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Thread: Shift 2 Patch 1.01

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    Default Shift 2 Patch 1.01

    Finally a patch has been released, it fixes the following things:

    Shift 2 Unleashed v1.01 Patch

    Common - Online - Catch Up Events - All users are prompted with the same message at the start of a catchup pack/catchup duel event
    Cars - Car wheels intersect or float in the air when the player uses wheels wirh a different diameter to the AI
    Online – Catch Up Modes – Once in-game there is no onscreen objective based message for either the fast car or the slower car/pack.
    VIP Rewards - SHIFT1 PC does not write the entitlement that SHIFT2 looks for correctly
    nline Modes - The host's car is not visible to at least one of the clients in an online lobby
    Online - Players cars are occasionally crashing during rolling starts before the player takes control
    Screen Transistion - Autolog - Player can momentarily get stuck within autolog when launching an event via the speedwall
    Front end - Loading screen - Speedwall - First lap of event sometimes not being recorded by total time resulting in unobtainable World and Regional times
    Cars/tracks - Visually the steering wheel when racing in cockpit views appears overly sensitive at the beginning of the turning circle
    Online - lobby timer - Lobby timer is not appearing to reset back to 1:45 for the client players after a host migration takes place. The new host does see the timer reset.
    Autolog - Speedwall - Erroneous speedwall times - Times can be set within and event which are unrealistic and unfeasible to acquire.
    Tracks - Drift - The last corner on Miami Park Drift track now gives more drift points
    Career - Drift – AI opponent scores are very hard to beat on Miami Park Drift in the last event in Drift Championship
    Camera initialization bug - Certain player views do not initialize correctly at race start
    Physics & Handling - Input lag/delay present on steering wheels
    Cars - McLaren MP4-12C - The Modern A Invitational event cannot be completed with Full Damage settings due to engine blowout
    Online - If a client joins a lobby at the 00:10 mark, he will be stuck in a technical hang in the lobby and the other players will be stuck in a loading screen technical hang
    Cars - Team Need for Speed Mazda RX-8 - The game can remain in a tech hang in the loading screen of eventsraces when the Team NFS Mazda RX-8 car is used.
    Common - Online – Catch Up Modes – Once in-game there is no onscreen objective based message for either the fast car or the slower car/pack.
    VIP - NFS Undercover VIP not awarded when playing shift 2
    Retail Only - Players stuck on a black screen at the start of offline events
    Photo Mode - Tech hang seen when taking photos in certain resolutions
    VIP - Hot Pursuit LE writes a different entitlement to SE, thus will not be picked up by Shift 2 VIP

    Downloading it, may require newer crack :S

    Download link

  2. #2
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    Default Re: Shift 2 Patch 1.01

    anyone tried it?

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    Default Re: Shift 2 Patch 1.01

    Quote Originally Posted by Hamilton View Post
    Finally a patch has been released, it fixes the following things:

    Shift 2 Unleashed v1.01 Patch

    Common - Online - Catch Up Events - All users are prompted with the same message at the start of a catchup pack/catchup duel event
    Cars - Car wheels intersect or float in the air when the player uses wheels wirh a different diameter to the AI
    Online – Catch Up Modes – Once in-game there is no onscreen objective based message for either the fast car or the slower car/pack.
    VIP Rewards - SHIFT1 PC does not write the entitlement that SHIFT2 looks for correctly
    nline Modes - The host's car is not visible to at least one of the clients in an online lobby
    Online - Players cars are occasionally crashing during rolling starts before the player takes control
    Screen Transistion - Autolog - Player can momentarily get stuck within autolog when launching an event via the speedwall
    Front end - Loading screen - Speedwall - First lap of event sometimes not being recorded by total time resulting in unobtainable World and Regional times
    Cars/tracks - Visually the steering wheel when racing in cockpit views appears overly sensitive at the beginning of the turning circle
    Online - lobby timer - Lobby timer is not appearing to reset back to 1:45 for the client players after a host migration takes place. The new host does see the timer reset.
    Autolog - Speedwall - Erroneous speedwall times - Times can be set within and event which are unrealistic and unfeasible to acquire.
    Tracks - Drift - The last corner on Miami Park Drift track now gives more drift points
    Career - Drift – AI opponent scores are very hard to beat on Miami Park Drift in the last event in Drift Championship
    Camera initialization bug - Certain player views do not initialize correctly at race start
    Physics & Handling - Input lag/delay present on steering wheels
    Cars - McLaren MP4-12C - The Modern A Invitational event cannot be completed with Full Damage settings due to engine blowout
    Online - If a client joins a lobby at the 00:10 mark, he will be stuck in a technical hang in the lobby and the other players will be stuck in a loading screen technical hang
    Cars - Team Need for Speed Mazda RX-8 - The game can remain in a tech hang in the loading screen of eventsraces when the Team NFS Mazda RX-8 car is used.
    Common - Online – Catch Up Modes – Once in-game there is no onscreen objective based message for either the fast car or the slower car/pack.
    VIP - NFS Undercover VIP not awarded when playing shift 2
    Retail Only - Players stuck on a black screen at the start of offline events
    Photo Mode - Tech hang seen when taking photos in certain resolutions
    VIP - Hot Pursuit LE writes a different entitlement to SE, thus will not be picked up by Shift 2 VIP

