warding is done almost in most of the games here in bd and out of bangladesh by pro players !
but there is some teams that dont ward even in serious games and they also succeed .
y do u think they dont plz share ur views with me !
this will help me understand the reason !
as i dont understand this at all !
I do not prefer warding unless the opponents are very gang oriented such as the teams from Uttara. Their main strategy is ganking and "rune-stealing"! I prefer warding against such teams. It also helps to ward the map if your opponents are well co-ordinated and decently skilled like §P is.
I do no prefer warding against teams who are statistically weaker than you. I much prefer pushing against them and luring hem out and owning them. W-A-R-D-S don't necessarily spell M-A-P-C-O-N-T-R-O-L! Wards are useless if you do not co-ordinate together and go to gank the heroes you see with the wards. Some people have the wrong idea that wards= map control, but this is utterly untrue.
Map control is not just watching the enemies on the map. DotA is a game of winning territory, according to Virtus.NS, one of the best ward-buying support players in the world. You have to have heroes who can fight anywhere on the map, and you also need to destroy your opponent's grasp of the main areas on the map. This "control" can be atained by destroying your opponent's towers and "watching" the enemies in that area. You must literally drive your enemies out of the places hey frequently haunt and establish "territorial control" over that location. That is map control in it's true meaning.
After Virtus.Pro became the MYM PriDe Champions three times in a row, Virtus.NS, with the permission of vigoss, JoilE, ARS-ART & Admiration, released their secret-playbook to the DotA Press. They said, the key to their victory is map-control.
They establish this control over the map first by placing wards at the place they think the enemies will visit most frequently; thus maintaining a view of the enemies.
What they did secondly was rush Boots of Travel, enabling themselves to instantly transport themselves to any part of the map.
The other thing they did was that they pushed the enemies towers as fast as possible while defending their own towers. What this did for map control was that their creeps were always fighting on the enemies' half of the map. Thus it allowed them to have a constant surveillence of the enemies' half of the lanes. This also made sure that they controlled their part of the map with ease as their towers were already standing. So they'd have three farmers in the three lanes as they had vision over most of the map, (vision of forests from wards and vision of lanes from creeps). Their heroes would be in relatively less danger as they "controlled" most parts of the map. They would station one hero to farm in their forest and one to farm in the opponent's forest, thus getting more level up and gold out of the map than their enemies. If hey saw that the enemies were getting a hold of one par of the map, they would all teleport there and destroy the enemies' presence from that region, thus pushing the enemies into their base. No one could even come out of the base to ward. (This in fact brought up the concept of the crow.) They would ultimately get much stronger than the enemies and would push as a whole and win the game.
GAME, SET & MATCH! Which is GG in DotA.
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Its just [EB]
. Not Elite B[
stard or anything like that.
yea ! gr8 post PD , facts noted PD !
thanks this will help in matches
wolf insted of quoting either just thank him or just post as PD's post is way too big for a quote !
yeah warding is vital part of a game it helps a team greatly but the placement of ward should be perfect
Its one of the importent part of dota,warding keep the map visually clear,get away from gang,give gang,come back safely and farm.and nice post cant see the option to give thanks.but thanks.
lol . zeus nice post .
u r getting better and i have noticed ur rise in dota as u r playing with ML .
u have done pretty good with ur team keep it up
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