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Thread: World Of Warcraft: Catalysm

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    Default World Of Warcraft: Catalysm

    World of Warcraft: Cataclysm (colloquially known as Cata), is the third expansion for World of Warcraft. Set primarily in a dramatically reforged Kalimdor and Eastern Kingdoms on the world of Azeroth, the expansion set follows the return of the evil Dragon Aspect Deathwing the Destroyer—formerly known as the ancient guardian Neltharion the Earth Warder—who causes a new Sundering as he makes his cataclysmic re-entrance into the world from Deepholm, the elemental plane of earth.
    Cataclysm will return players to the two continents of Azeroth for most of their campaigning, after years away in Outland and Northrend, opening new zones such as Mount Hyjal, the sunken world of Vashj'ir, Deepholm, Uldum and the Twilight Highlands. It will include two new playable races: the worgen from the legendary kingdom of Gilneas for the Alliance, and the goblins of the Bilgewater Cartel from the isle of Kezan for the Horde. Flying mounts will finally be usable in Kalimdor and Eastern Kingdoms, while the new secondary profession Archaeology will be introduced. Reforging will make its debut in game, while player classes will be fully updated, including new race-class combinations.



    Major expansion changes and updates


    • Player level cap increased to 85.
    • Six new high-level zones: Mount Hyjal and Uldum in Kalimdor; Vashj'ir and the Twilight Highlands in the Eastern Kingdoms; Deepholm in the elemental plane of earth; and the PvP zone and daily quest hub Tol Barad. Vashj'ir is treated as a sub-continent comprised of three smaller zones.
    • Two new player races, the worgen of Gilneas for the Alliance and the goblins of the Bilgewater Cartel for the Horde. New leveling zones added for these two races include Gilneas, the Isle of Kezan, and the Lost Isles.
    • A dramatic alteration of Kalimdor and the Eastern Kingdoms due to the Cataclysm, resulting in massive environmental changes, as well as questing and progression changes, for nearly every zone, resulting in new leveling experiences. This includes new starter areas for the gnomes and Darkspear trolls, and faction changes for some zones, such as Hillsbrad Foothills.
    • Along with the environmental redesign comes the ability for players to use flying mounts on both classic continents. Burning Crusade content in Kalimdor and the Eastern Kingdoms, such as Azuremyst Isle and Eversong Woods, remain on a seperate map server and do not allow the use of flying mounts.
    • Seven new high-level dungeons and three new raid instances, all available in regular and heroic modes (with raids in both 10- and 25-player varieties), as well as two heroic revamps of classic dungeons (Deadmines and Shadowfang Keep). This will also include Blizzard's new Flexible Raid Lock system, a change to raid functionality which includes the ability to move between 10- and 25-player raid groups, combine or split groups, and vary regular & heroic attempts.
    • New PvP opportunities including the Tol Barad zone and a PvP-instanced dungeon, Baradin Hold, as well as two new battlegrounds Battle for Gilneas and Twin Peaks.
    • Class redesign (coming immediately prior to expansion launch in Patch 4.0.1 but optimized for the expansion) including new talents and spells, simplification of talent trees, and reorganization of class buffs.
    • Revamp of character and gear stats, including elimination of some stats and major changes to base stat operability (such as intellect creating spell power, strength and agility affecting attack power, etc.) This includes the addition of Reforging to the game, giving players the ability to add certain stats on gear in return for removal of others.
    • New race/class combinations which will be available to all players in Patch 4.0.3
    • New Archaeology profession.
    • Level cap raised on all main and secondary professions to 525, with many new items, patterns and rewards.
    • A new Guild advancement system, which includes guild leveling, achievements and rewards.
    • Consolidation of previous expansion set currency systems; rewards will include two PvE currencies, Justice and Valor points, as well as two PvP currencies, Honor and Conquest points.
    • Extensive changes to world travel, including new portal hubs in the capital cities of Stormwind and Orgrimmar, many new flight paths, enhancements to mass transit, and flight in all classic zones for players level 60 and up. See the Cataclysm travel guide for details.
    • New technology enhancements including support for DirectX 11 features and hardware cursor in OpenGL mode, additional video options and a new water rendering engine.


    Source of the post: Collected


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    Default Re: World Of Warcraft: Catalysm

    U guys know any good blizzlike server to play cata on.......... dont care if it is buggy..................

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    Default Re: World Of Warcraft: Catalysm

    Quote Originally Posted by Atihar Autonu View Post
    U guys know any good blizzlike server to play cata on.......... dont care if it is buggy..................

    LoL -.- http://banglagamer.com/forums/showth...Private-Server

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    Default Re: World Of Warcraft: Catalysm

    lore wise catalysm valo kore nai. first priority of blizz is now making more money. they dont even care about the story anymore. but overall wow player are very happy with all those new content. this week they added revamped zulgurub and zulaman with updated lore and bosses in ptr which is really nice. i really hope they will bring Medan in the next expansion or so.

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