    Downloading it, may require newer crack :S

    Download link
    No crack needed. ¤¤¤¤ING GREAT PATCH. one of the most revolutionary patches made by EA .
    Makes out a whole new game removing the handling lag.

    ON KEYBOARD.

  4. #4
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    Default Re: Shift 2 Patch 1.01

    Quote Originally Posted by Scott Pilgrim View Post
    No crack needed. ¤¤¤¤ING GREAT PATCH. one of the most revolutionary patches made by EA .
    Makes out a whole new game removing the handling lag.

    ON KEYBOARD.
    pankha!!... thanks for the news... dloding it now...

  5. #5
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    Default Re: Shift 2 Patch 1.01

    Quote Originally Posted by Scott Pilgrim View Post
    No crack needed. ¤¤¤¤ING GREAT PATCH. one of the most revolutionary patches made by EA .
    Makes out a whole new game removing the handling lag.

    ON KEYBOARD.
    hmm..sounds good... DLoding now..

  6. #6
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    Default Re: Shift 2 Patch 1.01

    the patch is alright... just buzi na ora HP er game-engine ta use kore nai ken? ei game engine ta inefficient ar resource hungry...

    jaugga... at least FPS seems to have increased a little.. onno improvement ekhono chokhe pore nai...

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    Default Re: Shift 2 Patch 1.01

    Thanks Hamilton for the patch.. Got my motherboard back from warranty. Going to try this patch now

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    Default Re: Shift 2 Patch 1.01

    Quote Originally Posted by HolySlayer View Post
    the patch is alright... just buzi na ora HP er game-engine ta use kore nai ken? ei game engine ta inefficient ar resource hungry...

    jaugga... at least FPS seems to have increased a little.. onno improvement ekhono chokhe pore nai...
    Oi arcade game er engine diye ekta "sim like" game banabe . KI bolen.
    FTW!!!!!!!!!!

  9. #9
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    Default Re: Shift 2 Patch 1.01

    Quote Originally Posted by eXsTatik View Post
    Oi arcade game er engine diye ekta "sim like" game banabe . KI bolen.
    sim-likeness has to do with physics... What I was talking about was graphics efficiency. Shift has a very inefficient game-engine when it comes to use resources... It doesnt look any better than dirt3... but the fps is as varying as hell... not a very good job id say...

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    Default Re: Shift 2 Patch 1.01

    Quote Originally Posted by HolySlayer View Post
    sim-likeness has to do with physics... What I was talking about was graphics efficiency. Shift has a very inefficient game-engine when it comes to use resources... It doesnt look any better than dirt3... but the fps is as varying as hell... not a very good job id say...
    A game engine not only produces graphics but physics as well ?
    Also note that DiRT3 is years ahead of shift 2 in terms of both physics and graphics and optimization !
    Shift was good, 2 is okay nothing that great, I'd have to say they rushed it.
    FTW!!!!!!!!!!

  11. #11
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    Default Re: Shift 2 Patch 1.01

    Quote Originally Posted by eXsTatik View Post
    A game engine not only produces graphics but physics as well ?
    Also note that DiRT3 is years ahead of shift 2 in terms of both physics and graphics and optimization !
    Shift was good, 2 is okay nothing that great, I'd have to say they rushed it.
    well... what um saying is they cuda made the game more stable while using pc hardware.. yes i know dirt3 is years ahead... I clearly agree, they rushed the second one...

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