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    Arrow Linken's Sphere Guide

    Linken's Sphere Guide
    (SOURCE: Robzor of DA forums)

    Table of Contents
    1. Change log
    2. What is Linken's Sphere?
    3. What does it block?
    4. Last Words
    5. Creditspoi
    I. Change log

    9/6-2008-18/6-2008: Tested all spells, wrote the guide and posted it in mech

    II. What is Linken's Sphere?
    Linken's Sphere is a purchasable item which can be found in the level 3 recipe shop and consists of a Linken's Sphere recipe, one Ring of Health, one Void Stone and one Ultimate Orb. It looks like this:

    Linken's Sphere

    It grants the following bonuses:

    • +15 to all stats
    • 150% mana regen
    • 6 HP/sec regen
    • Spell Block with a 20 second cooldown

    The purpose of this guide is focused on Spell Block which does not work entirely as one would hope. With the increased amount of triggered spells which have several effects Linken's have started to block less and less of the spells in DotA, this guide will contain information on which spells are blocked, which spells are not blocked, which spells are not blocked but triggers Linken's and which spells that have one or several effects removed by Linken's.

    III. What does it block?
    This section have been divided into several parts:

    Legend and Information
    Heroes
    Neutral Creeps/Summons
    Items

    In that order as to make it easier to find what you wish to find, things are organized after their name, heroes by their first name (Magina, Anti-mage goes under M, Demnok Lannik, Warlock, goes under D), but if you are searching for anything in particular I recommend you to use ctrl+f or built in search methods in your internet browser.

    Legend and Information
    Before we get started there are some things I would like to explain, the legend used and some special cases, both regarding targeting and how certain skills work, this part serves as to first provide a basic explanation for some things and will explain partially why Linken's does not block every target spell fully in the end.

    Blocking
    FB = Fully Blocked
    NB = Not Blocked
    NT = No trigger (Linken's does not trigger)
    Triggers = Linken's Triggers and starts it's cooldown

    This part is easy, FB means that a spell cast at the Linken's wielder is fully blocked and Linken's goes onto cooldown.
    NB means that Linken's does not block the spell at all, it might be because the spell is not blockable or something with no actual importance for the spell is blocked (but that is explained later on).
    NT means that Linken's does not trigger, it also means that nothing was blocked by Linken's.
    To make it blatantly obvious that some spells actually triggers Linken's I have chosen to type the word Triggers in the end.

    Targeting
    Direct = The spell is targeted at a hero
    Indirect = The spell is targeted at the gound close to the hero or at a unit close to the hero so that skill hits the hero (the spell hits the hero ofc)

    That should explain it all when it comes to targeting the skill, but I'll make it even clearer and throw in an example which shows how this works with Linken's. Some spells, most notably Impale, works differently with Linken's depending on how the skill is targeted, as I already brought up Impale I'll briefly tell you that an Impale which is directed at a specific hero by targeting that hero with the skill will trigger Linken's compared to the same spell which is targeted at the ground (still hitting the hero wielding Linken's of course) which does not trigger Linken's.

    I also use indirect as a term here for skills such as Chain Frost, if Chain Frost first hits a side target and then the Linken's wielder the result will be different from the case when the wielder is hit first.

    Chain Lightning
    There are about five skills which use this as a base skill, but the basic principle here is easy, Chain Lightning damage is blocked on the target carrying Linken's. The bounces will continue bouncing, this is regardless of what the main target was (if it was carrying a Linken's or not).

    Bash/Critical hits/Wind Walk Break Damage
    The difference here lies on the heroes attack properties, namely if the hero is melee or ranged. Melee heroes Bashes, criticals and wind walk break damage does not in any way interact with Linken's. However, on a ranged hero they do, on the hit you land a Bash/Critical Hit/break Wind Walk with applied damage Linken's will trigger and the damage for that hit will be fully blocked, not only the bash/extra critical damage/break damage, but the entire damage from that attack.

    I will be jumping a little ahead to explain one thing, Lothar's on ranged heroes, even though it uses Wind Walk, does not trigger Linken's (neither is the damage for that hit blocked). The reason for this is that there is no Break Damage while Bone Fletcher's and Wind Element's Wind Walk does have that.

