I am eagerly damnly waiting for that game pollob bhai.
this RPg is gonna hit big time.![]()
I am eagerly damnly waiting for that game pollob bhai.
this RPg is gonna hit big time.![]()
Yap, the game will be the best RPG game of all time like Morrowind.
Damn. Ami oblivion khelar shomoy ratey shopno dekhtam ami oi world e lol. Ebar abar shuru hobe.
15 Things You Must Know About Elder Scrolls V
Believe it or not but the next Elder Scrolls game will be out this year, so we provide all the details you’ll need to know about Skyrim and what it means for the fifth iteration to the series.
Combat has been massively overhauled in Skyrim.
The Combat
Dual-wielding in combat
Combat has been given a massive overhaul. For example, a bigger emphasis will be placed on dual-wielding in combat – you will be able to equip whatever you want in either hand. Fancy swinging two maces around instead of simply combining one with a shield? That’s fine. Want to cast two of the same spells at the same time? Now you’re talking! Now, with dual-wield, you will be able to fully-realise the character that you want to be, and play in the way that you prefer. It also means that those lefties will never be disregarded again.
Changes to levelling up
For starters, there has been an adaptation of how long levelling up takes. According to Todd Howard reaching level 50 will take just as much time as previous games would take to get to 25, but with the implementation of Fallout-style Perks, levelling up will be much more compulsive than ever before. And don’t think you’ll be able to exploit your level by casting the same spells over and over either, there are safeguards against that. “Now, with dual-wield, you will be able to fully-realise the character that you want to be.”
In Elder Scrolls V there’s no need to choose major and minor skills. Instead, whatever weapon, ability or magic you choose to use will level up alongside you. There are no pre-made classes with mandatory major/minor options; you build the class that you want. Skills will improve faster at first, meaning the lower ranks are less valuable to your overall level: in other words, concentrating on a select few characteristics will increase your level faster, while becoming a jack-of-all-trades will not.
Tweaks to combat
The radial weapon/ability choice menu has been ditched in favour of a custom menu, giving you access to all your preferred combat choices quickly and easily.
Other changes go into how the combat feels. By reducing the speed at which you can walk backwards you’re forced into direct combat: no longer able to wildly swing your sword as you run backwards to stave off attackers. Combat will require much more participation from the player. No more cheap tactics!
Melee battles
Melee combat has always been the Achilles heel of the Elder Scrolls series. Where Morrowind and Oblivion enabled you to succeed with a constant barrage of attacks, Skyrim will have far more involving combat. As we already mentioned, there will be no more back-pedalling, so you’ll have to stagger an opponent first to overwhelm their defence.
The old engine is beginning to show its age.
Dual-wield obviously affects melee the most, but interestingly there will be new finishing moves that are dependant on your weapon and the enemy you’re fighting. This is far more interesting than the ‘suddenly-floppy’ ragdoll deaths of Elder Scrolls IV, and gives you a satisfying end to a battle.
Ranged combat
For those who prefer the bow, there are plenty of reasons for you to be excited too. Though the mechanics will remain largely unchanged, ranged combat is decidedly slower: it will take more time to pull the string back on a bow. But worry not – with the increased time comes extra damage. Even instant, one-hit kills are possible.
This all seems to make sense, too, confirming that this could be the most considered of all Elder Scrolls titles. No archer would continue to sling arrows when their attacker approaches, so it will be used as a long-range assault for clever scouts rather than performing the attack in a continual backwards run.
Changes to magic
For the most part, magic will remain unchanged – at least in the way you equip spells and cast them to bring your enemies down. Most importantly, however, is the removal of Mysticism as a school of magic. Many of the spells from this field have found their way into the remaining five others.
Nordic ruins will be spread throughout Skyrim.
As with melee combat, the use of magic is going to be affected massively by the new dual-wield feature, meaning players could simply do away with barbaric nature of swords and armour and race in with a fireball and an armour spell. Or, you know, just two fireballs.
