Assault Rifles


  • M16A4 - Burst-fire rifle, medium power, medium accuracy, low recoil. Most effective with Stopping Power at medium range.
  • M4 Carbine - Automatic rifle, medium-low power, medium accuracy, low recoil. Versatile assault weapon with a high rate of fire, great for CQB and medium range alike.
  • AK-47 - Automatic rifle, medium-high power, medium-low accuracy, medium recoil.
  • G3 - Semi-automatic rifle, medium power, medium-high accuracy, low recoil. Deadly at medium to long range.
  • G36C - Automatic rifle, medium power, medium accuracy, medium-low recoil. Low sway makes it more accurate than M4 at long range.
  • M14 - Semi-automatic rifle, medium-high power, high accuracy, high recoil. Best used with Stopping Power at long range.
  • MP44 - Automatic rifle, medium power, medium accuracy, high recoil. Mostly a nostalgic weapon.

Submachine Guns


  • MP5 - Automatic submachine gun, medium-high power, medium accuracy, low recoil. Wide range of attachments.
  • Skorpion - Automatic submachine gun, low power, high accuracy, low recoil. Only automatic weapon with no sway or visible recoil, extremely accurate at all ranges.
  • Mini Uzi - Automatic submachine gun, low power, low accuracy, medium-high recoil. Best used with Stopping Power at close range.


  • AKS-74u - Automatic rifle, medium power, medium-low accuracy, medium recoil. High hip accuracy creates a designated CQB weapon.
  • P90 - Automatic submachine gun, low-medium power, medium-high accuracy, low recoil. High accuracy and rate of fire along with large magazine make it effective in any game mode.

Lightmachine Guns


  • M249 - Automatic LMG with high rate of fire, low power, and low recoil. Medium accuracy. Best used with Red Dot Sight and Sleight of Hand at close to medium ranges.
  • RPD - LMG with high power, accuracy, rate of fire and low recoil. Most balanced LMG in all aspects.
  • M60E4 - Heavy LMG with high power, medium accuracy, high recoil, and low rate of fire. Best used against multiple enemies or helicopters.

Shotguns


  • Winchester 1200 - Pump-action shotgun with seven shell capacity. Low rate of fire, low accuracy, medium recoil, and high power (only at close to close-medium range).
  • M1014 - Semi-automatic shotgun with medium rate of fire, low accuracy, low recoil, and high power (only at close to close-medium range).

Sniper Rifles



  • M40A3 - Bolt-action 7.62mm sniper rifle with medium power, low rate of fire and recoil, and high accuracy. Best used with Stopping Power at long range.
  • M21 - Semi-automatic 7.62mm marksman rifle with medium power, medium rate of fire, low recoil, and high accuracy. Best sniper in Hardcore game modes.
  • Dragunov - Semi-automatic 7.62mm Russian sniper rifle with high power, medium rate of fire, high recoil, and high accuracy. Stopping Power has no effect on this sniper rifle.
  • R700 - Bolt-action 7.62mm Magnum sniper rifle with very high power, low rate of fire, high recoil, and medium accuracy. (Note: High amount of sway and faulty hit detection.) Best used with Iron Lungs at long range.
  • Barrett .50cal - Semi-automatic 12.7mm anti-material rifle with extremely high power, medium rate of fire, medium recoil, and high accuracy. Highly dangerous, but very distinctive and easy to spot and hear.

Pistols


  • M9 - Standard issue 9mm pistol with large magazine, low power and recoil, high rate of fire, medium accuracy. Best used when equipping a 9mm SMG as a primary weapon, as this provides extra ammo without Bandolier.
  • USP .45 - Standard issue .45ACP pistol with medium magazine, medium power and recoil, high rate of fire, medium accuracy. Best with Stopping Power or suppressor.
  • M1911 .45 - Custom .45ACP pistol with small magazine, medium power, high rate of fire, medium accuracy, and low recoil. Best with Stopping Power or Sleight of Hand
  • Desert Eagle - Custom .50AE pistol with small magazine, high power, high rate of fire, medium accuracy, and high recoil. Highly favored among players, but very loud and incompatible with a suppressor. Best with any perk

Explosives


  • Frag Grenade - Hand held thrown grenade. Best to "cook" before throwing.
  • Flash Grenade- Hand held grenade that blinds and deafens targets. High effective area, great for escaping firefights or disorienting enemies.
  • Stun Grenade - Hand held grenade that temporarily blinds and physically slows targets. Faster throw time than Flash. Because Stun Grenade physically harms targets, getting assists from throwing Stun Grenades is very common.
  • Smoke Grenade - Hand held grenade that quickly projects a temporary smoke screen. Great for covering player movement or hindering enemies vision.
  • C4 - Hand held explosive with remote detonator. Effective for ambushing Domination, Sabotage, or S&D bomb points or the flag
  • RPG-7 - Rocket Propelled Grenade Launcher that launches a shaped warhead. Effective at medium range, best used against Helicopters.
  • Claymore - Trip-Detonated landmine. Best used for fortifying a sniper position.
  • Grenade Launcher - An M203 or GP-25 assault rifle undermount that replaces Perk 1. Best used against groups of enemies at medium range.

Click image for larger version. 

Name:	Call_of_Duty_4_Guns.png 
Views:	3044 
Size:	71.7 KB 
ID:	3626
Name:  cod4weapon.gif
Views: 907
Size:  49 Bytes