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Thread: Splinter Cell 6: Black List

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    Default Splinter Cell 6: Black List


    Splinter Cell: Black List
    Developer: UBISOFT
    Publisher: UBISOFT
    Platform: PC, PS3, XBOX360, Wii U
    Release Date: August 20, 2013
    Trailers:





    Gameplay Demo





    Dev Diaries/Interview





    Splinter Cell: Black List Features

    Story

    Blacklist, takes place after Conviction in story chronology. Sam Fisher is the head of Fourth Echelon, and directly reports to the President of the United States. The primary mission of 4th Echelon, as assigned by the president, is to shutdown all current operations being conducted by Third Echelon and their agents. While conducting this primary mission, a group of 12 terrorists initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating terrorist attacks on United States interests. Reason being, these 12 have had enough of the United States global military presence in two thirds of the countries around the world. In turn, Sam and his team must hunt down these terrorist by any means necessary, and stop the Blacklist countdown before it reaches zero. Splinter Cell Blacklist sees the return of Anna 'Grim' Grímsdóttir as well as the addition of new characters such as Isaac Briggs, and Charlie Cole.


    Gameplay Features


    New Features on Black List


    • Play-Styles: There are three main play styles that will be featured in Blacklist. When you play in one of those styles, you earn XP for that style, which lets you unlock better gear. The plat-styles are:
      • Ghost - The nonlethal, nondetected player. [Screenshot: Ghost play-style, Video: Ghost play-style]
      • Panther - (Agro-stealth) who wants to be lethal but wants to "strike from the shadows.
      • Assault - The combat player. You will be rewarded based on how well you dedicate yourself to whichever path you choose. [Video: Assault play-style]

    • Difficulty: So far confirmed difficulty settings are-
      • Realistic
      • Perfectionist: In perfectionist difficulty-
        • Enemies deny melee attacks from the front.
        • One-shot one-kill against the player.
        • Sam’s goggles don’t see through walls.
        • Mark and Execute doesn’t work.


    • Choice: Except for a few tutorials and certain story-driven moments that may take the decision out of player's hands, the player can get through the entire game without registering a kill.
    • Killing In Motion: Blacklist got KIM "Killing In Motion" which enables the player to M&E on the move.
    • Active Sprint: It enables the player with the push of a button to run or jump over obstacles and terrains in one swift and fluid animation.
    • 4th Echelon Support: Sam can call support like Air Strikes, or ask Grim to take out the lights so he can sneak by, it is not scripted you can use it or not, it is totally optional and up to you.
    • Tactical Cross Bow: it is kinda similar to the launcher function of the old SC-20K, it can be equipped with Electric Bolts & other bolts.
    • Breaching: it seems SCB got new ways to breach doors, like Planting a Bomb which also enables the player to earn a M&E token.
    • Economy System: SCB has an economy system that connects between SP, Co-Op, and MP, meaning you are earning money always and using it for customization, you can upgrade your plane, your goggles, your gear, your gadgets, your weapon, or your Adversarial Character, you need to be perfectionist with whatever style you play with to earn more money, for example if you are playing Assault then to earn more money you need to do more headshots or take out 3 guards with a grenade, you can use the money to buy boots that don't make any sound if you are playing stealthy, or if you are playing actiony you can buy bulletproof vests or packs to all you to carry more frag grenades.
    • Sam's Suits: there are multiple suit, each corresponding to the play style, so it is different visually, like a Stealth Suit is more sleek.
    • Sam's goggles: You can change the color of Sam's goggles. Confirmed colors are green and gold.
    • Environment: Blacklist is going to have interior, exterior, nighttime, daylight, different weather – moments that are going to look amazing.
    • The Plane (Paladin): After the intro finishes, you get handed the keys of your plane, Paladin. Your team is in there and that's a playable hub. You can walk around there, talk with different characters and get side-quests from them.
    • SMI: At the center of the playable hub is the SMI – the Strategic Mission Interface. It is the in-game planning mechanism that allows you to plan out everything in the game, including your friends online, multiplayer, etc.
    • Sam's Animation: Sam Fisher has 90+ new animation of his moves for Non-Lethal play-styles. [Video: Splinter Cell Blacklist - Non-Lethal Variety]
    • NPC's:
      • Grim- You can purchase upgrades from Grim and take sidequests. Buying improvements from Grim gives Sam an advantage in the field, such as adding radar.
      • Charlie- He is a hacker who helps with Sam’s gadgets.
      • Isaac Briggs- New Splinter Cell agent, will support Sam on the field during solo campaign. Playable character in co-op.
      • Victor Coste- Old Sam's friend
      • Patricia Caldwell- President of the United States of America
      • The Engineers- The bad guys in the story are called "The Engineers."
      • Sadiq- Leader of the terrorist organization named "The Engineers"
      • Andriy Kobin- Arms dealer, captured by Sam in Benghazi.
      • Jadid- Former MI6 agent.