    Life Drain/Mana Drain
    This is another case which I though would be mentionable since it can work two ways.

    Basically, the first case is the normal one; you use Soul Steal on a target with Linken's it is fully blocked. The second case is that you begin to drain life from a target with Linken's, however this time Linken's is on CD but after 3 seconds it is now ready again, instead of now blocking the entire Life Drain which remains it will only block a single instance of damage from Life Drain while the rest of the skill goes on as if the target was not wielding a Linken's Sphere at all.

    Triggered Spells (note that this have connection to the word trigger I use when describing how a skill interacts with Linken's)
    This is the tricky part, seeing as most of the newer spells are triggered. Almost all spells are triggered in one way or another, but the problem comes when a spell applies several effects through several means and skills, to those who are not familiar with triggered spells this probably sounds rather wierd; A spell is ONE spell and should easily be blocked might be what you think. This is however not the case and it's what makes Linken's a hard item to understand.

    Charge of Darkness for an example first applies Faerie Fire to the target, this is to give vision of the target you are going to hit. Faerie Fire is easily blocked by Linken's, but Spirit Breaker still continues to charge the target and upon arrival will unleash a Storm Bolt on the target, which is what provides the stun, that's several effects provided by different skills although it's one and the same spell.

    When a spell such as this affects Linken's only one effect will be blocked and in some cases that effect does not have any importance for the rest of the spell, which makes it seem as if nothing at all was blocked.

    Heroes
    This section contains information about all hero skills.

    If a hero have any kind of summon with abilites or gain any extra abilities through shapeshifting I have included those below the hero's normal abilities, you can also find them in the separate section for Neutral Creeps/Summons.

    Abaddon, Lord of Avernus
    Death Coil: NB, Triggers
    Apothic Shield: FB
    Frostmourne: NB, NT
    Borrowed Time: N/A
    Aggron Stonebreaker, Ogre Magi
    Ignite Direct: FB, Side targets not affected
    Ignite Indirect: FB, Side targets are affected (eg. only blocks for the wielder)
    Fireblast Regular: FB
    Fireblast Multi Cast: First Fire Blast is blocked, the rest are applied as usual
    Bloodlust: N/A
    Multi Cast: N/A
    Aiushtha, Enchantress
    Impetus: NB, NT
    Enchant: FB
    Nature's Attendants: N/A
    Untouchable: FB (blocks the debuff for the first hit)
    Akasha, Queen of Pain
    Shadow Strike: FB
    Blink: N/A
    Scream of Pain: NB, NT
    Sonic Wave: NB, NT
    Anub'arak, Nerubian Assassin
    Impale Direct: NB, Triggers
    Impale Indirect: NB, NT
    Mana Burn: FB
    Spiked Carapace: NB, NT
    Vendetta: NB, NT
    Anub'seran, Nerubian Weaver
    Watcher: N/A
    Shukuchi: NB, NT
    Geminate Attack: NB, NT
    Time Lapse: N/A
    Atropos, Bane Elemental
    Brain Sap: NB, Triggers
    Enfeeble: FB
    Nightmare Cast: FB
    Nightmare Side Target: FB (this means that if you attack a sleeping target the sleep which is cast on you is blocked and the target wakes up)
    Fiend's Grip: FB
    Azgalor, Pit Lord
    Firestorm: NB, NT
    Pit of Malice: NB, NT
    Expulsion: First mini-stun blocked, damage applied, Triggers (for the first corpse)
    Dark Rift: N/A
    Azwraith, Phantom Lancer
    Juxtapose: N/A
    Spirit Lance: Slow blocked, damage and mini-stun applied, Triggers
    Doppelwalk: N/A
    Phantom Edge: N/A
    Balanar, Night Stalker
    Hunter in the Night: N/A
    Crippling Fear: FB
    Void: Slow blocked, mini-stun and damage applied, Triggers
    Darkness: N/A
    Banehallow, Lycantrophe
    Feral Heart: N/A
    Howl: NB, NT
    Summon Wolves: N/A
    Shapeshift: N/A
    Lycantrophe Wolf Abilities
    Critical Strike: NB, NT
    Bash: NB, NT
    Permanent Invisibility: N/A

