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Is it possible to implement sync through directx or any other api ?
First of all sorry for asking this ajaira question.
recently saw some interesting news about nvidia g-sync. which is actually a feature nvidia is trying to monetize whereas amd is providing for free. the gsync module which doesnt do anything but act as some sort of hardware protection and some hacker could run gsync on non gsync monitor by driver hacking (thank to the guy who wrote in the nvidia thread). with my very little knowledge i understand directx or any other api also acts like providing the common communication medium between graphics processor and other pc hardware. what i understand by syncing is it is just controlling the frame rate with monitor refresh rate. my question is so isnt it possible for directx or any other api to do the job of syncing with monitor automatically if given the option?
thanks for reading the noobish question and also a big thanks for participating in the discussion.
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No. It's not fake. However, there are misconceptions from both ends.
The guy who released the drivers made some exaggerations when he made the claims. However, mobile G Sync has been confirmed by nvidia, and it is under testing.
What really happened was, the support of a OEM probably gave a customer a beta driver to resolve an issue, which has beta mobile/laptop G-Sync enabled. The guy installed the driver on his Asus laptop equipped with an IPS panel with display port standards, and found the pop up that says G Sync available.
G Sync does work on laptops equipped with dipsplayport technology. However, it comes with a few catches. When the framerate dips below 25 it starts flickering. And whenever the CPU or another processor interrupts the rendering, there is momentarily a blank screen which happens due to the absence of a G Sync module installed.
For more details, see this:
Last edited by Fox Mulder; February 7th, 2015 at 09:40.