Rampage: N/A
Berserker Rage Abilities
Bash: NB, NT
Jakiro, Twin Headed Dragon
Dual Breath: Frost Breath slow blocked, everything else applied, Triggers
Ice Path: NB, Triggers
Auto Fire: NB, NT
Macropyre: NB, NT
Kael, Invoker
Chaos Meteor: NB, NT
Deafening Blast: Attack silence blocked, everything else applied, Triggers
EMP: NB, NT
Ice Wall: NB, NT
Tornado: Disable blocked, damage applied, Triggers
Cold Snap: All extra damage instances blocked, all stuns applied, Triggers
Ghost Walk: NB, NT
Alacrity: NB, NT
Sun Strike: NB, NT
Forge Spirit: N/A
Forged Spirit Abilities
Melting Strike: NB, NT
Kardel Sharpeye, Dwarven Sniper
Take Aim: N/A
Headshot: FB (the entire damage for that hit)
Scatter Shot: NB, NT
Assassinate: FB
Kel'Thuzad, Lich
Dark Ritual: N/A
Frost Nova Direct: FB
Frost Nova Indirect: Side damage applied, NB, NT
Frost Armor: NB, NT
Chain Frost Direct: Mini-stun (sleep) blocked, damage still applied, still bouncing, triggers
Chain Frost Indirect: Damage negated, continues bouncing, Triggers
]
King Leoric, Skeleton King
Hellfire Blast: FB
Vampiric Aura: N/A
Critical Strike: NB, NT
Reincarnation: N/A
Knight Davion, Dragon Knight
Dragon's Blood: N/A
Breathe Fire: NB, NT
Dragon's Tail: FB
Elder Dragon Form: N/A
Abilities in Elder Dragon Form
Elder Dragon Form Level 1: NB, NT
Elder Dragon Form Level 2: NB, NT
Elder Dragon Form Level 3: NB, NT
Krobelus, Death Prophet
Witchcraft: N/A
Carrion Swarm: NB, NT
Silence: NB, NT
Exorcism: NB, NT
Lanaya, Templar Assassin
Refraction: N/A
Meld: NB, NT
Psi Blades: NB, NT
Psionic Trap: N/A
Psionic Trap Abilities
Trap: FB
Lesale Deathbringer, Venomancer
Shadow Strike: FB
Poison Sting: NB, NT
Plague Ward: N/A
Poison Nova: NB, NT
Leshrac the Malicious, Tormented Soul
Diabolic Edict: NB, NT
Split Earth: NB, NT
Lightning Storm: Damage negated, still bouncing, Triggers
Pulse Nova: NB, NT
Leviathan, Tidehunter
Anchor Smash: NB, NT
Gush: FB
Kraken Shell: N/A
Ravage: NB, NT
Lina Inverse, Slayer
Dragon Slave: NB, NT
Light Strike Array: NB, NT
Ultimate: N/A
Laguna Blade: FB
Lion, Demon Witch
Impale Direct: NB, Triggers
Impale Indirect: NB, NT
Voodoo: FB
Mana Drain: FB/1 tick block
Finger of Death: FB
Lucifer, Doom Bringer
LVL? Death No Multiplier: FB
LVL? Death Multiplier: Main damage and mini-stun blocked, bonus damage applied, Triggers
Devour: N/A
Scorched Earth: NB, NT
Doom: FB
Luna Moonfang, Moon Rider
Lunar Blessing: N/A
Lucent Beam: FB
Moon Glavie: NB, NT
Eclipse: NB, NT
Magina, Anti-mage
Spell Shield: N/A
Mana Break: NB, NT
Blink: N/A
Mana Void: Mini-stun blocked, damage applied, Triggers
Magnus, Magnataur
Shockwave: NB, NT
Empower: N/A
Mighty Swing: N/A
Reverse Polarity: NB, NT
Mangix, Pandaren Brewmaster
Thunder Clap: NB, NT
Drunken Haze: FB
Drunken Brawler: NB, NT
Primal Split: N/A
Earth Element
Throw Rock: FB
Taunt: NB, NT
Fire Element
Immolation: NB, NT
Wind Element
Dispel Magic: FB
Cyclone: FB
Wind Walk Break Damage: FB (The damage for the entire hit)
Medusa, Gorgon
Chain Lightning: Damage negated, continues bouncing, Triggers
Mana Shield: N/A
Split Shot: NB, NT
Purge: FB
Meepo, Geomancer
Earthbind: NB, NT
Poof: NB, NT
Geostrike: NB, NT
Divided We Stand: N/A
Mercurial, Spectre
Spectral Dagger Direct: NB, Triggers