    Shapeshift Abilities
    Critical Strike: NB, NT

    Barathrum, Spiritbreaker
    Charge of Darkness: Debuff blocked (Faerie fire which gives vision), Barathrum still charges, the stun can be blocked if Linken's is ready once he arrives.
    Greater Bash: NB, NT
    Empowering Haste: N/A
    Nether Strike: NB, Triggers
    Black Arachnia, Broodmother
    Incapacitating Bite: FB (blocks the debuff for the first hit)
    Spawn Spiderlings: FB
    Spin Web: N/A
    Insatiable Hunger: N/A
    Spiderling Abilites
    Poison Sting: NB, NT

    Boush, Tinker
    Laser Direct: Miss chance blocked, damage applied, Triggers
    Laser Indirect: FB (the miss chance is fully blocked)
    Heat Seeking Missile: NB, NT
    March of the Machines: NB, NT
    Rearm: N/A
    Bradwarden, Centaur Warchief
    Double Edge: Mini-stun blocked, damage applied, Triggers
    Return: NB, NT
    Hoof Stomp: NB, NT
    Great Fortitude: N/A
    Chen, Holy Knight
    Penitence: Slow blocked, bonus damage taken, Triggers (note that no animation or debuff is shown)
    Test of Faith: NB, Triggers (only on enemies)
    Holy Persuasion: N/A
    Hand of God: N/A
    Clinkz, Bone Fletcher
    Wind Walk Break Damage: FB (the entire damage for that hit)
    Strafe: N/A
    Searing Arrows: NB, NT
    Death Pact: N/A
    Crixalis, Sand King
    Sandstorm: NB, NT
    Burrowstrike Direct: NB, Triggers
    Burrowstrike Indirect: NB, NT
    Caustic Finale: NB, NT
    Epicenter: NB, NT
    Darchrow, Enigma
    Malefice: NB, Triggers
    Conversion: N/A
    Midnight Pulse: NB, NT
    Black Hole: NB, NT
    Darkterror, Faceless Void
    Time Walk: NB, NT
    Backtrack: N/A
    Time Lock: NB, NT
    Chronosphere: NB, NT
    Dazzle, Shadow Priest
    Poison Touch Level 1: The slow before the poison kicks in is blocked, everything else takes place as normal, trigger
    Poison Touch Level 2-4: The first instance of slow before the poison is blocked, everything else takes place as normal, trigger
    Weave: NB, Triggers
    Shadow Wave: NB, NT
    Shallow Grave: N/A
    Demnok Lannik, Warlock
    Fatal Bonds Direct: NB, trigger
    Fatal Bonds Indirect: NB, NT
    Shadow Word: NB, trigger
    Upheaval: First instance blocked, Triggers (the rest continues as usual and will slow you)
    Rain of Chaos: NB, NT
    Infernal Abilites
    Flaming Fist: NB, NT
    Permanent Immolation: NB, NT

    Dirge, Undying
    Raise Dead: N/A
    Soul Rip Direct: NB, trigger
    Soul Rip Indirect: NB, NT
    Heartstopper Aura: N/A
    Plague: Slow blocked, bonus damage applied, Triggers
    Ezalor, Keeper of the Light
    Illuminate Direct: NB, trigger
    Illuminate Indirect: NB, NT
    Chakra Magic: N/A
    Mana Leak: FB
    Ignis Fatuus: N/A
    Ignis Fatuus Abilities
    Will O': N/A
    Phase Shift: N/A
    Liberate Soul: N/A

