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Thread: DirectX-Interview with AMD

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    Default DirectX-Interview with AMD

    We all know how technology especially in PC sector rapidly growing and improving all the time. When it comes to comparison of gaming between console and PC, it’s clear that technology uses in PC is far superior to that of console and evolving at the same time. Compare the GeForce GTX 580's count of 512 stream processors with the weedy 48 units found in the Xbox 360's Xenos GPU, not to mention the ageing GeForce 7-series architecture found inside the PS3. The result is that PC versions are only slightly superior to their console counterparts on a visual sense even though a high-end graphics card has at least ten times the horsepower of the Xbox 360's Xenos GPU and the PlayStation 3's GeForce 7-series architecture.

    Hardware horsepower that is use in PC may be ten time superior than console but the question remains are we getting as much as ten times graphics improvement? It seems pretty amazing, then, that while PC games often look better than their console equivalents, they still don't beat console graphics into the ground. Many games that built permanently for the console later ported over for the PC AMD think this situation can change if PC game developers were able to program games hardware directly at low-level rather than relying on API such as DirectX.

    In a recent interview held by Bi-Tech, AMD's worldwide developer relations manager of its GPU division, Richard Huddy claims that developers actually want that the API go away that is getting in the way of true amazing graphics power of PC. 'It's funny,' says, Richard Huddy. 'We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look ten times as good. To a significant extent, that's because, one way or another, for good reasons and bad - mostly good, DirectX is getting in the way.' Huddy says that one of the most common requests he gets from game developers is: 'Make the API go away.' "I certainly hear this in my conversations with games developers," he told Bit-Tech in an interview. "And I guess it was actually the primary appeal of Larrabee to developers – not the hardware, which was hot and slow and unimpressive, but the software – being able to have total control over the machine, which is what the very best games developers want. By giving you access to the hardware at the very low level, you give games developers a chance to innovate, and that's going to put pressure on Microsoft – no doubt at all." What this means is that-- although PC graphics are better than the console version-- developers can't tap into the PC's true potential because they can't program hardware directly at a low-level, forced to work through DirectX instead. The interview goes on to define the performance overhead of DirectX, explaining that the actual amount depends on the type of game in development. Huddy also talks about the possible problems of developing for a multiple GPU architecture on a low-level if the API is ignored.

    "The problem with the PC is that you ideally want a PC that doesn't crash too much, and if a games developer is over-enthusiastic about the way they program direct to the metal, they can produce all sorts of difficulties for us as a hardware company trying to keep the PC stable," he said.

    To get the full scope of the interesting interview read here

    Source

    So,will we see a completely new concept of Pc game programming in future or the DirectX will continue to be a dominant factor in the Gpu industry that question is remain to be seen, but for now the popular API from Microsoft retains the Crown of all the attraction when it comes to pc gaming.

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    Default Re: DirectX-Interview with AMD

    I want Direct X to go away
    No 7. No discussion, sharing or referencing game hacks.
    BG Rule Book

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    Default Re: DirectX-Interview with AMD

    I guess without dx it wud b hard to port games to pc.

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    Default Re: DirectX-Interview with AMD

    Most decent games need Direct X support. Few needs Open GL = ="

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    Default Re: DirectX-Interview with AMD

    WHY would it be hard, they no longer have to program it via directX, they can just program it from the ground up which IMO is bettter for developers.
    FTW!!!!!!!!!!

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    Default Re: DirectX-Interview with AMD

    Very funny...
    Eto fhaul talk na koira , game developer der financially help korlei hoe.
    He is saying today's pc 10times better than consoles, do we see 10times visually splendid games?
    Huh...what a joke.
    Doesn't he know that visuals is not linearly increased with power.?like, we need >4xtimes rawpower to make a game 2x time beautiful?
    Yea, may be their r some fault in dx...but,
    still, no point to talk like this crap...u two gpu giant support more on pc gaming, thats all we want.

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    Default

    Quote Originally Posted by eXsTatik View Post
    WHY would it be hard, they no longer have to program it via directX, they can just program it from the ground up which IMO is bettter for developers.
    devs r so lazy. Large dev teams might get sum thing special out of it .but what about small devs?

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    Default Re: DirectX-Interview with AMD

    With all the hype surrounding DirectX 11 and how it's changing the face of PC gaming in regards to mind-blowing eye candy, AMD's worldwide developer relations manager of its GPU division, Richard Huddy, claims that developers actually want the API to go away, that it's getting in the way of creating some truly amazing graphics.

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    Default Re: DirectX-Interview with AMD

    Ehh...they themselves make 50ta different cards a year, how can they expect devs to code for each of them. DirectX is there to streamline the process. Ar emnei DX coding ei ja ailshami dekhai, shorai felle r keo PC games e banabe. Egula shob hudai pechal partese.