Spectral Dagger Indirect: NB, NT
Dispersion: NB, NT
Desolate: NB, NT
Haunt: NB, NT
Mirana Nightshade, Priestess of the Moon
Starfall: NB, NT
Starfall Second Hit: NB, NT
Elune's Arrow: Stun blocked, damage applied, Triggers
Leap: N/A
Moonlight Shadow: N/A
Mogul Kahn, Axe
Berserker's Call: NB, NT
Battle Hunger: NB, Triggers
Counter Helix: NB, NT
Culling Blade Not Finishing: FB
Culling Blade Finishing: NB, NT
Morphling, Morphling
Waveform: NB, NT
Adaptive Strike Agility: Base damage blocked, bonus agility damage goes through, Triggers
Adaptive Strike Strength: NB, Triggers
Morph: N/A
Replicate: FB (only on enemies)
Mortred, Phantom Assassin
Stifling Dagger: NB, Triggers
Blink Strike: NB, NT
Blur: N/A
Coup de Grace: NB, NT
N'aix, Lifestealer
Rage: N/A
Feast: NB, NT
Open Wounds: The initial stop is blocked, the animation looks a little different, everything else is applied, Triggers
Infest: N/A
Nessaj, Chaos Knight
Critical Strike: NB, NT
Blink Strike: NB, NT
Chaos Bolt: Damage blocked, main stun blocked, mini-stun not blocked, Triggers
Phantasm: N/A
Nevermore, Shadow Fiend
Presence of the Dark Lord: NB, NT
Necromastery: N/A
Shadowraze: NB, NT
Requiem of Souls Moderate Range (within 400 range): Damage and slow applied, Triggers
Requiem of Souls Long Range (above 400 range): Damage applied, slow blocked, Triggers
Nortrom, Silencer
Curse of the Silent: FB
Glavies of Wisdom: NB, NT
Last Word: FB
Global Silence: NB, NT
Puck, Faerie Dragon
Illusory Orb: NB, NT
Waning Rift: NB, NT
Phase Shift: N/A
Dream Coil Normal: First mini-stun blocked, damage applied, nothing after that is blocked (presuming Linken's is still on CD)
There's an extra case with Dream Coil, when it is cast on you but Linken's is on CD, Linken's CD finishes after that but before Dream Coil ends and you try to leave the area, basically the same thing as in case one happens although for the latter stun/damage instance.Dream Coil Extra Case: First stun and damage applied, leaving stun blocked, leaving damage applied.
Pudge, Butcher
Meat Hook Direct: NB, Triggers
Meat Hook Indirect: Mini-stun blocked, everything else applied, Triggers
Flesh Heap: N/A
Rot: NB, NT
Dismember: FB
Pugna, Oblivion
Nether Ward: N/A
Nether Blast: NB, NT
Decripify: FB
Life Drain: FB/1 tick
Nether Ward abilities
Mana Flare: FB
Purist Thunderwrath, Omniknight
Purification: NB, NT
Repel On Self/Ally: NB, NT
Repel On Enemy: FB
Degen Aura: NB, NT
Guardian Angel: N/A
Raigor Stonehooh, Earthshaker
Enchant Totem: N/A
Fissure Direct: NB, Triggers
Fissure Indirect: NB, NT
Aftershock: NB, NT
Echo Slam: NB, NT
Raijin Thunderkeg, Storm Spirit
Electric Rave: N/A
Barrier: N/A
Overload: Slow blocked, damage applied, Triggers
Lightning Grapple: NB, NT
Razor, Lightning Revenant
Unholy Fervor: N/A
Chain Lightning: Damage negated, continues bouncing, Triggers
Frenzy: N/A
Storm Seeker: NB, NT
Razzil Darkbrew, Alchemist
Acid Spray: NB, NT
Unstable Concoction: Channels for 0.5 seconds, stun and damages accordingly, Triggers
Goblin's Greed: N/A
Chemical Rage: N/A
Rexxar, Beastmaster
Wild Axes: NB, NT
Call of the Wild: N/A
Beast Rage: N/A
Primal Roar: Stun and damage blocked, slow applied, Triggers
Quillbeast/Greater Quillbeast Abilities
Quillbeast Poison: NB, NT