    Furion, Prophet
    Sprout Direct: NB, Triggers
    Sprout Indirect: NB, NT
    Teleportation: N/A
    Force of Nature: N/A
    Wrath of Nature: Damage negated, still bouncing, Triggers
    Gondar, Bounty Hunter
    Jinada: NB, NT
    Wind Walk: NB, NT
    Shuriken Toss: FB
    Track: FB
    Harbringer, Obsidian Destroyer
    Arcane Orb: NB, NT
    Astral Imprisonment: NB, Triggers
    Essence Aura: N/A
    Sanity's Eclipse: NB, NT
    Huskar, Sacred Warrior
    Burning Spear: NB, NT
    Inner Vitality: N/A
    Berserker's Blood: N/A
    Life Break: Slow blocked, damage applied, Triggers
    Ish'kafel, Dark Seer
    Vacuum: One mini-stun blocked, one mini-stun applied, damage applied, trigger
    Ion Shell On Self/Ally: NB, NT
    Ion Shell On Enemy: NB, Triggers
    Surge: N/A
    Wall of Replica: FB (You can walk through it as much as want you after it have been blocked once without creating illusions)
    Jah'rakal, Troll Warlord
    Berserker Rage: N/A
    Blind: FB
    Fervor: N/A
    Rampage: N/A
    Berserker Rage Abilities
    Bash: NB, NT

    Jakiro, Twin Headed Dragon
    Dual Breath: Frost Breath slow blocked, everything else applied, Triggers
    Ice Path: NB, Triggers
    Auto Fire: NB, NT
    Macropyre: NB, NT
    Kael, Invoker
    Chaos Meteor: NB, NT
    Deafening Blast: Attack silence blocked, everything else applied, Triggers
    EMP: NB, NT
    Ice Wall: NB, NT
    Tornado: Disable blocked, damage applied, Triggers
    Cold Snap: All extra damage instances blocked, all stuns applied, Triggers
    Ghost Walk: NB, NT
    Alacrity: NB, NT
    Sun Strike: NB, NT
    Forge Spirit: N/A
    Forged Spirit Abilities
    Melting Strike: NB, NT

    Kardel Sharpeye, Dwarven Sniper
    Take Aim: N/A
    Headshot: FB (the entire damage for that hit)
    Scatter Shot: NB, NT
    Assassinate: FB
    Kel'Thuzad, Lich
    Dark Ritual: N/A
    Frost Nova Direct: FB
    Frost Nova Indirect: Side damage applied, NB, NT
    Frost Armor: NB, NT
    Chain Frost Direct: Mini-stun (sleep) blocked, damage still applied, still bouncing, triggers
    Chain Frost Indirect: Damage negated, continues bouncing, Triggers
    ] King Leoric, Skeleton King
    Hellfire Blast: FB
    Vampiric Aura: N/A
    Critical Strike: NB, NT
    Reincarnation: N/A
    Knight Davion, Dragon Knight
    Dragon's Blood: N/A
    Breathe Fire: NB, NT
    Dragon's Tail: FB
    Elder Dragon Form: N/A
    Abilities in Elder Dragon Form
    Elder Dragon Form Level 1: NB, NT
    Elder Dragon Form Level 2: NB, NT
    Elder Dragon Form Level 3: NB, NT

    Krobelus, Death Prophet
    Witchcraft: N/A
    Carrion Swarm: NB, NT
    Silence: NB, NT
    Exorcism: NB, NT
    Lanaya, Templar Assassin
    Refraction: N/A
    Meld: NB, NT
    Psi Blades: NB, NT
    Psionic Trap: N/A
    Psionic Trap Abilities
    Trap: FB