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    Default Re: DirectX-Interview with AMD

    We always can't agree with the Developers right? = ="

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    Default Re: DirectX-Interview with AMD

    50 ta cards er shathey devs er kono issue hobe nah, arch maybe different but the instruction sets are somewhat similar. Now in the recent years they programmers have been slacking off, thus why we see many poorly optimized games.
    Metro 2033, Crysis(to a lesser extent though), stalker and ETC.
    FTW!!!!!!!!!!

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    Default Re: DirectX-Interview with AMD

    Issues hobe guaranteed. Akhon ora bolbe hobe na, but DX shorao dekhba kannakati lagai dise. Thanks god MS isn't that stupid xD

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    Default Re: DirectX-Interview with AMD

    It's going to be a total nightmare without DirectX. Think about it, the game has to be programmed separately for ATI and nVidia GPUs since they are bound to use completely different instruction sets. On top of that, they'll have to be separately programmed to take full advantage of the different hardware on the different cards. Beta-testing on the PC is already a nightmare. If all these new variables are further introduced QA alone will take more than a year to polish out all the bugs. What this will do is turn even more developers away from PC. DirectX is there for a reason, no matter what AMD says.

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    Default Re: DirectX-Interview with AMD

    Quote Originally Posted by orodruinbd View Post
    It's going to be a total nightmare without DirectX. Think about it, the game has to be programmed separately for ATI and nVidia GPUs since they are bound to use completely different instruction sets. On top of that, they'll have to be separately programmed to take full advantage of the different hardware on the different cards. Beta-testing on the PC is already a nightmare. If all these new variables are further introduced QA alone will take more than a year to polish out all the bugs. What this will do is turn even more developers away from PC. DirectX is there for a reason, no matter what AMD says.
    i agree with you bro.

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    Default Re: DirectX-Interview with AMD

    if you think carefully, he actually said DX is standing in the path of rise and fall of pc gaming. without DX we couldnt come to this place where we are now. but at the same time for DX, a manufacturer cant bring new advanced tech to hardware level. if we look at our graphics cards, they are literally super computers but always dependent on cpu. still i believe any nvidia 8800 class gpu has the power to smash crysis. but the power cant be used at full. Future DX is most important matter to me right now. microsoft ditched hardware level sound effects in dx10 that downed creative basically from a super sound engineer to a mere multimedia provider today. i hope ms wont be that much fool to other hardware companies in future.

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    Default Re: DirectX-Interview with AMD

    Quote Originally Posted by RonxGamer View Post
    So,will we see a completely new concept of Pc game programming in future or the DirectX will continue to be a dominant factor in the Gpu industry that question is remain to be seen, but for now the popular API from Microsoft retains the Crown of all the attraction when it comes to pc gaming.
    There is nothing new about it. Before directX/3dfx glide, THIS was how games were developed and you had all sorts of compatibility trouble. One of the most retarded "interview" ever. Because of DirectX, you know that your latest 580 GTX Ti can play a game from 2000 and your old 7600GT can still play latest games (with reduced detail).
    The abuse of greatness is when it disjoins remorse from power.
    Please do not PM me for support. You will NOT get a reply. Post in the relevant forum section.

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    Default Re: DirectX-Interview with AMD

    I want Direct X = ="

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    Default Re: DirectX-Interview with AMD

    lol asholei ki ai interview hoise naki kau banaise? Totally retarded explanation given in the interview.

    Bhucchi AMD nijer directx banaite chacche. It will be AMDx. Tarpor oita nvidia te cholbe na so Nvidia abar banabe NvidiaX. Tarpor kono game AmdX support korbe. Kono game NvidiaX support korbe. Kono game 2 tai korbe. Awesome!

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    Default Re: DirectX-Interview with AMD

    Quote Originally Posted by [email protected] View Post
    lol asholei ki ai interview hoise naki kau banaise? Totally retarded explanation given in the interview.

    Bhucchi AMD nijer directx banaite chacche. It will be AMDx. Tarpor oita nvidia te cholbe na so Nvidia abar banabe NvidiaX. Tarpor kono game AmdX support korbe. Kono game NvidiaX support korbe. Kono game 2 tai korbe. Awesome!
    Nice thinking dude
    Last edited by W1C|<3D; March 21st, 2011 at 01:00.
    No 7. No discussion, sharing or referencing game hacks.
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    Default Re: DirectX-Interview with AMD

    Quote Originally Posted by [email protected] View Post
    lol asholei ki ai interview hoise naki kau banaise? Totally retarded explanation given in the interview.

    Bhucchi AMD nijer directx banaite chacche. It will be AMDx. Tarpor oita nvidia te cholbe na so Nvidia abar banabe NvidiaX. Tarpor kono game AmdX support korbe. Kono game NvidiaX support korbe. Kono game 2 tai korbe. Awesome!
    and kono game dui ta tei crash korbe and "direct to metal" programing will ensure that your WHOLE PC will lock up instead of just the game
    The abuse of greatness is when it disjoins remorse from power.
    Please do not PM me for support. You will NOT get a reply. Post in the relevant forum section.

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