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Thread: Gemini Rue

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    Default Gemini Rue

    Gemini Rue (2011)
    Developer Joshua Nuernberger
    Publisher(s)
    Wadjet Eye Games
    February 24, 2011
    Control Point-and-click
    Perspective 2D Side scrolling
    Platform PC
    Theme Science Fiction Adventure

    In today's diverse game development climate, it's hardly news that great things can come from humble beginnings. What is surprising is that one guy can create a game that, from an entertainment perspective, competes with some of the best mega-team offerings on the market today. UCLA undergraduate Josh Nuernberger near-singlehandedly created Gemini Rue, a 2D point-and-click adventure set in a sci-fi/noir universe, and those of you who live for a good story can't afford to miss it.

    Nuernberger's been around the adventure game block before, creating previous title La Croix Pan with free development toolset Adventure Game Studio. With Gemini Rue, Nuernberger's refined his approach and presents us with a Memento-like story starring ex-assassin Azriel Odin. Convinced his former employers—a shady group called the Boryokudan—have done something with his brother, Odin sets out to find him on the rain-drenched planet of Barracus. The game plays like the best old school adventures, highlighting interactive objects with text and enabling you, with a menu of icons, to use or comment on them. You walk by clicking where you want to go and talk by clicking on people and choosing the "talk" icon. As the game progresses, you can also manipulate other characters by clicking the "use" icon on them and getting them to do things like open doors or hack computers. There's a smart use of traditional mechanics in Gemini Rue, offering common-sense situational puzzles and good art direction that eliminates most of that irritating pixel-hunting so common to the genre.


    An ominous beginning.


    While inspecting and manipulating objects is to be expected of a classically made a point-and-click adventure title, what isn't expected is the inclusion of action game-style gunplay. Being an ex-assassin in a Blade Runner kind of universe, it's no wonder our hero carries a gun. What's strange is how poorly he uses it. Through what amounts to an ambitious, if flawed mechanic, you control Odin using the ASD keys: S makes him take cover while A and D make him lean out to fire. Firing is done with the Space bar, and an onscreen meter theoretically enables you to execute head shots when it's in the green. The problem with this system is that firing feels a bit on the slow, unresponsive side and it's close to impossible to watch both a meter and a moving enemy. The result is that you're likely to die multiple times before getting through each fight and may even have to resort to setting the combat difficult on Easy in order to move on. This makes combat the one thing in the game that doesn't quite work, but thankfully it doesn't happen enough to become a real nuisance. Besides, there's so much in the game that works incredibly well.

    Most successful is the way the multi-thread story is handled. Parallel to Azriel Odin's plotline is a second thread featuring infamous space prison Center 7 and a mysterious inmate called Delta-Six. Center 7's directive officially is to "rehabilitate" violent criminals by wiping their memories and retraining them to be good citizens. At first we, like Delta-Six, have no idea what's going on as a series of inmates sidle up to him, warning him against one another and giving him questionable hints about his past. A faceless Director speaks ominously soothing words about the bright future ahead of Delta-Six while inexplicably training him to use a gun and we're left wondering, "What the hell is going on here?" It's a seriously complicated web of misunderstandings and deceit and one you'll have a great time untangling.

    Graphically, the game is done in the hyper-pixelated style of the much-loved adventure games of the 80s and early 90s and while gamers new to the art style may be put off by the simplicity of it, nostalgic adventure gamers are sure to appreciate and embrace it. Nuernberger gets an awful lot of ambience from very economical means and obviously understands the importance of sound in an interactive experience. Gemini Rue's voice acting is admittedly a bit uneven and some supporting characters come off as slightly wooden, but the main characters (especially anti-hero Azriel Odin) exhibit the personality and toughness that they should. Composer Nathan Allen Pinard deserves credit for some deftly-handled scoring. The Barracus city sequences are desolate and moody with a lone horn against a backdrop of rain, making an infiltration planning sequence, which could have been cheesed up with an "Eye of the Tiger"-style approach, into something quiet and melancholy.

    Welcome to the machine.

    Closing Comments
    Having done all the writing, animation and programming himself, Gemini Rue took Josh Nuernberger a total of three years to make—the same amount of time it takes some triple-A titles to hit the shelves. If only more triple-A games turned out this well. With (for the most part) seamless, intuitive gameplay, impressive atmosphere and one of most well-crafted and interesting storylines seen in recent years, Gemini Rue is a game not just for adventure fans, but for anyone who loves a good, gritty yarn.