    Lesale Deathbringer, Venomancer
    Shadow Strike: FB
    Poison Sting: NB, NT
    Plague Ward: N/A
    Poison Nova: NB, NT
    Leshrac the Malicious, Tormented Soul
    Diabolic Edict: NB, NT
    Split Earth: NB, NT
    Lightning Storm: Damage negated, still bouncing, Triggers
    Pulse Nova: NB, NT
    Leviathan, Tidehunter
    Anchor Smash: NB, NT
    Gush: FB
    Kraken Shell: N/A
    Ravage: NB, NT
    Lina Inverse, Slayer
    Dragon Slave: NB, NT
    Light Strike Array: NB, NT
    Ultimate: N/A
    Laguna Blade: FB
    Lion, Demon Witch
    Impale Direct: NB, Triggers
    Impale Indirect: NB, NT
    Voodoo: FB
    Mana Drain: FB/1 tick block
    Finger of Death: FB
    Lucifer, Doom Bringer
    LVL? Death No Multiplier: FB
    LVL? Death Multiplier: Main damage and mini-stun blocked, bonus damage applied, Triggers
    Devour: N/A
    Scorched Earth: NB, NT
    Doom: FB
    Luna Moonfang, Moon Rider
    Lunar Blessing: N/A
    Lucent Beam: FB
    Moon Glavie: NB, NT
    Eclipse: NB, NT
    Magina, Anti-mage
    Spell Shield: N/A
    Mana Break: NB, NT
    Blink: N/A
    Mana Void: Mini-stun blocked, damage applied, Triggers
    Magnus, Magnataur
    Shockwave: NB, NT
    Empower: N/A
    Mighty Swing: N/A
    Reverse Polarity: NB, NT
    Mangix, Pandaren Brewmaster
    Thunder Clap: NB, NT
    Drunken Haze: FB
    Drunken Brawler: NB, NT
    Primal Split: N/A
    Earth Element
    Throw Rock: FB
    Taunt: NB, NT

    Fire Element
    Immolation: NB, NT

    Wind Element
    Dispel Magic: FB
    Cyclone: FB
    Wind Walk Break Damage: FB (The damage for the entire hit)

    Medusa, Gorgon
    Chain Lightning: Damage negated, continues bouncing, Triggers
    Mana Shield: N/A
    Split Shot: NB, NT
    Purge: FB
    Meepo, Geomancer
    Earthbind: NB, NT
    Poof: NB, NT
    Geostrike: NB, NT
    Divided We Stand: N/A
    Mercurial, Spectre
    Spectral Dagger Direct: NB, Triggers
    Spectral Dagger Indirect: NB, NT
    Dispersion: NB, NT
    Desolate: NB, NT
    Haunt: NB, NT
    Mirana Nightshade, Priestess of the Moon
    Starfall: NB, NT
    Starfall Second Hit: NB, NT
    Elune's Arrow: Stun blocked, damage applied, Triggers
    Leap: N/A
    Moonlight Shadow: N/A
    Mogul Kahn, Axe
    Berserker's Call: NB, NT
    Battle Hunger: NB, Triggers
    Counter Helix: NB, NT
    Culling Blade Not Finishing: FB
    Culling Blade Finishing: NB, NT
    Morphling, Morphling
    Waveform: NB, NT
    Adaptive Strike Agility: Base damage blocked, bonus agility damage goes through, Triggers
    Adaptive Strike Strength: NB, Triggers
    Morph: N/A
    Replicate: FB (only on enemies)
    Mortred, Phantom Assassin
    Stifling Dagger: NB, Triggers
    Blink Strike: NB, NT
    Blur: N/A
    Coup de Grace: NB, NT
    N'aix, Lifestealer
    Rage: N/A
    Feast: NB, NT
    Open Wounds: The initial stop is blocked, the animation looks a little different, everything else is applied, Triggers
    Infest: N/A
    Nessaj, Chaos Knight
    Critical Strike: NB, NT
    Blink Strike: NB, NT
    Chaos Bolt: Damage blocked, main stun blocked, mini-stun not blocked, Triggers
    Phantasm: N/A
    Nevermore, Shadow Fiend
    Presence of the Dark Lord: NB, NT
    Necromastery: N/A
    Shadowraze: NB, NT
    Requiem of Souls Moderate Range (within 400 range): Damage and slow applied, Triggers
    Requiem of Souls Long Range (above 400 range): Damage applied, slow blocked, Triggers
    Nortrom, Silencer
    Curse of the Silent: FB
    Glavies of Wisdom: NB, NT
    Last Word: FB
    Global Silence: NB, NT
    Puck, Faerie Dragon
    Illusory Orb: NB, NT
    Waning Rift: NB, NT
    Phase Shift: N/A
    Dream Coil Normal: First mini-stun blocked, damage applied, nothing after that is blocked (presuming Linken's is still on CD)
    There's an extra case with Dream Coil, when it is cast on you but Linken's is on CD, Linken's CD finishes after that but before Dream Coil ends and you try to leave the area, basically the same thing as in case one happens although for the latter stun/damage instance.
    Dream Coil Extra Case: First stun and damage applied, leaving stun blocked, leaving damage applied.
    Pudge, Butcher
    Meat Hook Direct: NB, Triggers
    Meat Hook Indirect: Mini-stun blocked, everything else applied, Triggers
    Flesh Heap: N/A
    Rot: NB, NT
    Dismember: FB
    Pugna, Oblivion
    Nether Ward: N/A
    Nether Blast: NB, NT
    Decripify: FB
    Life Drain: FB/1 tick
    Nether Ward abilities
    Mana Flare: FB