    • Enemy Types:
      • Dogs: Can sense you even if you aren't in line of sight, will bark and cause attention to other guards in the area.
      • Snipers: extremely long distance enemy, you will notice them right away with their laser sight scanning back and forth. Most reports say that regardless of difficulty and armor combination, they will very likely one-shot kill you regardless.
      • Heavies: Heavily armored enemies as the name suggests, they can take more punishment from gunfire, wear a helmet/gas mask (cannot be sleeping gas'ed directly) and cannot be melee'd from the front. One mark and execute against him will only remove his helmet and you must follow up somehow, whether it be a gunshot, melee, or your partner's mark and execute.
      • Tech enemies: They actively jam your thermal/sonar vision modes from working unless taken out. They also seem to be as well geared as heavies. If alerted they will release remote controlled cars that search for you and explode.







    Classic Features that back on Black List

    • Abduction: it is similar to the corner grab of SCDA.
    • Lethal and Non Lethal Takedowns: when you equip the knife then your takedown is lethal, when you un-equip it your takedown is non lethal. Active sprint does not include takedowns.
    • Night Vision and Thermal Vision: They are back, the goggles can be upgraded in a cumulative, in the sense that you can overlay these things.
    • Light & Shadow System: It is similar to SCDA, there is a light on Sam's back that lits when you are in shadows.
    • Carrying Bodies: Sam regains the ability to carrying and hiding bodies. You can hide bodies either in dark corners or occasionally in containers. You cannot carry a body while crouched however.
    • Repelling: Repelling is back. You can repel inverted.
    • Dogs: they are back & more dangerous.
    • Whistling: Whistling is back as well.
    • Spies vs. Mercs mode is back. [Video: Spies vs Mercs Trailer, ComDev video, Old meets new ComDev]
    • Closer Than Ever: Closer Than Ever is back in Blacklist. [Video: First look at 'Closer Than Ever']
    • Co-op: Co-op is back on Splinter Cell: Blacklist. [Video: Co-op Trailer]







    Features from Conviction that existed in Blacklist



    • Last Known Position: Last Known Position is still in Blacklist. Enemies can remember your last position.
    • Mark & Execute: You can still mark and execute enemies like in Conviction.







    Features that excluded from Conviction

    • Black & White Filter: The black and white filter from Conviction has been removed.
    • Foul Language: The enemies no longer curse a lot. [speculation based on the AI behavior in the demo].





    Weapons, Gadgets and Other Equipments

    Weapons:
    Melee
    Karambit Knife- The Tiger's Claw-A Curved Blade designed to be Quick,Versatile,and Deadly.
    Handguns Five-Seven- Custom Built to Sam's Specifications,with an Integrated Suppressor and Deadly Accuracy.Holds 20 Rounds.
    Assault Rifles M416- Capable of laying down 850 Rounds of 5.65MM Ammo Per Minute.Attached is an Under-Mounted Launcher.


    Explosives


    • Frag Grenade- Standard M67 Fragmentation Grenade.
    • Incendiary Grenade: Explosion plus fire
    • Sleeping gas grenade: Sleeping gas!
    • Flashbang grenade: Flash! bang!
    • Breach Charge- Capable of Breaching through Doors and Eliminating Hostiles on the other side.Remote Detonated.