The World
Skyrim
As a region of Tamriel, Skyrim’s history is the most important to Elder Scrolls. It is the land that was first inhabited by humans – known now as the Nords – and where all human life on Tamriel began. The Nordic King, Ysgramor, drove out the elves in a war, and formed Skyrim in the process. Geographically Skyrim is in the northern area of the Tamriel map, meaning snow-topped mountains and frozen tundra, with a bit of volcanic action thrown into the mix for good measure. It’s a lot like Iceland we reckon. Interestingly, Skyrim is smaller than Oblivion’s Cyrodiil, and could therefore mean we’ll be given a far more concise telling of the tale, rather than the vast open areas of Elder Scrolls.
Two centuries later
Skyrim is set 200 years after Oblivion, a major change for the Elder Scrolls series, where previous iterations usually followed a similar timeline and focussed on the bloodline of the King. That bloodline has now ended, and when a successor is chosen, a civil war erupts. This is likely to be a major part of the main story, with the player dealing with various factions, perhaps even choosing which to side with.
Dragons for the first time
The lore of Elder Scrolls tells us that dragons had long ago been cast away from the world, and held there by powerful magic. Now, though, they’re back and – as you might expect – they’re after vengeance. And these dragons won’t be a rare sight, they will attack you and they will do so often. Battles with dragons in games have often been convoluted affairs, so we hope that the team at Bethesda make these fights as epic as they should be.
Get ready for Skyrim to steal your life.
Alduin – or ‘World Eater’ – is the closest thing to the king of dragons, and will no doubt be the final goal for player characters. As the title suggests, World Eater isn’t here for a cup of tea, so the ever-present threat from the massive reptile will be made apparent throughout the game. As with normal dragons, we hope that these beasts are made as powerful and fearsome as they’re supposed to be.
7,000 Steps
High Hrothgar is a settlement at the peak of the highest mountain in Skyrim, called the Throat of the World. It is told there are 7,000 steps leading to the top, and is home to the ancient Greybeards. Apparently, this mysterious clan plays an important part in the Skyrim story. Other towns and cities include Riften, Windhelm, Whiterun and Haafingar, the latter of which means ‘solitude’.
There will also be a number of underground areas. We can only guess as to the extent of these areas, but considering the Nordic ruins and settlements in Skyrim, we expect there to be as much underground as there is above.
The Characters
Dragonborn
In other words, you. In Skyrim, the Dragonborn are select group of people born with the inherent skill to slay dragons. And at the start of Skyrim, it’s likely that the player character is the last remaining Dragonborn in Tamriel. As such, it’s quite important that you concentrate on killing those
blasted dragons.
Underground caverns will lead to a variety of nasties.
As a Dragonborn, however, you’ll also be able to learn unique abilities by absorbing the power of a dragon and learning its ‘shout’. There will be over 20 dragon shouts, formed from applying three words of power. How do you learn these abilities? By killing dragons, of course.
Esbern of the Blades
The Blades are an ancient group of warriors, who also featured in Oblivion, sworn to defend the Dragonborn. As a Dragonborn, then, you’ll need to learn to get comfortable with their company even though only a few of this elite group remain.
Esbern will be the player’s mentor throughout the game, and one of the main NPCs you will interact with. Esbern is well-versed in the prophecies of the Elder Scrolls, and as such understands the disaster that is about to befall the world. If you’ve seen the teaser trailer, then the voice you hear is Esbern; so we look forward to hearing him speak a little more.
Greybeards
The Greybeards are a society of mysterious old men who live at High Hrothgar. Considering these guys are known for their knowledge of the dragons, and the power they wield, it’s almost a given that these will be important fellas for the Dragonborn to meet. Something tells us they’ll be key to training the player into beating an unbeatable battle.
We're hoping the new engine will make the memorable vistas even more exciting.
The Engine
Brand new
As you’re no doubt already aware, Elder Scrolls V: Skyrim will be powered by a brand new engine, rather than the creaky old engine that Oblivion and Fallout 3 were built on. Very few visuals have been seen of the engine in action, but even those prove there is a whole new level of detail here.
Rethought UI
The HUD has been given an overhaul, doing away with the various bars and stats that have usually filled the screens of Elder Scrolls players. The option will no doubt be there for players if they prefer, but for those who just want to concentrate on whatever it is they’re hunting, you can have a HUD-less mode in both first and third-person.
Source
Last edited by Arif69; January 13th, 2011 at 03:15.