    Purist Thunderwrath, Omniknight
    Purification: NB, NT
    Repel On Self/Ally: NB, NT
    Repel On Enemy: FB
    Degen Aura: NB, NT
    Guardian Angel: N/A
    Raigor Stonehooh, Earthshaker
    Enchant Totem: N/A
    Fissure Direct: NB, Triggers
    Fissure Indirect: NB, NT
    Aftershock: NB, NT
    Echo Slam: NB, NT
    Raijin Thunderkeg, Storm Spirit
    Electric Rave: N/A
    Barrier: N/A
    Overload: Slow blocked, damage applied, Triggers
    Lightning Grapple: NB, NT
    Razor, Lightning Revenant
    Unholy Fervor: N/A
    Chain Lightning: Damage negated, continues bouncing, Triggers
    Frenzy: N/A
    Storm Seeker: NB, NT
    Razzil Darkbrew, Alchemist
    Acid Spray: NB, NT
    Unstable Concoction: Channels for 0.5 seconds, stun and damages accordingly, Triggers
    Goblin's Greed: N/A
    Chemical Rage: N/A
    Rexxar, Beastmaster
    Wild Axes: NB, NT
    Call of the Wild: N/A
    Beast Rage: N/A
    Primal Roar: Stun and damage blocked, slow applied, Triggers
    Quillbeast/Greater Quillbeast Abilities
    Quillbeast Poison: NB, NT

    Rhasta, Shadow Shaman
    Shackles: FB
    Voodoo: FB
    Forked Lightning Direct: FB (for side targets as well)
    Forked Lightning Indirect: NB, NT
    Mass Serpent Ward: N/A
    Mass Serpent Ward Abilities
    Splash: NB, NT

    Rigwarl, Bristleback
    Bristleback: N/A
    Quill Spray: NB, NT
    Viscous Nasal Goo: NB, Triggers
    Warpath: N/A
    Rikimaru, Stealth Assassin
    Backstab: NB, NT
    Blink Strike: NB, NT
    Smoke Screen: NB, NT
    Permanent Invisibility: N/A
    Rooftrellen, Treant Protector
    Nature's Guise: N/A
    Eyes in the Forest: N/A
    Living Armor: N/A
    Overgrowth: FB
    Rotund'jere, Necrolyte
    Death Pulse: NB, NT
    Sadist: N/A
    Diffusion Aura: N/A
    Reaper's Scythe: Stun blocked, damage applied, Triggers
    Rylai Crestfall, Crystal Maiden
    Frost Nova Direct: FB
    Frost Nova Indirect: Side damage applied, NB, NT
    Frostbite: FB
    Brilliance Aura: N/A
    Freezing Field: NB, NT
    Shendelzare Silkwood, Vengeful Spirit
    Magic Missile: FB
    Command Aura: N/A
    Terror: NB, NT
    Nether Swap: NB, Triggers
    Slardar, Slithereen Guard
    Sprint: N/A
    Slithereen Crush: NB, NT
    Bash: NB, NT
    Amplify Damage: FB
    Slithice, Naga Siren
    Critical Strike: NB, NT
    Ensnare: NB, NT
    Mirror Image: N/A
    Song of the Siren: FB
    Squee and Spleen, Goblin Techies
    Land Mines: NB, NT
    Statis Trap: NB, NT
    Suicide Squad, Attack!: NB, NT
    Remote Mines: NB, NT
    Strygwyr, Bloodseeker
    Bloodrage: FB (on enemies)
    Blood Bath: N/A
    Strygwyr's Thirst: NB, NT
    Rupture: NB, triggers
    Sven, Rogue Knight
    Storm Bolt: FB
    Great Cleave: N/A
    Toughness Aura: N/A
    God's Strength: N/A
    Syllabear, Lone Druid
    Summon Spirit Bear: N/A
    Rabid: N/A
    Synergy: N/A
    True Form: N/A
    True Form
    One: N/A
    Battle Cry: N/A

