• Tomb Raider received hair physics with AMD's TressFX

    AMD debuts its Tressfx technology with Tomb Raider. Check out Lara Croft's hair using AMD's Tressfx below courtesy of AMD blog:









    Comments 12 Comments
    1. Nirzhar Uchiha's Avatar
      Nirzhar Uchiha -
      I always thought "Hair" is the only thing that game developers cant make realistic.. and now they can !!!! A new era in video game graphics
    1. anik_lc's Avatar
      anik_lc -
      Quote Originally Posted by Nìrzhår Üçhìhâ View Post
      I always thought "Hair" is the only thing that game developers cant make realistic.. and now they can !!!! A new era in video game graphics
      We are now officially into the next-gen. Wait! PC is always next-gen.


      If anyone curious, this hair physics is also available on nVidia's DX11 cards.
    1. Mohiuddin's Avatar
      Mohiuddin -
      ^u know what, man? U rockz.
      Happy to see it is open.
    1. Nirzhar Uchiha's Avatar
      Nirzhar Uchiha -
      I was wondering Tressfx does hair .. what does PhysX do?
    1. anik_lc's Avatar
      anik_lc -
      Quote Originally Posted by Nìrzhår Üçhìhâ View Post
      I was wondering Tressfx does hair .. what does PhysX do?
      I am not expert on Hardware. The only thing I can understand is that Tressfx is AMD's technology in reply to nVidia's PhysX. Lara will have the same hair like this in nVidia's PhysX card like GTX 680.

      - - - Updated - - -

      Two more screens added to OP.
    1. Trave160's Avatar
      Trave160 -
      CD did better than before with the Series, I mean @anik_lc you got what you wanted. Great storytelling for full on 20hrs of Gameplay

      Even though it got 8.5 from GS they say the Multiplayer was a bust

      and the hair i could make her go there and come here over and over excruciating non-lethal torture just to see the hair swish around Mwuahahaha
    1. maheer.dhruba's Avatar
      maheer.dhruba -
      HUH...suddenly Lara seems more beautiful to me...
    1. anik_lc's Avatar
      anik_lc -
      Quote Originally Posted by Trave160 View Post
      CD did better than before with the Series, I mean @anik_lc you got what you wanted. Great storytelling for full on 20hrs of Gameplay
      Yeah almost everything, except the game on my hand.

      Quote Originally Posted by Trave160 View Post
      and the hair i could make her go there and come here over and over excruciating non-lethal torture just to see the hair swish around Mwuahahaha
      lol you girl stalker!
    1. Cpt.Mactavish's Avatar
      Cpt.Mactavish -
      khali gcn gulate supported naki?

      - - - Updated - - -

      r hair chara r kisu like bullet physx thakbe na?
    1. anik_lc's Avatar
      anik_lc -
      Quote Originally Posted by Cpt.Mactavish View Post
      r hair chara r kisu like bullet physx thakbe na?
      Yup ache, nail, boot buckles what you want. Check here:
      http://banglagamer.com/showthread.ph...l=1#post516198
    1. eXsTatik's Avatar
      eXsTatik -
      TressFX is not AMD's technology to NVidia PhysX, PhysX was a reply to Havoks physics api, they are codes for doing physics calculations and fyki PhysX sill does most of the calculations on the cpu, some are done on the gpu but most are on the cpu still. ;]. Honestly even people at ocn admit that PhysX is gimmicky at best and havoc is still a better option.
    1. @nonymous™'s Avatar
      @nonymous™ -
      Quote Originally Posted by eXsTatik View Post
      TressFX is not AMD's technology to NVidia PhysX, PhysX was a reply to Havoks physics api, they are codes for doing physics calculations and fyki PhysX sill does most of the calculations on the cpu, some are done on the gpu but most are on the cpu still. ;]. Honestly even people at ocn admit that PhysX is gimmicky at best and havoc is still a better option.
      TressFX is not a replay to physx it's true but physx api was never ever a reply to havok physics too. when Ageia first developed physx, they never intended to make physx as a complete game-physics library(what havok is actually). their main aim was to develop a PPU that can calculate the physics of only a certain elements(which cause significant performance drops when running on CPU) using it's parallel execution units and an api for its own instruction set. later nvdia bought ageia and implemented the PPU architecture inside cuda cores. you can say physx is over hyped but comparing it to havok or other game physics engines is worthless....
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