Crytek 'discussing' Timesplitters 4
"Let's see after Crysis 2," says boss Cevat Yerli
Crytek has told us it's exploring the possibility of making a new Timesplitters game.
"Yeah, we have been discussing it, but nothing has been confirmed yet, so let's see after Crysis 2," CEO Cevat Yerli told us.
The last released title in the Free Radical developed FPS series was 2005's TimeSplitters: Future Perfect, but a fourth game was in development before the UK studio went into administration in late 2008.
Free Radical was subsequently purchased by Crytek and renamed Crytek UK, and Yerli says he's very pleased with the work the team has been doing on the multiplayer component of Crysis 2, which hits stores in March.
"I love working with our UK friends," he said. "The team has been performing up to the quality bar easily. Our thinking was that the team had done 80-85 rated games, and we thought that with the right technology, IP and global IP direction they could reach the 90 barrier. I'm very confident that they can do that.
"Today we have around 70 plus team members working on multiplayer only," he added. "That's a huge commitment from our company and was only possible because Free Radical had that capacity and was able to grow quite fast after we took it over."
Timesplitters could be set to make a welcome return if reported discussions between Crytek and numerous publishers go the way we all hope.
Managing director Karl Hilton has revealed the firm is "talking to publishers at the moment about whether [TimeSplitters is] a viable route or not."
The firm is weighing its options whether to create a new TS game or go with a new IP altogether. "There hasn't been a TimeSplitters game for quite a while," explained Hilton to EG. "Obviously TimeSplitters is a FPS with a strong multiplayer element. The question is, is that the way to go with another one, or should it go down a different route, or should we be developing a new IP altogether?
"It's down to us talking to publishers about what their interest is and where they see it going. If they're keen for a TS game, then we'd be happy to do one. If they'd like us to develop something new then we'd do that.
It's sounding promising, too. "Talking to publishers, everyone is aware of TimeSplitters. It's got a brand awareness that's really good. Its success in different markets was quite variable. So depending on who you talk to, they either look at it as a really successful product or as a product that was almost successful but could have done better."
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