Rhasta, Shadow Shaman
Shackles: FB
Voodoo: FB
Forked Lightning Direct: FB (for side targets as well)
Forked Lightning Indirect: NB, NT
Mass Serpent Ward: N/A
Mass Serpent Ward Abilities
Splash: NB, NT
Rigwarl, Bristleback
Bristleback: N/A
Quill Spray: NB, NT
Viscous Nasal Goo: NB, Triggers
Warpath: N/A
Rikimaru, Stealth Assassin
Backstab: NB, NT
Blink Strike: NB, NT
Smoke Screen: NB, NT
Permanent Invisibility: N/A
Rooftrellen, Treant Protector
Nature's Guise: N/A
Eyes in the Forest: N/A
Living Armor: N/A
Overgrowth: FB
Rotund'jere, Necrolyte
Death Pulse: NB, NT
Sadist: N/A
Diffusion Aura: N/A
Reaper's Scythe: Stun blocked, damage applied, Triggers
Rylai Crestfall, Crystal Maiden
Frost Nova Direct: FB
Frost Nova Indirect: Side damage applied, NB, NT
Frostbite: FB
Brilliance Aura: N/A
Freezing Field: NB, NT
Shendelzare Silkwood, Vengeful Spirit
Magic Missile: FB
Command Aura: N/A
Terror: NB, NT
Nether Swap: NB, Triggers
Slardar, Slithereen Guard
Sprint: N/A
Slithereen Crush: NB, NT
Bash: NB, NT
Amplify Damage: FB
Slithice, Naga Siren
Critical Strike: NB, NT
Ensnare: NB, NT
Mirror Image: N/A
Song of the Siren: FB
Squee and Spleen, Goblin Techies
Land Mines: NB, NT
Statis Trap: NB, NT
Suicide Squad, Attack!: NB, NT
Remote Mines: NB, NT
Strygwyr, Bloodseeker
Bloodrage: FB (on enemies)
Blood Bath: N/A
Strygwyr's Thirst: NB, NT
Rupture: NB, triggers
Sven, Rogue Knight
Storm Bolt: FB
Great Cleave: N/A
Toughness Aura: N/A
God's Strength: N/A
Syllabear, Lone Druid
Summon Spirit Bear: N/A
Rabid: N/A
Synergy: N/A
True Form: N/A
True Form
One: N/A
Battle Cry: N/A
Terrorblade, Soul Keeper
Soul Steal: FB/1 tick
Conjure Image: N/A
Metamorphosis: N/A
Sunder: NB, Triggers
Tiny, Stone Giant
Craggy Exterior: FB
Avalanche: NB, NT
Toss: NB, Triggers (this is regardless of if you target the Linken's wielder or toss the Linken's wielder)
Grow: N/A
Traxex, Drow Ranger
Silence: NB, NT
Trueshot Aura: N/A
Frost Arrows: NB, NT
Marksmanship: N/A
Ulfsaar, Ursa Warrior
Overpower: N/A
Earthshock: NB, NT
Fury Swipes: NB, NT
Enrage: N/A
Viper, Netherdrake
Frenzy: N/A
Poison Attack: NB, NT
Corrosive Skin: NB, NT
Viper Strike: FB
Visage, Necro'lic
Grave Chill: FB (on the Linken's wielder), Visage gains buff
Soul Assumption: N/A
Gravekeeper's Cloak: N/A
Raise Revenants: N/A
Vol'Jin, Witch Doctor
Paralyzing Cask Direct: NB, Triggers
Paralyzing Cask Indirect: FB, continues bouncing
Voodoo Restoration: N/A
Maledict: NB, NT
Death Ward: N/A
Yurnero, Juggernaut
Healing Ward: N/A
Blade Fury: NB, NT
Blade Dance: NB, NT
Omnislash: Mini-stun blocked, slashes takes place as normal, Triggers
Zeus, Lord of Olympia
Arc Lightning: Damage negated, continues bouncing, Triggers
Static Field: NB, NT
Lightning Bolt: NB, NT
Thundergod's Wrath: Damage blocked, gains truesight, Triggers
Neutral Creeps/Summons
This includes section contains information on the most important neutral creep/summon skills, if a unit is not listed it is because it doesn't have any skills which affects Linken's at all and I find it all too obvious that the skill in question won't, in case it is not obvious then do ask. In general, no neutral creep/summon have any ability which triggers Linken's without fully blocking the spell and all of it's effects.