    Gadgets/Gear:


    • OPSAT-Real-Time Data Integration with Field Intel Collection,4TH Echelon Comms and the Onboard SMI Analytics Engine.
    • Sonar Goggles-Cutting Edge Wideband Pulse Gear with Wall-Penetrating Capability.
    • Sticky Camera: Can be upgraded to distract (clicker), release sleeping gas or detonate. Can be used to mark enemies. Might also be upgraded to fire sticky shockers.
    • Sticky Noisemaker: Throwable noisemaker.
    • Proximity Shocker: Throwable AOE shocker when there isn't water around to propagate a sticky shocker through multiple enemies.
    • Tri-rotor drone: A small flying drone that operates like a sticky camera except instead of sleeping gas it fires sticky shockers. Can be seen and heard and destroyed.
    • Spider-bot: Currently an iOS game and possibly a late-game gadget that probably replaces the sticky camera/operates similarly enough.






    Co-op/Deniable Ops Features


    • There are 14 distinct co-op missions that are completely different from the single player and SvM maps.
    • Co-op maps were developed by Ubisoft Shanghai (SCPT, SCDA)
    • Your co-op partner is Isaac Briggs, who plays exactly the same as Sam Fisher and has the same customization options.
    • Co-op missions are given by Grim, Isaac Briggs, Charlie and Kobin with their own flavour to it.
      • The majority of the missions will be narrative based and will feature a mix of play styles. These missions cannot be soloed.
      • Grim's missions are very old school SC (ghost style), there are usually extreme restrictions such as no-kills or instant-fail upon detection
      • Kobin's missions are more panther style, not much is revealed
      • Charlie's missions are more assault style though they have confirmed they can still be ghosted, but (my note) the overall theme is probably more action-oriented

    • With the exception of the Isaac Briggs missions, many levels can be soloed and can be repeated for points/money for customization.
    • Devs don't want co-op to become a 'follow the leader' mentality where one player knows everything and does the majority of the work; greater emphasis on co-op moves to traverse environment or situations where players are asked/encouraged to split apart for periods of time to accomplish tasks.
    • Mark and Execute no longer works the same in Conviction, you can only execute the targets you have marked. For enemies like the heavy that require two shots to kill will require some timing on behalf of both partners.
    • There will be paths in some of the soloable maps that are inaccessible because they require co-op moves to access.
    • Pre-order bonus co-op maps: Dead Coast, Millionaire's Yacht





    Spies Vs. Mercs Features


    • Two versions with similar general map layouts but laid out similarly and lit differently depending on game mode.
    • Original creator of SvM (Gunther Galipot) is back as director of SvM along with Ubisoft Montreal.
    • Basic premise involves the spies (play in third person) hacking 3 terminals in any order, mercs (play in first person) have to prevent that, then teams switch.
    • Apparent changes since PT/CT/DA SvM:
      • Both sides have unlimited lives so spies trying to kill mercs and burn their lives no longer possible; have to hack instead.
      • Hacks are now initiated on the spot, but wireless after it has started, so the spy can go off and try to hide. The area is cordoned off and the other nodes cannot be hacked simultaneously.
      • The spy who initiates the hack has to stay within the area to finish it; if killed there is a small grace period where someone can continue the hack before it resets.
      • Spies have a knife that can kill mercs up close, but usually difficult. They also have environmental attacks (ledge grabs, death from above) while most merc kills are either weapon-based and they have more humiliating melee finishers.
      • When mercs are killed, they spectate based on security cameras in the level instead of on their teammates.

    • Classic variation (2v2):
      • Extremely light-and-shadow based, maps are lit appropriately that spies can blend or hide in the shadows, more claustrophobic feeling
      • Mercs armed with flashlights, though apparently they can be turned off to hide and ambush spies as well.
      • Spies do not have offensive guns (only a knife), carry only non-lethal weapons like shockers and gadgets; also armed with night vision goggles.
      • Limited to no customization involved, at least with the economy system.