    Terrorblade, Soul Keeper
    Soul Steal: FB/1 tick
    Conjure Image: N/A
    Metamorphosis: N/A
    Sunder: NB, Triggers
    Tiny, Stone Giant
    Craggy Exterior: FB
    Avalanche: NB, NT
    Toss: NB, Triggers (this is regardless of if you target the Linken's wielder or toss the Linken's wielder)
    Grow: N/A
    Traxex, Drow Ranger
    Silence: NB, NT
    Trueshot Aura: N/A
    Frost Arrows: NB, NT
    Marksmanship: N/A
    Ulfsaar, Ursa Warrior
    Overpower: N/A
    Earthshock: NB, NT
    Fury Swipes: NB, NT
    Enrage: N/A
    Viper, Netherdrake
    Frenzy: N/A
    Poison Attack: NB, NT
    Corrosive Skin: NB, NT
    Viper Strike: FB
    Visage, Necro'lic
    Grave Chill: FB (on the Linken's wielder), Visage gains buff
    Soul Assumption: N/A
    Gravekeeper's Cloak: N/A
    Raise Revenants: N/A
    Vol'Jin, Witch Doctor
    Paralyzing Cask Direct: NB, Triggers
    Paralyzing Cask Indirect: FB, continues bouncing
    Voodoo Restoration: N/A
    Maledict: NB, NT
    Death Ward: N/A
    Yurnero, Juggernaut
    Healing Ward: N/A
    Blade Fury: NB, NT
    Blade Dance: NB, NT
    Omnislash: Mini-stun blocked, slashes takes place as normal, Triggers
    Zeus, Lord of Olympia
    Arc Lightning: Damage negated, continues bouncing, Triggers
    Static Field: NB, NT
    Lightning Bolt: NB, NT
    Thundergod's Wrath: Damage blocked, gains truesight, Triggers
    Neutral Creeps/Summons
    This includes section contains information on the most important neutral creep/summon skills, if a unit is not listed it is because it doesn't have any skills which affects Linken's at all and I find it all too obvious that the skill in question won't, in case it is not obvious then do ask. In general, no neutral creep/summon have any ability which triggers Linken's without fully blocking the spell and all of it's effects.

    Alpha Wolf
    Critical Strike: NB, NT
    Command Aura: N/A
    Centaur Khan
    War Stomp: NB, NT
    Endurance Aura: N/A
    Dark Troll Warlord
    Ensnare: NB, NT
    Raise Dead: N/A
    Earth Element
    Throw Rock: FB
    Taunt: NB, NT
    Pulverize: NB, NT
    Enraged Wildkin
    Tornado: NB, NT
    Fire Element
    Immolation: NB, NT
    Forged Spirit
    Melting Strike: NB, NT
    Ghost
    Frost Attack: NB, NT
    Gnoll Assassin
    Envenomed Weapon: NB, NT
    Ignis Fatuus
    Will O': N/A
    Phase Shift: N/A
    Liberate Soul: N/A
    Infernal
    Flaming Fist: NB, NT
    Permanent Immolation: NB, NT
    Lycantrophe Wolf
    Critical Strike: NB, NT
    Bash: NB, NT
    Permanent Invisibility: N/A
    Mass Serpent Ward
    Splash: NB, NT
    Necronomicon Archer
    Mana Burn: FB
    Necronomicon Warrior
    Feedback: NB, NT
    Last Will: NB, NT
    Nether Ward
    Mana Flare: FB
    Ogre Magi
    Frost Armor: NB, NT
    Polar Furbolg Ursa Warrior
    Thunder Clap: NB, NT
    Psionic Trap
    Trap: FB
    Quillbeast/Greater Quillbeast
    Quillbeast Poison: NB, NT
    Roshan
    Throw Rock: FB
    Slam: NB, NT
    Satyr Hellcaller
    Shockwave: NB, NT
    Unholy Aura: N/A
    Satyr Trickster
    Purge: FB
    Satyr Soulstealer
    Mana Burn: FB
    Spiderling
    Poison Sting: NB, NT
    Spirit Bear
    Return: N/A
    Entangle: FB
    Demolish: N/A
    Wind Element
    Dispel Magic: FB
    Cyclone: FB
    Wind Walk Break Damage: FB (The damage for the entire hit)
    Items
    This last section contains information on items and what effects of them are blocked by Linken's, do note that on some items there are a difference depending on if they are used by a melee or ranged hero.