Elder Scrolls V: Skyrim is going
to benefit from an all-new
engine, and Bethesda has
detailed some of the
improvements we can expect
from the much-anticipated
fantasy RPG.
Dubbed the Creation Engine,
Skyrim's new powerhouse brings
with it a suite of new tools and
tricks that'll ensure this will be
Bethesda's most technically
impressive game to date.
"The big things for us were to
draw a lot of stuff in the
distance so we have a really
sophisticated level of detail,
more so than what we've had in
the past for how things stream
in and how detail gets added to
them as they get closer to the
camera," Bethesda Studio's
creative director Todd Howard
told Game Informer.
"Because our worlds are so big all
of the lighting has to be
dynamic," he said. "That's
something we had a little bit of in
the past with shadowing, but not
on everything. Now we have it on everything. It just makes the whole thing a lot more believable
when you're there."
The visual pass carries on to the
minutiae of Skyrim's world; as
it's set in a more Northern
region that Oblivion's Cyrodiil,
there'll be a more severe climate
and the Creation Engine is well-
equipped to deal with snow and
rock-faces, while the foliage
benefits from a bespoke engine
for Skyrim's trees.
The improvements stretch
beyond the visuals, and Skyrim's
AI also promises to be a step up.
The overhauled Radiant AI will
deliver more believable NPC
behaviour , with distinctive
personalities being played out in
the actions of Skyrim's
inhabitants.
There'll also look more believable
than before thanks to the
implementation of Havok
Behavior. "I think we're the first
real big game to use it," boasted
Howard, before explaining what
the tech brings to the game.
New animations make the
characters much more lifelike,
and that has various
repercussions. "We definitely
have made a significant jump in how it plays [in third person
perspective]," said Howard,
before cryptically declining to comment whether the
technology could possibly be
applied to player mounts in the
game.
Finally, Skyrim's new
technologies will also have an impact on the way the game plays out, having a bearing on player quests. "Traditionally in an assassination quest, we would pick someone of interest and have you assassinate them,"
Howard explained. "Now there is a template for an assassination
mission and the game can
conditionalize all the roles –
where it happens, under what conditions does it take place,who wants someone
assassinated, and who they
want assassinated. All this can be generated based on where the character is, who he's met.
They can conditionalize that
someone who you've done a
quest for before wants
someone assassinated, and the target could be someone with whom you've spent a lot of time before."
Skyrim is down for release on
November 11 on Xbox 360,
PlayStation 3 and PC
Inside Skyrim's Menu System Overhaul
SourceIn a game as large as the open world RPG The Elder Scrolls V: Skyrim, comprehensive menus are a necessary evil. Though they may not be pretty, players need a way to easily manage items, review skills, and map out directions to their next dungeon crawls. The menus in Oblivion functioned, but they were essentially a cumbersome medieval equivalent to Excel documents. For the sequel, Bethesda is striving for a friendlier user interface.
Rather than refine the pre-existing menu system from Oblivion or Fallout 3, Bethesda decided to toss them on the scrap heap and develop a new, streamlined interface. Searching for inspiration, the team kept coming back to Apple, and for good reason. Over the last decade the company has revolutionized how consumers interact with software and hardware moreso than any other tech outfit.
”You know in iTunes when you look at all your music you get to flip through it and look at the covers and it becomes tangible?” game director Todd Howard asks. “One of our goals was 'What if Apple made a fantasy game? How would this look?' It's very good at getting through lots of data quickly, which is always a struggle with our stuff.”
Like in Oblivion, pressing the B or circle button opens up the menu system. Instead of returning you to the last page you visited as it did in Oblivion, Bethesda now presents you with a simple compass interface that offers four options.
Pressing right takes you to the inventory. The interface is a clean cascading menu system that separates items by type. Here players can browse through weapons, armor, and other items they gather during their travel. Instead of relegating players to looking at an item’s name and stat attributes, each possession is a tangible three dimensional item with its own unique qualities. Thousands of items are fully rendered, and players can zoom in on or rotate each one. You can even get an up close view of the flowers and roots you pick for alchemy. “It becomes an interesting time sink,” Howard says. “You can look at and explore every single thing you pick up.”
Pressing left from the compass gives players access to the full list of magical items, complete with breakdowns of how the spells operate. As we mentioned in the Building Better Combat story, the world of Skyrim features over 85 spells, many of which can be used in a variety of ways.