    • Blacklist variation (4v4):
      • Maps aren't lit as extremely as classic mode and the pace is a little faster with 8 players, slightly opened up with less dark shadows and layout.
      • Both sides come with pre-set classes that have their own gadgets and abilities.
      • Takes full advantage of customization with create-a-class slots unlocked fairly soon after playing, similar to SP where you can customize all body slots plus a special ability, total of twelve slots (6 each, 3 available and 3 unlockable)
      • Weapon customization similar or on-par with what exists in Ghost Recon: Future Soldier gunsmith.
      • Spies now can equip regular guns but mercs more armoured, better handling than spies with guns.
      • Spy Presets:
        • Intel Scout - tracks enemies
        • Predator - stronger at CQC, has a digital camo suit that allows you go temporarily go invisible
        • Saboteur - distrupt or take out enemy gadgets and equipment

      • Merc Presets:
        • Peacemaker - strongest merc with extra armour, adrenaline shots to boost stats
        • Hunter - has drones that can be used to mark and track spies or detonate them
        • Distruptor - can distrupt spies equipment and HUD





    Sources:
    GamesCom 2012 - Dev's Q&A - Splinter Cell Blacklist
    On the Blacklist: why Ubisoft isn't ruining Splinter Cell
    Sam Fisher's Gear [E3 Video]
    ComDev Q&A #1 video
    ComDev Q&A #2 Ghost Play Style
    Splinter Cell BLACKLIST RPG Elements! New Details with Creative Director Maxime Beland - PAX
    SB Preview
    Splinter Cell Interview with Maxime Beland
    Splinter Cell Wikia


    Splinter Cell Blacklist Fact Sheet

    The United States has a military presence in two thirds of countries around the world. A group of rogue nations have had enough and initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating terrorist attacks on U.S. interests. Sam Fisher is the leader of the newly formed 4th Echelon unit: a clandestine unit that answers solely to the President of the United States. Sam and his team must hunt down these terrorists by any means necessary, and stop the Blacklist countdown before it reaches zero.


    Key Features

    Operate without Restrictions
    Sam is back in his tactical suit and goggles, and he’s more deadly than ever. He is the only secret operative with the power to act above the law, and uses ruthless methods to interrogate enemies in order to extract crucial information that will prevent the next Blacklist attack. Pursuing the terrorists to the far reaches of the world, Sam flies from exotic locales to U.S. cities as he races against the clock to find out who’s behind the Blacklist. Thrilling gameplay is enhanced by full motion performance capture, creating a highly cinematic experience.

    Kill in Motion:
    Always one step ahead, Killing In Motion lets Sam strike with lethal precision by marking and executing multiple enemies in one fluid motion. Active Sprint allows him to traverse the environment easily and fluidly, climb walls and leap over barriers in order to reach his next target while on the move.

    Unleash the power of 4th Echelon Prototypes
    Splinter Cell Blacklist innovates from the roots of the franchise, and players can enjoy a series of twists on franchise favorites including reinvented classic weapons. Infiltrate terrorist cells by using new gadgets such as the upgraded snake cam and micro-trirotor drone which allows Sam to scout ahead, mark targets remotely, distract enemies, or explode with frag grenade force. Splinter Cell Blacklist is also bringing back fan-favorites like the sticky shocker, and for close quarters combat, players can wield the curved and brutal Karambit knife.

    Build a New Echelon:
    With a mandate directly from the President, Sam is building a whole new Echelon unit; his team, his way. Anna “Grim” Grimsdottir is his technical operations manager, CIA operative Isaac Briggs brings additional firepower, and resident hacker Charlie Cole rounds out his support crew. 4th Echelon is a fully mobile ops unit with unlimited resources and cutting edge technology aboard the repurposed stealth airliner, the Paladin.

    Enjoy a Fully Integrated Experience
    Sam and his team are aware of terrorist attacks in real time thanks to the Strategic Mission Interface (SMI). The SMI allows the team to receive data about mission objectives while on the move. Players can earn money for completing missions and objectives and buy upgraded weapons and items from the SMI hub aboard the Paladin.