    Battle Fury
    Cleave: NB, NT
    Buriza-do Kyanon (melee)
    Critical Strike: NB, NT
    Buriza-do Kyanon (ranged)
    Critical Strike: FB (all damage for that attack)
    Cranium Basher (melee)
    Bash: NB, NT
    Cranium Basher (ranged)
    Bash: FB (all damage for that attack)
    Crystalys (melee)
    Critical Strike: NB, NT
    Crystalys (ranged)
    Critical Strike: FB (all damage for that attack)
    Dagon
    Energy Burst: NB, NT
    Diffusal Blade
    Purge: FB
    Feedback: NB, NT
    Eul's Scepter of Divinity
    Cyclone: FB
    Guinsoo's Scythe of the Vyse
    Hex: FB
    Javelin
    Bonus Damage On Hit: NB, NT
    Lothar's (melee)
    Wind Walk Break Damage: NB, NT
    Lothar's (ranged)
    Wind Walk Break Damage: NB, NT
    Maelstrom
    Chain Lightning: FB
    Manta Style
    Feedback: NB, NT
    Mjollnir
    Chain Lightning: FB
    Static Charge Direct: FB
    Static Charge Indirect: NB, NT
    Monkey King Bar (melee)
    Bonus Damage (Bash): NB, NT
    Monkey King Bar (ranged)
    Bonus Damage (Bash): FB (all damage for that attack)
    Necronomicon
    Summon Demon Mages: N/A
    Necronomicon Archer
    Mana Burn: FB

    Necronomicon Warrior
    Feedback: NB, NT
    Last Will: NB, NT

    Orchid Mavolence
    Soul Burn: Silence icon appears, everything blocked (meaning that you are not silenced even though the icon appears)
    Sange
    Maim: FB
    Sange and Yasha
    Maim: FB
    Shiva's Guard
    Arctic Blast: Slow blocked, damage applied, Triggers
    The abuse of greatness is when it disjoins remorse from power.
    Please do not PM me for support. You will NOT get a reply. Post in the relevant forum section.

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    Default Re: Linken's Sphere Guide

    Lovely, CvP! Thanks to both CvP and Robzor!

    Just one thing though! Just divide up the NPCs and Summons! All the Summons are under Neutral Creeps now, lol!

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    Default Re: Linken's Sphere Guide

    thanks for you suggestion but i'd like to keep it as the original author wrote it. and besides, it specifically say, Neutral Creeps/Summons.
    The abuse of greatness is when it disjoins remorse from power.
    Please do not PM me for support. You will NOT get a reply. Post in the relevant forum section.

  4. #4

    Default Re: Linken's Sphere Guide

    hmmm, so this is why cvp started to play with akasha. good good. thanks for the guide cvp. will help a lot of people.

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    Default Re: Linken's Sphere Guide

    Quote Originally Posted by CvP View Post
    thanks for you suggestion but i'd like to keep it as the original author wrote it. and besides, it specifically say, Neutral Creeps/Summons.
    Ah, didn't notice that.

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