In Oblivion, players could map eight items from their inventory onto the D-pad for easy access. Given the new two-handed approach to combat in Skyrim, Bethesda didn’t want to limit players to eight items. Instead, pressing up on the D-pad pauses the action and pulls up a favorites menu. Anything from your spell library or item inventory can be “bookmarked” to the favorites menu with the press of a button. How many items appear on that menu is up to each player. Bethesda isn’t placing a cap on the number of favorite items, so theoretically you could muck it up with every single item you own. Though you can choose how many items appear, you can’t determine the order; items and spells are listed alphabetically.
Pressing down in the compass menu pulls the camera perspective backward to reveal a huge topographical map of Skyrim. Here players can zoom around to explore the mountain peaks, valley streams, and snowy tundras that populate the northern lands. Pulling the camera as far away as possible gives you a great respect for the size of the game world. From the map view players can manage quest icons, plan their travel route, or access fast travel.
Finally, pressing up in the compass menu turns your gaze up toward the heavens. In previous games, astrology played a large role in character creation. Though Skyrim abandons the class structure in favor of a "you are what you play" philosophy, Bethesda is preserving the player’s ties to star signs.
Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill. As in Oblivion, every player starts out with the ability to use all 18 skills – any player can use a two-handed weapon, try alchemy, or cast a destruction spell (provided you find or purchase one). As you use these skills in Skyrim, they will level up and contribute to driving your character's overall level higher.
Every time players rank up their overall level, they can choose a supplemental perk ability for one of the 18 skills. For instance, if you fight most of your battles with a mace, you may want to choose the perk that allows you to ignore armor while using the weapon. As in Fallout 3, several of the perks have their own leveling system as well, allowing you to choose them multiple times. Once you choose a perk, it lights up the corresponding star in the constellation, making it visible when looking up to the heavens while interacting in the world.
“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says.
I sooooooo wanna play this game right NAO!!!
First in-game video of The Elder Scrolls V: Skyrim
video ta download kore dekhsi ...
beshi josh .... trailer ta dekhar por pura rokto gorom hoiya gese amar .... khubi excited ei game ta nia ...![]()
New Skyrim screenshots:
![]()
awesome awesome ... simply awesome ... they are using totally new engine for that this time ...
man, I can't wait to go inside that awesome world ..![]()
New Skyrim Details Surface
An intrepid Bethesda forum-goer has posted a summary of a Skyrim preview from German magazine PC Games. Some of the details are even new.
The reported details are minor, but any Skyrim news is good news, right?
- The map is 3D, but you can't make notes on it
- Some dragons are friendly, at least to the point of holding conversations with the player
- Some level of economic simulation is in, with the prices of goods reflecting the state of the world
- Blowing wind will whip up the surface of bodies of water
- Lockpicking: still a minigame
- In addition to the five major cities, there will be eight or nine smaller settlements to visit
- You can buy houses again
- Children will appear in some form in-game
The report originally had a tidbit about planned Facebook integration, which was shot down by Bethesda marketing guy Pete Hines. Hines did not make any move to deny the rest of the report, so my guess for now is that it's legit. It's legit, see below.
No huge surprises here, though I'm curious how Bethesda is approaching the problem posed by the presence of children in the go-anywhere, do-anything world of The Elder Scrolls. If it were me, I'd probably go with "avenging god immediately lightning bolts your face off" as a solution to anyone who harms a child.
We've reached out to Bethesda for comment and will update this story with any new information. A Bethesda spokesperson has confirmed that the information is legit. Fans rejoice! I know you were all dying to know about lockpicking.
Source
New Elder Scrolls V: Skyrim screens
Wooly mammoths
Bethesda has released two new shots from The Elder Scrolls V: Skyrim.
For any other game these two screens might seem a bit insignificant, but The Elder Scrolls V: Skyrim was recently voted CVG readers' 'Most Anticipated game of E3'.
The first screen features a menacing looking one-eyed fella staring into your soul, while the second shows off wooly mammoths roaming across a large, snow covered environment.
Bethesda game director Todd Howard has said Skyrim 'looks the same' when playing on PC and console and that the game "scales up in all the ways you'd expect".
Source