    Splinter Cell: Black List News:

    Last edited by anik_lc; July 6th, 2013 at 11:24.

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    Default Re: Splinter Cell 6

    Thanks 4 The Info Anik Bhai. But Eta Mone Hoi Age ekbar Disilen. Kheyal Astese Na.

    BTW Sam Fisher Mone Hoina R Thakbe. R Jehetu Suru Korse Sehetu Release Date Surely 2012 er Age Bolbe Na. Hope Totodine Jeno DRM Thake Ubi Ber Hoye Jai.
    A strong man doesn't need to read the future, he makes his own


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    Default Re: Splinter Cell 6

    Jade Raymond.... woooooooooooooooooOOOOOoooo

    anyways, game ta ki old splinter cell based hobe naki new ta, sheita jana dorkar..

    I want both type of SC ager ta full stealth... conviction to purai action... but notun ta ami seriously khubi moja paisi and I want more...

    thanks for the news..

    Red ViperZ---ЯV●shafiee007

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    Default Re: Splinter Cell 6

    Quote Originally Posted by Badhon View Post
    Thanks 4 The Info Anik Bhai. But Eta Mone Hoi Age ekbar Disilen. Kheyal Astese Na.

    BTW Sam Fisher Mone Hoina R Thakbe. R Jehetu Suru Korse Sehetu Release Date Surely 2012 er Age Bolbe Na. Hope Totodine Jeno DRM Thake Ubi Ber Hoye Jai.
    Nah eita age dei nai. Hitman 5 dislam age. Eita to ekebare tatka news. Gotokalker.

    ---------- Post added at 10:29 ---------- Previous post was at 10:27 ----------

    Quote Originally Posted by ЯV●shafiee007 View Post
    Jade Raymond.... woooooooooooooooooOOOOOoooo

    anyways, game ta ki old splinter cell based hobe naki new ta, sheita jana dorkar..

    I want both type of SC ager ta full stealth... conviction to purai action... but notun ta ami seriously khubi moja paisi and I want more...

    thanks for the news..
    What we can say, they are working hard on this title. Maybe they will bring back the old Stealth SC.

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    Default Re: Splinter Cell 6

    Great newz anik_lc vai! Thanks
    I AM ..........a GAMER.

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    Default Re: Splinter Cell 6

    First Splinter Cell 6 screenshot leaked

    Ubisoft's sound studio drops first off-screen sighting of new Splinter Cell game

    Below is your first glimpse at Splinter Cell 6 - the next game in the long-running series in development at Ubisoft Toronto.

    Admittedly, an off-screen shot of the title screen isn't giving away much, but that's all you're going to get for now.



    The shot (via VG247) is of Ubisoft Toronto's sound room, taken and published by the manufacturer of all that noisy gear, Blue Sky. Despite being completely unrevealing, the images have since been removed from Blue Sky's website but not before the wider internet gobbled them down.

    Ubi Toronto GM Jade Raymond is yet to reveal any details on the game, saying only: "We're working on Splinter Cell 6, the next iteration of the blockbuster franchise, and we're doing it entirely here in Toronto."

    That's it. Oh, and it looks like Sam Fisher's still in there. Isn't he getting on a bit now?


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    Default Re: Splinter Cell 6

    ooufff... Jade Raymond ... <3 <3 <3

    anyways, title screen-e ja dekhte pachchi oitatei mon ta vore gelo.... we are getting our old Sam Fisher back ! Stealth PWNage coming through !!

    Red ViperZ---ЯV●shafiee007

  8. #8

    Default Re: Splinter Cell 6

    Great news anik_lc vai
    asa kortesi je aibar SC khele amader mon vorbe. But release date toh bohut deri
    I AM ..........a GAMER.