Alpha WolfCritical Strike: NB, NT
Command Aura: N/A
Centaur KhanWar Stomp: NB, NT
Endurance Aura: N/A
Dark Troll WarlordEnsnare: NB, NT
Raise Dead: N/A
Earth ElementThrow Rock: FB
Taunt: NB, NT
Pulverize: NB, NT
Enraged WildkinTornado: NB, NT
Fire ElementImmolation: NB, NT
Forged SpiritMelting Strike: NB, NT
GhostFrost Attack: NB, NT
Gnoll AssassinEnvenomed Weapon: NB, NT
Ignis FatuusWill O': N/A
Phase Shift: N/A
Liberate Soul: N/A
InfernalFlaming Fist: NB, NT
Permanent Immolation: NB, NT
Lycantrophe WolfCritical Strike: NB, NT
Bash: NB, NT
Permanent Invisibility: N/A
Mass Serpent WardSplash: NB, NT
Necronomicon ArcherMana Burn: FB
Necronomicon WarriorFeedback: NB, NT
Last Will: NB, NT
Nether WardMana Flare: FB
Ogre MagiFrost Armor: NB, NT
Polar Furbolg Ursa WarriorThunder Clap: NB, NT
Psionic TrapTrap: FB
Quillbeast/Greater QuillbeastQuillbeast Poison: NB, NT
RoshanThrow Rock: FB
Slam: NB, NT
Satyr HellcallerShockwave: NB, NT
Unholy Aura: N/A
Satyr TricksterPurge: FB
Satyr SoulstealerMana Burn: FB
SpiderlingPoison Sting: NB, NT
Spirit BearReturn: N/A
Entangle: FB
Demolish: N/A
Wind ElementDispel Magic: FB
Cyclone: FB
Wind Walk Break Damage: FB (The damage for the entire hit)
Items
This last section contains information on items and what effects of them are blocked by Linken's, do note that on some items there are a difference depending on if they are used by a melee or ranged hero.
Battle FuryCleave: NB, NT
Buriza-do Kyanon (melee)Critical Strike: NB, NT
Buriza-do Kyanon (ranged)Critical Strike: FB (all damage for that attack)
Cranium Basher (melee)Bash: NB, NT
Cranium Basher (ranged)Bash: FB (all damage for that attack)
Crystalys (melee)Critical Strike: NB, NT
Crystalys (ranged)Critical Strike: FB (all damage for that attack)
DagonEnergy Burst: NB, NT
Diffusal BladePurge: FB
Feedback: NB, NT
Eul's Scepter of DivinityCyclone: FB
Guinsoo's Scythe of the VyseHex: FB
JavelinBonus Damage On Hit: NB, NT
Lothar's (melee)Wind Walk Break Damage: NB, NT
Lothar's (ranged)Wind Walk Break Damage: NB, NT
MaelstromChain Lightning: FB
Manta StyleFeedback: NB, NT
MjollnirChain Lightning: FB
Static Charge Direct: FB
Static Charge Indirect: NB, NT
Monkey King Bar (melee)Bonus Damage (Bash): NB, NT
Monkey King Bar (ranged)Bonus Damage (Bash): FB (all damage for that attack)
NecronomiconSummon Demon Mages: N/A
Necronomicon Archer
Mana Burn: FB
Necronomicon Warrior
Feedback: NB, NT
Last Will: NB, NT
Orchid MavolenceSoul Burn: Silence icon appears, everything blocked (meaning that you are not silenced even though the icon appears)
SangeMaim: FB
Sange and YashaMaim: FB
Shiva's GuardArctic Blast: Slow blocked, damage applied, Triggers