    IGN Ratings(out of 10) for Gemini Rue (PC)


    Presentation---8.5
    The interface is sophisticated despite its limited means.
    Graphics---8.0
    It's amazing how much emotional mileage you can get out of an ultra-retro pixeleted approch
    Sound---8.5
    Voice acting's a bit uneven but the score is smart and savvy, giving the game a fittingly noir feel.
    Gameplay---9.0
    Cleverly designed puzzles, amusing dialog and a gripping storyline will keep you riveted until the end. It's only hurt by awkward shooting mechanics.
    Lasting Appeal---7.0
    Although once the twist is revealed additional playthroughs are less suspenseful, the game's story is strong enough to make you want to relive the experience. 9.0
    Overall---9.0
    Amazing
    Source
    Demonoid link

    Hmm.....mentioning @Fractal & @pollob.codename13 Seems like not too meny people are interested in 2d games. Mentioning a few that i know who are
    Last edited by areek; May 10th, 2011 at 23:27.

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    Default Re: Gemini Rue

    Thanks ... game ta ipt te nai ... tai hoyto chokhe pore nai .... ekhon piratebay theke namaitesi
    eita deikha gaming site gula te kisu explore korlam ... almost shob jaigai user rao valo review ditese ....
    amar kase 2d 3d kono bepar na .... gameplay and story thik thakle shei game all time great ...
    last ami point-n-click game-er moddhe runaway twist of fate complete korsi ...


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    Default Re: Gemini Rue

    @areek
    ki game dila mia !!!! ... amar matha to purai awolaiya gese eita kheila .... what a story!!! .. what a gameplay !!! ... one of the best puzzle in adventure game I've ever seen .... brilliant awesome puzzle
    onek onek thanks eirokom ekta game-er news debar jonno .... ki game tai na miss kortam tumi na bolle
    character, voice acting, story shob kisui chorom ...

    overall ... 9.5/10 ... even I'll say this is also GOTY quality game ... I think it may get the best indie game title this year


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    Default Re: Gemini Rue

    @pollob.codename13 Vai game over korsen??? ami to time e paitesina khelar. Anyways, hand, mouth, eye, foot er implimentation erconcept ta awesome lagse. GFX kintu ei type er game hishabe onnek detailed. Jai houk, ami kalke time paitesi, khelte boshbo.
    Last edited by areek; May 16th, 2011 at 07:17.

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    Default Re: Gemini Rue

    Anyone else has played this game ? Looks interesting. Am downloading.

    @SadIkMahdI @Rumen @Badhon @shohag2018

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    Default Re: Gemini Rue

    Are vai, akhon shobai Skyrim, Noire, ACR, Batman nie basto thakbe, ei game khelar time ase naki karur???

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    Default Re: Gemini Rue

    aita khelbo jokhon kono game thakbe na tokhon, akhon time nai

    ---------- Post added at 23:46 ---------- Previous post was at 23:46 ----------

    Quote Originally Posted by areek View Post
    Are vai, akhon shobai Skyrim, Noire, ACR, Batman nie basto thakbe, ei game khelar time ase naki karur???
    Damn Right u r!

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    Default Re: Gemini Rue

    হ্যাঁ ভাই মানুষ আসলে থাক আর বললাম না ।

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    Default Re: Gemini Rue

    Ki bapar @Arif69 vai, sob AAA game bad dia eitar pise laglen j. Ei game er pisone time waste na kore Skyrim khelen. REMEMBER... IF U START SKYRIM, UR SOCIAL LIFE WONT BE THE SAME.

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    Default Re: Gemini Rue

    Quote Originally Posted by Rumen View Post
    Ki bapar @Arif69 vai, sob AAA game bad dia eitar pise laglen j. Ei game er pisone time waste na kore Skyrim khelen. REMEMBER... IF U START SKYRIM, UR SOCIAL LIFE WONT BE THE SAME.
    Ahh...ei game ta khela wont be a waste of time, i can assure that

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    Default Re: Gemini Rue

    Interesting, owk I'll check it out later

  12. #12

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    Ami shobey game ta khela shuru korlam.

    Hibiscus apt paar korsi. Delta-6 retrain hoisey. This has the makings of a cool adventure game but when does it hot up? Kichhu ta cliched mone hochhey.

    @areek , @SadIkMahdI

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