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    From UBISOFT's 2012 release schedule looks like this game is coming in 2012 & maybe an announcement is coming very soon.
    http://gamingsquid.com/6788/ubisofts...ng-titles-2012

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    YAAAAAAA SAM FISHER again!!!!!!!!
    but ebar action/shooting er sathe kisu tactics/strategy/stealth o dewa uchit

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    I played all previos games of splintercell series.It's not that bad but it's long way behind of hitman series.

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    ^ hahaha! +1

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    New Splinter Cell 'will explore one of franchise's root themes'


    But it'll still contain 'action flick' elements, Ubisoft teases

    Ubisoft Toronto's teased details on the new Splinter Cell game that's supposedly set to be announced imminently.

    According to studio head Jade Raymond, the new title - rumoured to be called Splinter Cell Retribution - will continue the series' focus on action but also explore one of its overlooked "root themes". "It will have all of the action flick elements for sure, but we're trying to also explore something a little bit more interesting that is actually one of the themes that's at the root of the franchise historically, but never has been surfaced so much," Raymond told CVG. "I can't really say more on this!"

    In the same interview, the ex-Assassin's Creed producer clarified the status of Toronto's other projects, confirming it's "100% focussed" on Splinter Cell, though the mandate to create a new IP at the studio still exists.

    "We're not actually working on a big new IP yet within the studio," she explained. "It's one of the mandates and we're definitely starting up some things in that direction, but we're not working on a big new IP yet. Right now we're 100% focussed on Splinter Cell."
    http://www.computerandvideogames.com...s-root-themes/

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    Ow its on

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    Ubisoft to invest $500m in Splinter Cell studio

    Publisher 'attempting to replicate Montreal success'

    Ubisoft plans to invest $500m USD into its growing Toronto studio, in an attempt to replicate the success of its successful Montreal office.

    The studio, founded in 2009 and headed by ex-Assassin's Creed producer Jade Raymond, is about to announce its first "triple-A" game. Right now it has around 210 programmers and designers, but it intends to expand the team to more than 800 over the next ten years, reports Gamasutra.

    The Ontario government is also backing the studio's development, with $263 million CAD ($266 million) promised over the course of ten years.

    Ubisoft Toronto has a mandate to create Ubisoft's next big IP in the future, but boss Jade Raymond recently confirmed to CVG the studio's"100% focussed" on its new Splinter Cell game.
    http://www.computerandvideogames.com...r-cell-studio/

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    500 million dollar!!!!!!!!!!! how much they expect to earn?

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    Great,will be waiting for it

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    Splinter Cell: Black List coming to 360, PS3 and Wii U

    Splinter Cell 6 officially has a name, and it is Splinter Cell: Black List (not Retribution as had been previously rumoured). As we reported a few days ago, the game from Ubisoft’s Toronto studio will be unveiled at E3 2012, and is being targeted for a January 2013 release.

    Splinter Cell: Black List is set to launch on Xbox 360, making a return to the PS3, and on Nintendo’s Wii U console.

    Some leaked screenshots of the game had reportedly made their way on to the internet last week, although they were quickly pulled, and don’t appear to have spread any further. Ubisoft have “refused to comment on rumour or speculation”
    http://www.xboxgamezone.co.uk/2012/0...ps3-and-wii-u/

    Also revealed in NeoGAF.

    ---------- Post added at 21:57 ---------- Previous post was at 21:54 ----------

    Ubisoft will make a surprise - Splinter Cell: Blacklist

    The title says everything. I've seen the promo and Sam is looking good as always with no grey hair (you will see why ? below), full body suit, and his mighty night goggles, including a serious look on his face.

    The reference to the surprise is, in case if the game is programed to be shown at E3 if not it will be announce very soon. But don't be so surprised because from the atmosphere given in the promo it looks like is the next sequel of Conviction (and we already know how the previous game was/is), as the new title Blacklist and plot will be based on his enemies targed as Blacklist; makes sense, no ?. Although I like the new look, so I give a little hope to see a big improvment, back to the old school OR NOT.

    So here it is, the new name of Splinter Cell: Blaclist coming with a Limited Edition ready for pre-order.

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    No PC!!!!! **** you ubisoft....

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